TPerspectiveCamera* camera = new TPerspectiveCamera();
camera->SetPosition( TGPoint3D( 1440, 500, 1440 ) );
TSceneBundle sceneBundle;
sceneBundle.AdoptCamera( camera );
sceneBundle.SetAmbientLight( TRGBColor( 1, 1, 1 ) );
TParallelLight* light = new TParallelLight( TGPoint3D( -1,-1,-1 ),
TRGBColor( 1,1,1 ) );
sceneBundle.AdoptLight( light );
TLinkedScenePort port( &thePort, &sceneBundle );