Note: This server assumes that the client will reset the histogram after each upload to simplify the merging.
This server can accept connections while handling currently open connections. Compare this script to hserv.C that blocks on accept. In this script a server socket is created and added to a monitor. A monitor object is used to monitor connection requests on the server socket. After accepting the connection the new socket is added to the monitor and immediately ready for use. Once two connections are accepted the server socket is removed from the monitor and closed. The monitor continues monitoring the sockets.
void fastMergeServer(bool cache = false) {
return;
}
merger.SetPrintLevel(0);
enum StatusKind {
kStartConnection = 0,
kProtocol = 1,
kProtocolVersion = 1
};
while (true) {
if (clientCount > 100) {
printf("only accept 100 clients connections\n");
} else {
client->
Send(clientCount, kStartConnection);
client->
Send(kProtocolVersion, kProtocol);
++clientCount;
printf("Accept %d connections\n",clientCount);
}
continue;
}
if (mess==nullptr) {
Error(
"fastMergeServer",
"The client did not send a message\n");
char str[64];
printf("Client %d: %s\n", clientCount, str);
printf(
"Client %d: bytes recv = %d, bytes sent = %d\n", clientCount, s->
GetBytesRecv(),
--clientCount;
if (mon->
GetActive() == 0 || clientCount == 0) {
printf("No more active clients... stopping\n");
break;
}
Info(
"fastMergeServer",
"Receive input from client %d for %s",clientId,
filename.Data());
delete transient;
merger.AddAdoptFile(transient);
transient = nullptr;
} else {
printf("*** Unexpected message ***\n");
}
delete mess;
}
}
void Info(const char *location, const char *msgfmt,...)
Use this function for informational messages.
void Error(const char *location, const char *msgfmt,...)
Use this function in case an error occurred.
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t WindowAttributes_t Float_t Float_t Float_t Int_t Int_t UInt_t UInt_t Rectangle_t Int_t Int_t Window_t TString Int_t GCValues_t GetPrimarySelectionOwner GetDisplay GetScreen GetColormap GetNativeEvent const char const char dpyName wid window const char font_name cursor keysym reg const char only_if_exist regb h Point_t winding char text const char depth char const char Int_t count const char ColorStruct_t color const char filename
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t WindowAttributes_t Float_t Float_t Float_t Int_t Int_t UInt_t UInt_t Rectangle_t Int_t Int_t Window_t TString Int_t GCValues_t GetPrimarySelectionOwner GetDisplay GetScreen GetColormap GetNativeEvent const char const char dpyName wid window const char font_name cursor keysym reg const char only_if_exist regb h Point_t winding char text const char depth char const char Int_t count const char ColorStruct_t color const char Pixmap_t Pixmap_t PictureAttributes_t attr const char char ret_data h unsigned char height h length
void ReadTString(TString &s) override
Read TString from TBuffer.
char * ReadString(char *s, Int_t max) override
Read string from I/O buffer.
void ReadInt(Int_t &i) override
void ReadLong64(Long64_t &l) override
void SetBufferOffset(Int_t offset=0)
A cache when writing files over the network.
This class provides file copy and merging services.
@ kAllIncremental
Merge incrementally all type of objects.
A TMemFile is like a normal TFile except that it reads and writes only from memory.
TClass * GetClass() const
TSocket * Select()
Return pointer to socket for which an event is waiting.
virtual void Add(TSocket *sock, Int_t interest=kRead)
Add socket to the monitor's active list.
Int_t GetActive(Long_t timeout=-1) const
Return number of sockets in the active list.
virtual void Remove(TSocket *sock)
Remove a socket from the monitor.
const char * GetName() const override
Returns name of object.
UInt_t GetBytesRecv() const
virtual Int_t Recv(TMessage *&mess)
Receive a TMessage object.
UInt_t GetBytesSent() const
virtual void Close(Option_t *opt="")
Close the socket.
TClass * IsA() const override
virtual Bool_t IsValid() const
virtual Int_t Send(const TMessage &mess)
Send a TMessage object.