20#ifndef ROOT_Math_GenVector_DisplacementVector3D
21#define ROOT_Math_GenVector_DisplacementVector3D 1
57 template <
class CoordSystem,
class Tag = DefaultCoordinateSystemTag >
62 typedef typename CoordSystem::Scalar
Scalar;
86 template <
class OtherCoords>
95 template <
class OtherCoords>
104 template <
class ForeignVector>
118 template <
class LAVector>
131 template <
class OtherCoords>
142 template <
class OtherCoords>
145 SetXYZ(rhs.x(), rhs.y(), rhs.z());
154 template <
class ForeignVector>
170 template <
class LAVector>
203 { IT
a = begin; IT
b = ++begin; IT
c = ++begin;
205 assert (++begin==end);
227 { IT
a = begin; IT
b = ++begin; IT
c = ++begin;
229 assert (++begin==end);
325 template <typename SCALAR = Scalar, typename std::enable_if<std::is_arithmetic<SCALAR>::value>
::type * =
nullptr>
328 const auto tot =
R();
335 template <typename SCALAR = Scalar, typename std::enable_if<!std::is_arithmetic<SCALAR>::value>
::type * =
nullptr>
339 tot(tot == SCALAR(0)) = SCALAR(1);
394 template<
class OtherCoords >
396 return X()*
v.X() +
Y()*
v.Y() +
Z()*
v.Z();
403 template<
class OtherVector >
405 return X()*
v.x() +
Y()*
v.y() +
Z()*
v.z();
414 template <
class OtherCoords>
418 Z()*
v.X() -
v.Z()*
X(),
419 X()*
v.Y() -
v.X()*
Y() );
428 template <
class OtherVector>
432 Z()*
v.x() -
v.z()*
X(),
433 X()*
v.y() -
v.x()*
Y() );
442 template <
class OtherCoords>
452 template <
class OtherCoords>
529#ifdef NOT_SURE_THIS_SHOULD_BE_FORBIDDEN
540 template <
class OtherCoords,
class OtherTag>
543 template <
class OtherCoords,
class OtherTag>
546 template <
class OtherCoords,
class OtherTag>
550 template <
class OtherCoords,
class OtherTag>
553 template <
class OtherCoords,
class OtherTag>
556 template <
class OtherCoords,
class OtherTag>
559 template<
class OtherCoords,
class OtherTag >
562 template<
class OtherCoords,
class OtherTag >
578 template <
class CoordSystem1,
class CoordSystem2,
class U>
591 template <
class CoordSystem1,
class CoordSystem2,
class U>
593 DisplacementVector3D<CoordSystem1,U>
604 template <
class CoordSystem,
class U>
606 DisplacementVector3D<CoordSystem,U>
622 template <
class char_t,
class traits_t,
class T,
class U,
623 typename std::enable_if<std::is_arithmetic<typename DisplacementVector3D<T, U>::Scalar>
::value>
::type * =
625 std::basic_ostream<char_t, traits_t> &
operator<<(std::basic_ostream<char_t, traits_t> &os,
626 DisplacementVector3D<T, U>
const &
v)
630 typename T::Scalar
a,
b,
c;
631 v.GetCoordinates(
a,
b,
c);
635 typedef GenVector_detail::BitReproducible BR;
647 template <
class char_t,
class traits_t,
class T,
class U,
648 typename std::enable_if<!std::is_arithmetic<typename DisplacementVector3D<T, U>::Scalar>
::value>
::type * =
650 std::basic_ostream<char_t, traits_t> &
operator<<(std::basic_ostream<char_t, traits_t> &os,
651 DisplacementVector3D<T, U>
const &
v)
655 for (std::size_t i = 0; i < PositionVector3D<T, U>::Scalar::Size; ++i) {
656 os <<
"(" <<
v.x()[i] <<
"," <<
v.y()[i] <<
"," <<
v.z()[i] <<
") ";
663 template<
class char_t,
class traits_t,
class T,
class U >
665 std::basic_istream<char_t,traits_t> &
672 typename T::Scalar
a,
b,
c;
689 v.SetCoordinates(
a,
b,
c);
TBuffer & operator<<(TBuffer &buf, const Tmpl *obj)
winID h TVirtualViewer3D TVirtualGLPainter p
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t WindowAttributes_t Float_t Float_t Float_t Int_t Int_t UInt_t UInt_t Rectangle_t result
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void value
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t src
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t WindowAttributes_t Float_t Float_t Float_t Int_t Int_t UInt_t UInt_t Rectangle_t Int_t Int_t Window_t TString Int_t GCValues_t GetPrimarySelectionOwner GetDisplay GetScreen GetColormap GetNativeEvent const char const char dpyName wid window const char font_name cursor keysym reg const char only_if_exist regb h Point_t winding char text const char depth char const char Int_t count const char ColorStruct_t color const char Pixmap_t Pixmap_t PictureAttributes_t attr const char char ret_data h unsigned char height h Atom_t Int_t ULong_t ULong_t unsigned char prop_list Atom_t Atom_t Atom_t Time_t type
Class describing a 3D cartesian coordinate system (x, y, z coordinates)
Class describing a generic displacement vector in 3 dimensions.
DisplacementVector3D< CoordSystem, Tag > & SetCoordinates(IT begin, IT end)
Set internal data based on 3 Scalars at *begin to *end.
Scalar Theta() const
Polar theta, converting if necessary from internal coordinate system.
DisplacementVector3D & operator-=(const DisplacementVector3D< OtherCoords, OtherTag > &)
CoordSystem Coordinates() const
Retrieve a copy of the coordinates object.
DisplacementVector3D< CoordSystem, Tag > & SetRho(Scalar rr)
Change Rho - CylindricalEta3D coordinates only.
DisplacementVector3D & operator=(const DisplacementVector3D< OtherCoords, Tag > &v)
Assignment operator from a displacement vector of arbitrary type.
DisplacementVector3D & operator+=(const DisplacementVector3D< OtherCoords, OtherTag > &)
DisplacementVector3D< CoordSystem, Tag > & SetEta(Scalar etaval)
Change Eta - CylindricalEta3D coordinates only.
Scalar R() const
Polar R, converting if necessary from internal coordinate system.
DisplacementVector3D & operator/=(Scalar a)
divide this vector by a scalar quantity
DisplacementVector3D< CoordSystem, Tag > & SetPhi(Scalar ang)
Change Phi - Polar3D or CylindricalEta3D coordinates.
DisplacementVector3D< CoordSystem, Tag > & SetR(Scalar rr)
Change R - Polar3D coordinates only.
DisplacementVector3D Cross(const OtherVector &v) const
Return vector (cross) product of two vectors, as a vector in the coordinate system of this class.
DisplacementVector3D Unit() const
return unit vector parallel to this (scalar)
DisplacementVector3D operator+() const
Positive of the vector, return itself.
DisplacementVector3D operator-() const
Negative of the vector.
DisplacementVector3D< CoordSystem, Tag > & SetCoordinates(Scalar a, Scalar b, Scalar c)
Set internal data based on 3 Scalar numbers.
DisplacementVector3D< CoordSystem, Tag > & SetY(Scalar yy)
Change Y - Cartesian3D coordinates only.
Scalar X() const
Cartesian X, converting if necessary from internal coordinate system.
DisplacementVector3D< CoordSystem, Tag > & SetZ(Scalar zz)
Change Z - Cartesian3D coordinates only.
void GetCoordinates(Scalar dest[]) const
get internal data into a C-style array of 3 Scalar numbers
DisplacementVector3D(const PositionVector3D< OtherCoords, OtherTag > &)
void GetCoordinates(Scalar &a, Scalar &b, Scalar &c) const
get internal data into 3 Scalar numbers
void GetCoordinates(IT begin) const
get internal data into 3 Scalars starting at *begin
Scalar Y() const
Cartesian Y, converting if necessary from internal coordinate system.
DisplacementVector3D(const PositionVector3D< OtherCoords, Tag > &p)
Construct from a position vector expressed in different coordinates but with the same coordinate syst...
Scalar Dot(const OtherVector &v) const
Return the scalar (dot) product of two vectors.
DisplacementVector3D Cross(const DisplacementVector3D< OtherCoords, Tag > &v) const
Return vector (cross) product of two displacement vectors, as a vector in the coordinate system of th...
DisplacementVector3D< CoordSystem, Tag > & SetTheta(Scalar ang)
Change Theta - Polar3D coordinates only.
DisplacementVector3D operator*(Scalar a) const
Multiply a vector by a real number.
bool operator==(const DisplacementVector3D &rhs) const
Exact equality.
Scalar Rho() const
Cylindrical transverse component rho.
DisplacementVector3D Cross(const DisplacementVector3D< OtherCoords, OtherTag > &) const
bool operator!=(const DisplacementVector3D &rhs) const
DisplacementVector3D unit() const
DisplacementVector3D()
Default constructor.
DisplacementVector3D< CoordSystem, Tag > & SetCoordinates(const Scalar src[])
Set internal data based on a C-style array of 3 Scalar numbers.
DisplacementVector3D(Scalar a, Scalar b, Scalar c)
Construct from three values of type Scalar.
DisplacementVector3D(const ForeignVector &v)
Construct from a foreign 3D vector type, for example, Hep3Vector Precondition: v must implement metho...
DisplacementVector3D & operator=(const PositionVector3D< OtherCoords, OtherTag > &)
Scalar Dot(const DisplacementVector3D< OtherCoords, OtherTag > &) const
Scalar Phi() const
Polar phi, converting if necessary from internal coordinate system.
CoordSystem CoordinateType
DisplacementVector3D< CoordSystem, Tag > & SetX(Scalar xx)
Change X - Cartesian3D coordinates only.
Scalar Mag2() const
Magnitute squared ( r^2 in spherical coordinate)
DisplacementVector3D< CoordSystem, Tag > & SetXYZ(Scalar a, Scalar b, Scalar c)
set the values of the vector from the cartesian components (x,y,z) (if the vector is held in polar or...
Scalar Perp2() const
Transverse component squared (rho^2 in cylindrical coordinates.
DisplacementVector3D & operator*=(Scalar a)
multiply this vector by a scalar quantity
DisplacementVector3D operator/(Scalar a) const
Division of a vector with a real number.
Scalar Eta() const
Polar eta, converting if necessary from internal coordinate system.
Scalar Z() const
Cartesian Z, converting if necessary from internal coordinate system.
DisplacementVector3D(const DisplacementVector3D< OtherCoords, Tag > &v)
Construct from a displacement vector expressed in different coordinates, or using a different Scalar ...
void GetCoordinates(IT begin, IT end) const
get internal data into 3 Scalars at *begin to *end (3 past begin)
DisplacementVector3D(const DisplacementVector3D< OtherCoords, OtherTag > &)
Scalar Dot(const DisplacementVector3D< OtherCoords, Tag > &v) const
Return the scalar (dot) product of two displacement vectors.
CoordSystem::Scalar Scalar
DisplacementVector3D & operator=(const DisplacementVector3D< OtherCoords, OtherTag > &)
Class describing a generic position vector (point) in 3 dimensions.
Namespace for new Math classes and functions.
char_t get_manip(std::basic_ios< char_t, traits_t > &ios, manip_t m)
std::basic_istream< char_t, traits_t > & require_delim(std::basic_istream< char_t, traits_t > &is, manip_t m)
void set_manip(std::basic_ios< char_t, traits_t > &ios, manip_t m, char_t ch)
std::basic_istream< char_t, traits_t > & operator>>(std::basic_istream< char_t, traits_t > &is, DisplacementVector2D< T, U > &v)
DisplacementVector2D< CoordSystem1, U > operator+(DisplacementVector2D< CoordSystem1, U > v1, const DisplacementVector2D< CoordSystem2, U > &v2)
Addition of DisplacementVector2D vectors.
DisplacementVector2D< CoordSystem1, U > operator-(DisplacementVector2D< CoordSystem1, U > v1, DisplacementVector2D< CoordSystem2, U > const &v2)
Difference between two DisplacementVector2D vectors.
AxisAngle operator*(RotationX const &r1, AxisAngle const &r2)
Multiplication of an axial rotation by an AxisAngle.
This file contains a specialised ROOT message handler to test for diagnostic in unit tests.
#define dest(otri, vertexptr)