17#ifndef ROOT_Math_GenVector_RotationX
18#define ROOT_Math_GenVector_RotationX 1
127 template <
class CoordSystem,
class U>
138 template <
class CoordSystem,
class U>
149 template <
class CoordSystem>
163 template <
class ForeignVector>
168 return ForeignVector ( rxyz.
X(), rxyz.
Y(), rxyz.
Z() );
174 template <
class AVector>
245std::ostream & operator<< (std::ostream & os,
const RotationX &
r) {
246 os <<
" RotationX(" <<
r.Angle() <<
") ";
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t WindowAttributes_t Float_t r
Option_t Option_t TPoint TPoint angle
Class describing a generic displacement vector in 3 dimensions.
Scalar X() const
Cartesian X, converting if necessary from internal coordinate system.
Scalar Y() const
Cartesian Y, converting if necessary from internal coordinate system.
DisplacementVector3D< CoordSystem, Tag > & SetXYZ(Scalar a, Scalar b, Scalar c)
set the values of the vector from the cartesian components (x,y,z) (if the vector is held in polar or...
Scalar Z() const
Cartesian Z, converting if necessary from internal coordinate system.
Class describing a generic LorentzVector in the 4D space-time, using the specified coordinate system ...
Class describing a generic position vector (point) in 3 dimensions.
Rotation class representing a 3D rotation about the X axis by the angle of rotation.
AVector operator*(const AVector &v) const
Overload operator * for rotation on a vector.
RotationX & operator*=(const RotationX &r)
Post-Multiply (on right) by another rotation : T = T*R.
void GetAngle(Scalar &angle) const
Get the angle.
void SetAngle(Scalar angle)
Set given the angle.
void GetComponents(Scalar &angle) const
void Invert()
Invert a rotation in place.
RotationX Inverse() const
Return inverse of a rotation.
RotationX(Scalar angle)
Construct from an angle.
DisplacementVector3D< CoordSystem, U > operator()(const DisplacementVector3D< CoordSystem, U > &v) const
Rotation operation on a cartesian vector.
bool operator!=(const RotationX &rhs) const
Scalar SinAngle() const
Sine or Cosine of the rotation angle.
bool operator==(const RotationX &rhs) const
Equality/inequality operators.
Scalar Angle() const
Angle of rotation.
void SetComponents(Scalar angle)
RotationX()
Default constructor (identity rotation)
void Rectify()
Rectify makes sure the angle is in (-pi,pi].
Namespace for new Math classes and functions.
double dist(Rotation3D const &r1, Rotation3D const &r2)
AxisAngle::Scalar Distance(const AxisAngle &r1, const R &r2)
Distance between two rotations.
This file contains a specialised ROOT message handler to test for diagnostic in unit tests.