Class describing a generic displacement vector in 3 dimensions.
Class template describing a 3D displacement vector.
This class is templated on the type of Coordinate system. One example is the XYZVector which is a vector based on double precision x,y,z data members by using the ROOT::Math::Cartesian3D<double> Coordinate system. The class is having also an extra template parameter, the coordinate system tag, to be able to identify (tag) vector described in different reference coordinate system, like global or local coordinate systems.
Definition at line 58 of file DisplacementVector3D.h.
Public Types | |
typedef Tag | CoordinateSystemTag |
typedef CoordSystem | CoordinateType |
typedef CoordSystem::Scalar | Scalar |
Public Member Functions | |
DisplacementVector3D () | |
Default constructor. | |
template<class OtherCoords > | |
DisplacementVector3D (const DisplacementVector3D< OtherCoords, Tag > &v) | |
Construct from a displacement vector expressed in different coordinates, or using a different Scalar type, but with same coordinate system tag. | |
template<class ForeignVector > | |
DisplacementVector3D (const ForeignVector &v) | |
Construct from a foreign 3D vector type, for example, Hep3Vector Precondition: v must implement methods x(), y() and z() | |
template<class OtherCoords > | |
DisplacementVector3D (const PositionVector3D< OtherCoords, Tag > &p) | |
Construct from a position vector expressed in different coordinates but with the same coordinate system tag. | |
DisplacementVector3D (Scalar a, Scalar b, Scalar c) | |
Construct from three values of type Scalar. | |
CoordSystem | Coordinates () const |
Retrieve a copy of the coordinates object. | |
template<class OtherCoords > | |
DisplacementVector3D | Cross (const DisplacementVector3D< OtherCoords, Tag > &v) const |
Return vector (cross) product of two displacement vectors, as a vector in the coordinate system of this class. | |
template<class OtherVector > | |
DisplacementVector3D | Cross (const OtherVector &v) const |
Return vector (cross) product of two vectors, as a vector in the coordinate system of this class. | |
template<class OtherCoords > | |
Scalar | Dot (const DisplacementVector3D< OtherCoords, Tag > &v) const |
Return the scalar (dot) product of two displacement vectors. | |
template<class OtherVector > | |
Scalar | Dot (const OtherVector &v) const |
Return the scalar (dot) product of two vectors. | |
Scalar | Eta () const |
Polar eta, converting if necessary from internal coordinate system. | |
Scalar | eta () const |
template<class IT > | |
void | GetCoordinates (IT begin) const |
get internal data into 3 Scalars starting at *begin | |
template<class IT > | |
void | GetCoordinates (IT begin, IT end) const |
get internal data into 3 Scalars at *begin to *end (3 past begin) | |
void | GetCoordinates (Scalar &a, Scalar &b, Scalar &c) const |
get internal data into 3 Scalar numbers | |
void | GetCoordinates (Scalar dest[]) const |
get internal data into a C-style array of 3 Scalar numbers | |
Scalar | Mag2 () const |
Magnitute squared ( r^2 in spherical coordinate) | |
Scalar | mag2 () const |
bool | operator!= (const DisplacementVector3D &rhs) const |
DisplacementVector3D | operator* (Scalar a) const |
Multiply a vector by a real number. | |
DisplacementVector3D & | operator*= (Scalar a) |
multiply this vector by a scalar quantity | |
DisplacementVector3D | operator+ () const |
Positive of the vector, return itself. | |
template<class OtherCoords > | |
DisplacementVector3D & | operator+= (const DisplacementVector3D< OtherCoords, Tag > &v) |
Self Addition with a displacement vector. | |
DisplacementVector3D | operator- () const |
Negative of the vector. | |
template<class OtherCoords > | |
DisplacementVector3D & | operator-= (const DisplacementVector3D< OtherCoords, Tag > &v) |
Self Difference with a displacement vector. | |
DisplacementVector3D | operator/ (Scalar a) const |
Division of a vector with a real number. | |
DisplacementVector3D & | operator/= (Scalar a) |
divide this vector by a scalar quantity | |
template<class OtherCoords > | |
DisplacementVector3D & | operator= (const DisplacementVector3D< OtherCoords, Tag > &v) |
Assignment operator from a displacement vector of arbitrary type. | |
template<class ForeignVector > | |
DisplacementVector3D & | operator= (const ForeignVector &v) |
Assignment from a foreign 3D vector type, for example, Hep3Vector Precondition: v must implement methods x(), y() and z() | |
template<class OtherCoords > | |
DisplacementVector3D & | operator= (const PositionVector3D< OtherCoords, Tag > &rhs) |
Assignment operator from a position vector (not necessarily efficient unless one or the other is Cartesian) | |
bool | operator== (const DisplacementVector3D &rhs) const |
Exact equality. | |
Scalar | Perp2 () const |
Transverse component squared (rho^2 in cylindrical coordinates. | |
Scalar | perp2 () const |
Scalar | Phi () const |
Polar phi, converting if necessary from internal coordinate system. | |
Scalar | phi () const |
Scalar | R () const |
Polar R, converting if necessary from internal coordinate system. | |
Scalar | r () const |
Scalar | Rho () const |
Cylindrical transverse component rho. | |
Scalar | rho () const |
DisplacementVector3D< CoordSystem, Tag > & | SetCoordinates (const Scalar src[]) |
Set internal data based on a C-style array of 3 Scalar numbers. | |
template<class IT > | |
DisplacementVector3D< CoordSystem, Tag > & | SetCoordinates (IT begin, IT end) |
Set internal data based on 3 Scalars at *begin to *end. | |
DisplacementVector3D< CoordSystem, Tag > & | SetCoordinates (Scalar a, Scalar b, Scalar c) |
Set internal data based on 3 Scalar numbers. | |
DisplacementVector3D< CoordSystem, Tag > & | SetEta (Scalar etaval) |
Change Eta - CylindricalEta3D coordinates only. | |
DisplacementVector3D< CoordSystem, Tag > & | SetPhi (Scalar ang) |
Change Phi - Polar3D or CylindricalEta3D coordinates. | |
DisplacementVector3D< CoordSystem, Tag > & | SetR (Scalar rr) |
Change R - Polar3D coordinates only. | |
DisplacementVector3D< CoordSystem, Tag > & | SetRho (Scalar rr) |
Change Rho - CylindricalEta3D coordinates only. | |
DisplacementVector3D< CoordSystem, Tag > & | SetTheta (Scalar ang) |
Change Theta - Polar3D coordinates only. | |
DisplacementVector3D< CoordSystem, Tag > & | SetX (Scalar xx) |
Change X - Cartesian3D coordinates only. | |
DisplacementVector3D< CoordSystem, Tag > & | SetXYZ (Scalar a, Scalar b, Scalar c) |
set the values of the vector from the cartesian components (x,y,z) (if the vector is held in polar or cylindrical eta coordinates, then (x, y, z) are converted to that form) | |
DisplacementVector3D< CoordSystem, Tag > & | SetY (Scalar yy) |
Change Y - Cartesian3D coordinates only. | |
DisplacementVector3D< CoordSystem, Tag > & | SetZ (Scalar zz) |
Change Z - Cartesian3D coordinates only. | |
Scalar | Theta () const |
Polar theta, converting if necessary from internal coordinate system. | |
Scalar | theta () const |
template<typename SCALAR = Scalar, typename std::enable_if< std::is_arithmetic< SCALAR >::value >::type * = nullptr> | |
DisplacementVector3D | Unit () const |
return unit vector parallel to this (scalar) | |
template<typename SCALAR = Scalar, typename std::enable_if<!std::is_arithmetic< SCALAR >::value >::type * = nullptr> | |
DisplacementVector3D | Unit () const |
return unit vector parallel to this (vector) | |
DisplacementVector3D | unit () const |
Scalar | X () const |
Cartesian X, converting if necessary from internal coordinate system. | |
Scalar | x () const |
Scalar | Y () const |
Cartesian Y, converting if necessary from internal coordinate system. | |
Scalar | y () const |
Scalar | Z () const |
Cartesian Z, converting if necessary from internal coordinate system. | |
Scalar | z () const |
Private Member Functions | |
template<class OtherCoords , class OtherTag > | |
DisplacementVector3D (const DisplacementVector3D< OtherCoords, OtherTag > &) | |
template<class OtherCoords , class OtherTag > | |
DisplacementVector3D (const PositionVector3D< OtherCoords, OtherTag > &) | |
template<class OtherCoords , class OtherTag > | |
DisplacementVector3D | Cross (const DisplacementVector3D< OtherCoords, OtherTag > &) const |
template<class OtherCoords , class OtherTag > | |
Scalar | Dot (const DisplacementVector3D< OtherCoords, OtherTag > &) const |
template<class OtherCoords , class OtherTag > | |
DisplacementVector3D & | operator+= (const DisplacementVector3D< OtherCoords, OtherTag > &) |
template<class OtherCoords , class OtherTag > | |
DisplacementVector3D & | operator-= (const DisplacementVector3D< OtherCoords, OtherTag > &) |
template<class OtherCoords , class OtherTag > | |
DisplacementVector3D & | operator= (const DisplacementVector3D< OtherCoords, OtherTag > &) |
template<class OtherCoords , class OtherTag > | |
DisplacementVector3D & | operator= (const PositionVector3D< OtherCoords, OtherTag > &) |
Private Attributes | |
CoordSystem | fCoordinates |
#include <Math/GenVector/DisplacementVector3D.h>
typedef Tag ROOT::Math::DisplacementVector3D< CoordSystem, Tag >::CoordinateSystemTag |
Definition at line 64 of file DisplacementVector3D.h.
typedef CoordSystem ROOT::Math::DisplacementVector3D< CoordSystem, Tag >::CoordinateType |
Definition at line 63 of file DisplacementVector3D.h.
typedef CoordSystem::Scalar ROOT::Math::DisplacementVector3D< CoordSystem, Tag >::Scalar |
Definition at line 62 of file DisplacementVector3D.h.
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Default constructor.
Construct an empty object with zero values
Definition at line 71 of file DisplacementVector3D.h.
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Construct from three values of type Scalar.
In the case of a XYZVector the values are x,y,z In the case of a polar vector they are r,theta, phi
Definition at line 79 of file DisplacementVector3D.h.
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Construct from a displacement vector expressed in different coordinates, or using a different Scalar type, but with same coordinate system tag.
Definition at line 87 of file DisplacementVector3D.h.
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Construct from a position vector expressed in different coordinates but with the same coordinate system tag.
Definition at line 96 of file DisplacementVector3D.h.
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Construct from a foreign 3D vector type, for example, Hep3Vector Precondition: v must implement methods x(), y() and z()
Definition at line 105 of file DisplacementVector3D.h.
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Definition at line 541 of file DisplacementVector3D.h.
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Definition at line 544 of file DisplacementVector3D.h.
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Retrieve a copy of the coordinates object.
Definition at line 182 of file DisplacementVector3D.h.
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Return vector (cross) product of two displacement vectors, as a vector in the coordinate system of this class.
It is possible to perform the product for any type of vector coordinates, but they must have the same coordinate system tag
Definition at line 415 of file DisplacementVector3D.h.
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Return vector (cross) product of two vectors, as a vector in the coordinate system of this class.
It is possible to perform the product for any classes implementing X(), Y() and Z() member functions
Definition at line 429 of file DisplacementVector3D.h.
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Return the scalar (dot) product of two displacement vectors.
It is possible to perform the product for any type of vector coordinates, but they must have the same coordinate system tag
Definition at line 395 of file DisplacementVector3D.h.
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Return the scalar (dot) product of two vectors.
It is possible to perform the product for any classes implementing x(), y() and z() member functions
Definition at line 404 of file DisplacementVector3D.h.
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Polar eta, converting if necessary from internal coordinate system.
Definition at line 303 of file DisplacementVector3D.h.
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Definition at line 518 of file DisplacementVector3D.h.
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get internal data into 3 Scalars starting at *begin
Definition at line 236 of file DisplacementVector3D.h.
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get internal data into 3 Scalars at *begin to *end (3 past begin)
Definition at line 226 of file DisplacementVector3D.h.
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get internal data into 3 Scalar numbers
Definition at line 213 of file DisplacementVector3D.h.
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get internal data into a C-style array of 3 Scalar numbers
Definition at line 219 of file DisplacementVector3D.h.
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Magnitute squared ( r^2 in spherical coordinate)
Definition at line 315 of file DisplacementVector3D.h.
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Definition at line 520 of file DisplacementVector3D.h.
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Definition at line 264 of file DisplacementVector3D.h.
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Multiply a vector by a real number.
Definition at line 482 of file DisplacementVector3D.h.
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multiply this vector by a scalar quantity
Definition at line 463 of file DisplacementVector3D.h.
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Positive of the vector, return itself.
Definition at line 498 of file DisplacementVector3D.h.
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Self Addition with a displacement vector.
Definition at line 443 of file DisplacementVector3D.h.
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Negative of the vector.
Definition at line 491 of file DisplacementVector3D.h.
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Self Difference with a displacement vector.
Definition at line 453 of file DisplacementVector3D.h.
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Division of a vector with a real number.
Definition at line 503 of file DisplacementVector3D.h.
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divide this vector by a scalar quantity
Definition at line 471 of file DisplacementVector3D.h.
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Assignment operator from a displacement vector of arbitrary type.
Definition at line 132 of file DisplacementVector3D.h.
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Assignment from a foreign 3D vector type, for example, Hep3Vector Precondition: v must implement methods x(), y() and z()
Definition at line 155 of file DisplacementVector3D.h.
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Assignment operator from a position vector (not necessarily efficient unless one or the other is Cartesian)
Definition at line 143 of file DisplacementVector3D.h.
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Exact equality.
Definition at line 261 of file DisplacementVector3D.h.
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Transverse component squared (rho^2 in cylindrical coordinates.
Definition at line 320 of file DisplacementVector3D.h.
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Definition at line 521 of file DisplacementVector3D.h.
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Polar phi, converting if necessary from internal coordinate system.
Definition at line 298 of file DisplacementVector3D.h.
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Definition at line 517 of file DisplacementVector3D.h.
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Polar R, converting if necessary from internal coordinate system.
Definition at line 288 of file DisplacementVector3D.h.
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Definition at line 515 of file DisplacementVector3D.h.
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Cylindrical transverse component rho.
Definition at line 308 of file DisplacementVector3D.h.
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Definition at line 519 of file DisplacementVector3D.h.
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Set internal data based on a C-style array of 3 Scalar numbers.
Definition at line 189 of file DisplacementVector3D.h.
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Set internal data based on 3 Scalars at *begin to *end.
Definition at line 202 of file DisplacementVector3D.h.
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Set internal data based on 3 Scalar numbers.
Definition at line 195 of file DisplacementVector3D.h.
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Change Eta - CylindricalEta3D coordinates only.
Definition at line 383 of file DisplacementVector3D.h.
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Change Phi - Polar3D or CylindricalEta3D coordinates.
Definition at line 373 of file DisplacementVector3D.h.
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Change R - Polar3D coordinates only.
Definition at line 363 of file DisplacementVector3D.h.
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Change Rho - CylindricalEta3D coordinates only.
Definition at line 378 of file DisplacementVector3D.h.
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Change Theta - Polar3D coordinates only.
Definition at line 368 of file DisplacementVector3D.h.
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Change X - Cartesian3D coordinates only.
Definition at line 348 of file DisplacementVector3D.h.
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set the values of the vector from the cartesian components (x,y,z) (if the vector is held in polar or cylindrical eta coordinates, then (x, y, z) are converted to that form)
Definition at line 251 of file DisplacementVector3D.h.
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Change Y - Cartesian3D coordinates only.
Definition at line 353 of file DisplacementVector3D.h.
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Change Z - Cartesian3D coordinates only.
Definition at line 358 of file DisplacementVector3D.h.
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Polar theta, converting if necessary from internal coordinate system.
Definition at line 293 of file DisplacementVector3D.h.
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Definition at line 516 of file DisplacementVector3D.h.
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return unit vector parallel to this (scalar)
Definition at line 326 of file DisplacementVector3D.h.
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return unit vector parallel to this (vector)
Definition at line 336 of file DisplacementVector3D.h.
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Definition at line 522 of file DisplacementVector3D.h.
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Cartesian X, converting if necessary from internal coordinate system.
Definition at line 273 of file DisplacementVector3D.h.
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Definition at line 512 of file DisplacementVector3D.h.
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Cartesian Y, converting if necessary from internal coordinate system.
Definition at line 278 of file DisplacementVector3D.h.
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Definition at line 513 of file DisplacementVector3D.h.
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Cartesian Z, converting if necessary from internal coordinate system.
Definition at line 283 of file DisplacementVector3D.h.
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Definition at line 514 of file DisplacementVector3D.h.
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Definition at line 527 of file DisplacementVector3D.h.