Contents
- Preface
-
- Guide to 2-D and 3-D Graphics
-
- Related reading
-
- Naming conventions
-
- CommonPoint information set
-
- Getting started
-
- Taxonomy
-
- Developer guides
-
- Usage and tools guidelines
-
- Application documentation
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- Documented
sample programs
and sample code
-
- Installation and
late-breaking
information
-
- Typographical conventions
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- Reading notation diagrams
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- Graphics overview
-
- Graphics features
-
- Resolution independent coordinate systems
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- Twodimensional coordinate system
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- Threedimensional coordinate system
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- Graphics and geometry classes
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- 2D graphics
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- 3D graphics
-
- Graphics classes that combine
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- 2-D geometry classes
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- 3-D geometry classes
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- Corresponding classes
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- Underlying 2-D geometry classes
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- Underlying 3-D geometry classes
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- Integrated 2D and
3D graphics
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- Graphics class architecture
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- 2D graphics classes
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- 3D graphics classes
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- Extending graphics classes
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- Creating an application
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- Getting started
with 2D graphics
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- Drawing made easy
-
- HelloWorld.C file
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- Include files
-
- PinkMake file
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- Constructor
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- Change drawing area size
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- Destructor
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- DrawContents function
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- Drawing simple graphics
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- Draw a rectangle
around some text
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- Create the rectangle
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- Create the text string
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- TTextDisplay attributes
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- Change the rectangle to an ellipse
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- Create the ellipse
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- Default bundle
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- Draw a star with a simple bundle
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- Create the star geometry
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- Create the bundle
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- Create the star graphic
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- Transform the star
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- Draw two stars as a group
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- Transform the group
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- Transform star2 only
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- Flush the view in white
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- Data types
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- Numbers and arithmetic
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- GCoordinate
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- GDegrees
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- GParametric
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- GIntensity
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- Underlying geometry classes
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- Points
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- Point arrays
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- Infinite line
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- Rectangle
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- 2-D transformation matrix
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- Constructors
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- Functions
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- Perspective map transformations
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- Affine and perspective transformations
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- Shearing transformation
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- 2-D matrix examples
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- TranslateBy and RotateBy
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- SetToTranslate and SetToRotate
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- PreTranslateBy and PreRotateBy
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- Storage management
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- Common MGraphic behavior
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- Using attribute bundles
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- Adopting bundles
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- Orphaning bundles
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- Getting bundles
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- Transforming a 2D graphic
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- Include files
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- TransformBy
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- TranslateBy
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- RotateBy
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- Center of graphic
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- Origin of view
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- TGPoint( 0, 200 )
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- ScaleBy
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- Center of graphic
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- Origin of view
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- TGPoint( 0, 200 )
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- Negative scale factor
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- Detecting hits
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- Geometry functions
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- Graphics functions
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- GetGeometricBounds
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- GetLooseFitBounds
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- Speed and accuracy
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- TBoundsMaker
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- Example
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- Changes to THelloWorld
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- MouseDown function
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- Changes to DrawContents
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- 2D graphics classes
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- Include files
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- Constructors
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- Areas
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- Curves
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- Ellipses
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- Glyph Runs
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- Constructor
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- Font styles
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- Glyph codes
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- Origin
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- Offset
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- Attachment
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- Example
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- Images
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- Lines
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- Loops
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- Polygons
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- Polylines
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- Fill algorithm for loops and polygons
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- Top-left polygon
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- Top-right polygon
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- Bottom-left loop
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- Bottom-right loop
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- Evenodd rule
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- Nonzero winding rule
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- TGLoop
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- TGPolygon
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- Curves, loops, and knot vectors
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- Parameter range rules
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- Curve order rules
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- Control point rules
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- Knot vector rules
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- Common knot vectors
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- Pinned knot vector
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- Piecewise Bézier
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- Curve continuity
and discontinuity
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- Adding control points
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- Joining curves
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- Curve examples
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- Quadratic curve with TGPoint
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- Cubic curve with
TGPoint
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- Cubic curve with TGRPointArray
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- Quadratic curve with
knot vectors
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- Ellipse curve example
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- Closed loop example
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- Round rectangle example
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- ArcLength example
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- GetSectionOfCurve
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- DragPosition
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- MakeCompatible
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- Conic curve classes
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- TGArcThrough3Points
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- TGCardinalSpline
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- Tension set to 1.0
(the default)
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- Tesnsion set to 0.0
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- TGConicEndCenterEnd
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- otherArc set to False
(the default)
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- otherArc set to True
-
- TGHermiteSpline
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- TGTensionSpline
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- 2D areas
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- Class architecture
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- Creating an area
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- Constructors, operators, and functions
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- Add
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- Subtract
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- Exclusive or
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- Intersect
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- Examples
-
- Include files
-
- Example arbitrary area
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- Example apple
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- Example banana
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- Example letter "L"
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- Advanced topics
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- Class architecture
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- Extract the geometries
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- Create a binary tree
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- Calculate edge transition
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- Framed areas
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- Example
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- 2D images and pictures
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- 2-D images
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- Class architecture
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- TModifiableImage derived classes
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- TGModifiableImage derived classes
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- Creating an image graphic
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- Include files and code
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- Draw part of the image
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- Transformation and hit detection
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- Image classes
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- Constructors
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- Pixel constructor
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- World coordinate
unit constructor
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- Gray image and
indexed image
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- Horizontal and vertical resolution
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- Orientation
-
- Color profile
-
- Hints
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- Image functions
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- Modifiable images
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- Image geometry
member functions
-
- Pictures
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- Class architecture
-
- Creating a picture graphic
-
- Include files
-
- Code
-
- 2D graphic attributes
and color
-
- Include files
-
- Attribute bundle class architecture
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- Special purpose bundles
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- Frame bundle
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- Fill bundle
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- Fill and frame bundle
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- Hairline frame bundle
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- Hairline fill and frame bundle
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- Examples
-
- TGrafBundle
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- Constructors
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- Frame bundles
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- Fill and Frame bundle
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- Attribute state bundle
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- Drawing operations
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- Change drawing operation
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- Change colors
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- Example
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- Adjusted bounds
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- Extended attributes
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- Color
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- Color paints
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- Colors
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- RGB color space
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- XYZ color space
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- Gray scale
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- HSV color space
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- Examples
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- Gray scale
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- XYZ color space
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- HSV color space
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- Transforming color spaces
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- Image pattern paints
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- Dithering
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- Frame pen styles
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- Hairline pen
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- Solid pen
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- Frame cap styles
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- Flush caps
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- Round caps
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- Square caps
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- Frame joint styles
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- Bevel joint
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- Round joint
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- Miter limit joint
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- 2D image attributes
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- Include files
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- Transfer modes
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- Example
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- Source active and destination active
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- Minimum Z depth
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- HSL and HSV
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- Gray and RGB
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- Compositing transfer modes
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- Source over (SrcOver)
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- Source around (SrcAround)
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- Source inside (SrcIn)
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- Destination inside (DstIn)
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- Source outside (SrcOut)
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- Destination outside (DstOut)
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- Source atop (SrcAtop
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- Destination atop (DstAtop)
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- Image sampling
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- Constructors
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- Filtering methods
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- Filling the abyss
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- Cached graphics
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- To cache or not to cache
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- Choosing graphics
to cache
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- Device independence
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- Class architecture
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- Constructor
-
- Drawing
-
- Example
-
- 2-D Graphic groups
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- Class Architecture
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- Attribute bundles
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- Transformations
-
- Group iteration
-
- Adopting graphics
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- Finding the bounds and hit detection
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- Creating a group
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- Include files
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- Code
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- Hit testing a group
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- Constructor implementation
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- MouseDown implementation
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- Creating a custom graphic
-
- MGraphic constructors
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- GMCGraphics.h
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- GMCGraphics.C
-
- Include files
-
- Day and month
data types
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- Inline functions
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- MCollectible macro
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- Constructors
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- Destructor
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- Function and operator implementations
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- Init function
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- Copy operator
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- Streaming operators
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- SetSize function
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- Invalidate
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- SetDate function
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- CalibrateFontSizes
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- CalcuateFontSizes function
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- CalculateParameters function
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- CalculateColumnLabel function
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- CreateDayLabels function
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- CreateDayLabel function
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- TransformBy function
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- GetGeometricBounds
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- GetLooseFitBounds function
-
- Draw function
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- HandleDraw function
-
- Getting started
with 3D graphics
-
- Presenting 3-D graphics
-
- Scene bundle
-
- Attribute bundle
-
- Drawing port
-
- 3-D graphics classes
-
- Drawing made easy
-
- Include files
-
- PinkMake file
-
- Drawing simple graphics
-
- Draw a 3-D line
-
- Transform the line
-
- Transformation matrix
-
- MGraphic3D transformation functions
-
- Draw a 3-D box with a simple bundle
-
- Change the origin
-
- Using sweeps
-
- Translate and rotate the torus
-
- Move the camera
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- Global attributes
-
- Graphic attributes
-
- 3-D graphic groups
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- Data types
-
- Underlying geometry classes
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- Points
-
- Point arrays
-
- 3-D box
-
- 3-D transformation matrix
-
- Constructors
-
- Functions
-
- Perspective map transformations
-
- Create a 3-D matrix from a 2-D matrix
-
- Common MGraphic3D
behavior
-
- Using attribute bundles
-
- Transforming a 3D graphic
-
- Include files
-
- TransformBy
-
- TranslateBy
-
- RotateBy
-
- Axis rotation
-
- Ray rotation
-
- ScaleBy
-
- Center of graphic
-
- Origin of View
-
- TGPoint3D( )
-
- Negative scale factor
-
- Detecting hits
-
- Geometry functions
-
- Graphics functions
-
- GetGeometricBounds
-
- GetLooseFitBounds
-
- Speed and accuracy
-
- Hit detection Example
-
- Changes to THelloWorld
-
- MouseDown function
-
- Changes to DrawContents
-
- 3D graphics classes
-
- Include files
-
- Constructors
-
- Curves
-
- Lines
-
- Polylines
-
- Surfaces
-
- TSampledSurface3D
-
- Class architecture
-
- Example data from
a 3D digitizer
-
- Example finite element mesh rendering
-
- TSurface3D
-
- Parametric space
-
- Trimming loops
-
- Code example
-
- Sweeps
-
- 3D sweeps
-
- Include files
-
- Creating sweeps
-
- Camera position
-
- Visualizing the sweep
-
- Surface orientation
-
- TSweep3D
-
- Single contour curve constructor
-
- List of contour curves constructor
-
- Contour and trajectory parameters
-
- Curve list parameter
-
- InitialContourXDirection parameter
-
- Scaling curve parameter
-
- Twist curve parameter
-
- Cone sweep
-
- Cylinder sweep
-
- Extrusion sweep
-
- Rounded box sweep
-
- Rounded cylinder sweep
-
- Revolution sweep
-
- Sphere sweep
-
- Torus sweep
-
- 3D graphic attributes
-
- Include files
-
- Attribute bundle class architecture
-
- Special purpose bundles
-
- Frame bundle
-
- Fill bundle
-
- Hairline frame bundle
-
- Examples
-
- TGrafBundle3D
-
- Constructor
-
- Drawing operations
-
- Extended attributes
-
- Frame pen
-
- Colors and shaders
-
- Color
-
- Shading
-
- Shader class architecture
-
- Reflectance shader
-
- Reflection model
-
- Shading model
-
- Shaders and texture maps
-
- Image mapping
-
- Bump mapping
-
- Procedure Mapping
-
- White noise
-
- Example TMarbleProcedureMap
-
- Example TWrinkleProcedureMap
-
- Surface shading
-
- Shading resolution
-
- Shading interpolation
-
- Texture mapping matrix
-
- Backface Culling
-
- Surface isolines and teselation control
-
- Creating a shader
-
- Computing the shade
-
- Arranging shaders
into a pipeline
-
- Shader pipeline guidelines
-
- 3D scene bundles
-
- Scene bundle constructor
-
- Ambient light
-
- Lights
-
- Point light
-
- Parallel light
-
- Spotlight
-
- ComputeColor
-
- Cameras
-
- Projection from 3-D to 2-D
-
- Concrete camera classes
-
- Perspective camera constructors
-
- Parallel camera constructors
-
- Positioning the camera
-
- Orientation and roll
-
- Viewing distances
and clipping planes
-
- Default camera settings
-
- Atmosphere shader
-
- Scene attribute
-
- Examples
-
- Advanced topics
-
- Shadow generation
-
- Articulated cameras and lights
-
- Example
-
- 3-D graphic groups
-
- Class architecture
-
- Attribute bundles
-
- Transformations
-
- Group iteration
-
- Adopting graphics
-
- Finding the bounds and hit detection
-
- Drawing ports
-
- Drawing operation
-
- Draw the graphic
-
- Draw the geometry
-
- Geometry with attribute bundle and matrix
-
- Geometry only
-
- Draw operation dependencies
-
- Class architecture
-
- Drawing port classes
-
- Graphic state classes
-
- Graphic state
-
- Graphic hierarchies
-
- Scene state
-
- Graphic State Classes
-
- TAttributeState
-
- TAttribute3DState
-
- TMatrixState
-
- TMatrix3DState
-
- Linkable cameras
-
- Linkable matrices
-
- TSceneState
-
- TClipState
-
- Linked ports
-
- Example
-
- Linked port class descriptions
-
- Example
-
- TMyGroup::Draw function implementation
-
- TMyPolygon::Draw function
-
- TSomeGrafDevice::Draw function
-
- Graphics devices
-
- Class architecture
-
- Class descriptions
-
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