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ROOT::Math::PositionVector3D< CoordSystem, Tag > Class Template Reference

template<class CoordSystem, class Tag = DefaultCoordinateSystemTag>
class ROOT::Math::PositionVector3D< CoordSystem, Tag >

Class describing a generic position vector (point) in 3 dimensions.

Class describing a 3D Position vector.

This class is templated on the type of Coordinate system. One example is the XYZPoint which is a vector based on double precision x,y,z data members by using the ROOT::Math::Cartesian3D<double> Coordinate system. The class is having also an extra template parameter, the coordinate system tag, to be able to identify (tag) vector described in different reference coordinate system, like global or local coordinate systems.

See also
Overview of the physics vector library

Definition at line 55 of file PositionVector3D.h.

Public Types

typedef Tag CoordinateSystemTag
 
typedef CoordSystem CoordinateType
 
typedef CoordSystem::Scalar Scalar
 

Public Member Functions

 PositionVector3D ()
 Default constructor.
 
template<class T >
 PositionVector3D (const DisplacementVector3D< T, Tag > &p)
 Construct from an arbitrary displacement vector.
 
template<class ForeignVector >
 PositionVector3D (const ForeignVector &v)
 Construct from a foreign 3D vector type, for example, Hep3Vector Precondition: v must implement methods x(), y() and z()
 
template<class T >
 PositionVector3D (const PositionVector3D< T, Tag > &v)
 Construct from a position vector expressed in different coordinates, or using a different Scalar type.
 
 PositionVector3D (const Scalar &a, const Scalar &b, const Scalar &c)
 Construct from three values of type Scalar.
 
const CoordSystem & Coordinates () const
 Retrieve a copy of the coordinates object.
 
template<class OtherCoords >
PositionVector3D Cross (const DisplacementVector3D< OtherCoords, Tag > &v) const
 Return vector (Cross) product of this point with a displacement, as a point vector in this coordinate system of the first.
 
template<class OtherCoords >
Scalar Dot (const DisplacementVector3D< OtherCoords, Tag > &v) const
 Return the scalar (Dot) product of this with a displacement vector in any coordinate system, but with the same tag.
 
Scalar Eta () const
 Polar eta, converting if necessary from internal coordinate system.
 
Scalar eta () const
 
template<class IT >
void GetCoordinates (IT begin) const
 get internal data into 3 Scalars at *begin
 
template<class IT >
void GetCoordinates (IT begin, IT end) const
 get internal data into 3 Scalars at *begin to *end (3 past begin)
 
void GetCoordinates (Scalar &a, Scalar &b, Scalar &c) const
 get internal data into 3 Scalar numbers
 
void GetCoordinates (Scalar dest[]) const
 get internal data into a C-style array of 3 Scalar numbers
 
Scalar Mag2 () const
 Magnitute squared ( r^2 in spherical coordinate)
 
Scalar mag2 () const
 
bool operator!= (const PositionVector3D &rhs) const
 
PositionVector3D operator* (Scalar a) const
 Multiply a vector by a real number.
 
PositionVector3Doperator*= (Scalar a)
 multiply this vector by a scalar quantity
 
template<class OtherCoords >
PositionVector3Doperator+= (const DisplacementVector3D< OtherCoords, Tag > &v)
 Self Addition with a displacement vector.
 
template<class OtherCoords >
PositionVector3Doperator-= (const DisplacementVector3D< OtherCoords, Tag > &v)
 Self Difference with a displacement vector.
 
PositionVector3D operator/ (Scalar a) const
 Division of a vector with a real number.
 
PositionVector3Doperator/= (Scalar a)
 divide this vector by a scalar quantity
 
template<class OtherCoords >
PositionVector3Doperator= (const DisplacementVector3D< OtherCoords, Tag > &v)
 Assignment operator from a displacement vector of arbitrary type.
 
template<class ForeignVector >
PositionVector3Doperator= (const ForeignVector &v)
 Assignment from a foreign 3D vector type, for example, Hep3Vector Precondition: v must implement methods x(), y() and z()
 
template<class OtherCoords >
PositionVector3Doperator= (const PositionVector3D< OtherCoords, Tag > &v)
 Assignment operator from a position vector of arbitrary type.
 
bool operator== (const PositionVector3D &rhs) const
 Exact equality.
 
Scalar Perp2 () const
 Transverse component squared (rho^2 in cylindrical coordinates.
 
Scalar perp2 () const
 
Scalar Phi () const
 Polar phi, converting if necessary from internal coordinate system.
 
Scalar phi () const
 
Scalar R () const
 Polar R, converting if necessary from internal coordinate system.
 
Scalar r () const
 
Scalar Rho () const
 Cylindrical transverse component rho.
 
Scalar rho () const
 
PositionVector3D< CoordSystem, Tag > & SetCoordinates (const Scalar src[])
 Set internal data based on a C-style array of 3 Scalar numbers.
 
template<class IT >
PositionVector3D< CoordSystem, Tag > & SetCoordinates (IT begin, IT end)
 Set internal data based on 3 Scalars at *begin to *end.
 
PositionVector3D< CoordSystem, Tag > & SetCoordinates (Scalar a, Scalar b, Scalar c)
 Set internal data based on 3 Scalar numbers.
 
PositionVector3D< CoordSystem, Tag > & SetEta (Scalar etaval)
 Change Eta - CylindricalEta3D coordinates only.
 
PositionVector3D< CoordSystem, Tag > & SetPhi (Scalar ang)
 Change Phi - Polar3D or CylindricalEta3D coordinates.
 
PositionVector3D< CoordSystem, Tag > & SetR (Scalar rr)
 Change R - Polar3D coordinates only.
 
PositionVector3D< CoordSystem, Tag > & SetRho (Scalar rr)
 Change Rho - CylindricalEta3D coordinates only.
 
PositionVector3D< CoordSystem, Tag > & SetTheta (Scalar ang)
 Change Theta - Polar3D coordinates only.
 
PositionVector3D< CoordSystem, Tag > & SetX (Scalar xx)
 Change X - Cartesian3D coordinates only.
 
PositionVector3D< CoordSystem, Tag > & SetXYZ (Scalar a, Scalar b, Scalar c)
 set the values of the vector from the cartesian components (x,y,z) (if the vector is held in polar or cylindrical eta coordinates, then (x, y, z) are converted to that form)
 
PositionVector3D< CoordSystem, Tag > & SetY (Scalar yy)
 Change Y - Cartesian3D coordinates only.
 
PositionVector3D< CoordSystem, Tag > & SetZ (Scalar zz)
 Change Z - Cartesian3D coordinates only.
 
Scalar Theta () const
 Polar theta, converting if necessary from internal coordinate system.
 
Scalar theta () const
 
Scalar X () const
 Cartesian X, converting if necessary from internal coordinate system.
 
Scalar x () const
 
Scalar Y () const
 Cartesian Y, converting if necessary from internal coordinate system.
 
Scalar y () const
 
Scalar Z () const
 Cartesian Z, converting if necessary from internal coordinate system.
 
Scalar z () const
 

Private Member Functions

template<class OtherCoords , class OtherTag >
 PositionVector3D (const DisplacementVector3D< OtherCoords, OtherTag > &)
 
template<class OtherCoords , class OtherTag >
 PositionVector3D (const PositionVector3D< OtherCoords, OtherTag > &)
 
template<class OtherCoords , class OtherTag >
PositionVector3Doperator+= (const DisplacementVector3D< OtherCoords, OtherTag > &)
 
template<class OtherCoords , class OtherTag >
PositionVector3Doperator-= (const DisplacementVector3D< OtherCoords, OtherTag > &)
 
template<class OtherCoords , class OtherTag >
PositionVector3Doperator= (const DisplacementVector3D< OtherCoords, OtherTag > &)
 
template<class OtherCoords , class OtherTag >
PositionVector3Doperator= (const PositionVector3D< OtherCoords, OtherTag > &)
 

Private Attributes

CoordSystem fCoordinates
 

#include <Math/GenVector/PositionVector3D.h>

Member Typedef Documentation

◆ CoordinateSystemTag

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
typedef Tag ROOT::Math::PositionVector3D< CoordSystem, Tag >::CoordinateSystemTag

Definition at line 61 of file PositionVector3D.h.

◆ CoordinateType

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
typedef CoordSystem ROOT::Math::PositionVector3D< CoordSystem, Tag >::CoordinateType

Definition at line 60 of file PositionVector3D.h.

◆ Scalar

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
typedef CoordSystem::Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::Scalar

Definition at line 59 of file PositionVector3D.h.

Constructor & Destructor Documentation

◆ PositionVector3D() [1/7]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
ROOT::Math::PositionVector3D< CoordSystem, Tag >::PositionVector3D ( )
inline

Default constructor.

Construct an empty object with zero values

Definition at line 69 of file PositionVector3D.h.

◆ PositionVector3D() [2/7]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
ROOT::Math::PositionVector3D< CoordSystem, Tag >::PositionVector3D ( const Scalar a,
const Scalar b,
const Scalar c 
)
inline

Construct from three values of type Scalar.

In the case of a XYZPoint the values are x,y,z In the case of a polar vector they are r,theta,phi

Definition at line 76 of file PositionVector3D.h.

◆ PositionVector3D() [3/7]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class T >
ROOT::Math::PositionVector3D< CoordSystem, Tag >::PositionVector3D ( const PositionVector3D< T, Tag > &  v)
inlineexplicit

Construct from a position vector expressed in different coordinates, or using a different Scalar type.

Definition at line 84 of file PositionVector3D.h.

◆ PositionVector3D() [4/7]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class T >
ROOT::Math::PositionVector3D< CoordSystem, Tag >::PositionVector3D ( const DisplacementVector3D< T, Tag > &  p)
inlineexplicit

Construct from an arbitrary displacement vector.

Definition at line 91 of file PositionVector3D.h.

◆ PositionVector3D() [5/7]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class ForeignVector >
ROOT::Math::PositionVector3D< CoordSystem, Tag >::PositionVector3D ( const ForeignVector &  v)
inlineexplicit

Construct from a foreign 3D vector type, for example, Hep3Vector Precondition: v must implement methods x(), y() and z()

Definition at line 99 of file PositionVector3D.h.

◆ PositionVector3D() [6/7]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords , class OtherTag >
ROOT::Math::PositionVector3D< CoordSystem, Tag >::PositionVector3D ( const PositionVector3D< OtherCoords, OtherTag > &  )
explicitprivate

◆ PositionVector3D() [7/7]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords , class OtherTag >
ROOT::Math::PositionVector3D< CoordSystem, Tag >::PositionVector3D ( const DisplacementVector3D< OtherCoords, OtherTag > &  )
explicitprivate

Member Function Documentation

◆ Coordinates()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
const CoordSystem & ROOT::Math::PositionVector3D< CoordSystem, Tag >::Coordinates ( ) const
inline

Retrieve a copy of the coordinates object.

Definition at line 170 of file PositionVector3D.h.

◆ Cross()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords >
PositionVector3D ROOT::Math::PositionVector3D< CoordSystem, Tag >::Cross ( const DisplacementVector3D< OtherCoords, Tag > &  v) const
inline

Return vector (Cross) product of this point with a displacement, as a point vector in this coordinate system of the first.

Definition at line 374 of file PositionVector3D.h.

◆ Dot()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords >
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::Dot ( const DisplacementVector3D< OtherCoords, Tag > &  v) const
inline

Return the scalar (Dot) product of this with a displacement vector in any coordinate system, but with the same tag.

Definition at line 364 of file PositionVector3D.h.

◆ Eta()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::Eta ( ) const
inline

Polar eta, converting if necessary from internal coordinate system.

Definition at line 292 of file PositionVector3D.h.

◆ eta()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::eta ( ) const
inline

Definition at line 453 of file PositionVector3D.h.

◆ GetCoordinates() [1/4]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class IT >
void ROOT::Math::PositionVector3D< CoordSystem, Tag >::GetCoordinates ( IT  begin) const
inline

get internal data into 3 Scalars at *begin

Definition at line 225 of file PositionVector3D.h.

◆ GetCoordinates() [2/4]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class IT >
void ROOT::Math::PositionVector3D< CoordSystem, Tag >::GetCoordinates ( IT  begin,
IT  end 
) const
inline

get internal data into 3 Scalars at *begin to *end (3 past begin)

Definition at line 214 of file PositionVector3D.h.

◆ GetCoordinates() [3/4]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
void ROOT::Math::PositionVector3D< CoordSystem, Tag >::GetCoordinates ( Scalar a,
Scalar b,
Scalar c 
) const
inline

get internal data into 3 Scalar numbers

Definition at line 201 of file PositionVector3D.h.

◆ GetCoordinates() [4/4]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
void ROOT::Math::PositionVector3D< CoordSystem, Tag >::GetCoordinates ( Scalar  dest[]) const
inline

get internal data into a C-style array of 3 Scalar numbers

Definition at line 207 of file PositionVector3D.h.

◆ Mag2()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::Mag2 ( ) const
inline

Magnitute squared ( r^2 in spherical coordinate)

Definition at line 304 of file PositionVector3D.h.

◆ mag2()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::mag2 ( ) const
inline

Definition at line 455 of file PositionVector3D.h.

◆ operator!=()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
bool ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator!= ( const PositionVector3D< CoordSystem, Tag > &  rhs) const
inline

Definition at line 253 of file PositionVector3D.h.

◆ operator*()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
PositionVector3D ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator* ( Scalar  a) const
inline

Multiply a vector by a real number.

Definition at line 430 of file PositionVector3D.h.

◆ operator*=()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
PositionVector3D & ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator*= ( Scalar  a)
inline

multiply this vector by a scalar quantity

Definition at line 412 of file PositionVector3D.h.

◆ operator+=() [1/2]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords , class OtherTag >
PositionVector3D & ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator+= ( const DisplacementVector3D< OtherCoords, OtherTag > &  )
private

◆ operator+=() [2/2]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords >
PositionVector3D & ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator+= ( const DisplacementVector3D< OtherCoords, Tag > &  v)
inline

Self Addition with a displacement vector.

Definition at line 393 of file PositionVector3D.h.

◆ operator-=() [1/2]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords , class OtherTag >
PositionVector3D & ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator-= ( const DisplacementVector3D< OtherCoords, OtherTag > &  )
private

◆ operator-=() [2/2]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords >
PositionVector3D & ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator-= ( const DisplacementVector3D< OtherCoords, Tag > &  v)
inline

Self Difference with a displacement vector.

Definition at line 403 of file PositionVector3D.h.

◆ operator/()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
PositionVector3D ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator/ ( Scalar  a) const
inline

Division of a vector with a real number.

Definition at line 439 of file PositionVector3D.h.

◆ operator/=()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
PositionVector3D & ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator/= ( Scalar  a)
inline

divide this vector by a scalar quantity

Definition at line 420 of file PositionVector3D.h.

◆ operator=() [1/5]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords , class OtherTag >
PositionVector3D & ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator= ( const DisplacementVector3D< OtherCoords, OtherTag > &  )
private

◆ operator=() [2/5]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords >
PositionVector3D & ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator= ( const DisplacementVector3D< OtherCoords, Tag > &  v)
inline

Assignment operator from a displacement vector of arbitrary type.

Definition at line 135 of file PositionVector3D.h.

◆ operator=() [3/5]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class ForeignVector >
PositionVector3D & ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator= ( const ForeignVector &  v)
inline

Assignment from a foreign 3D vector type, for example, Hep3Vector Precondition: v must implement methods x(), y() and z()

Definition at line 146 of file PositionVector3D.h.

◆ operator=() [4/5]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords , class OtherTag >
PositionVector3D & ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator= ( const PositionVector3D< OtherCoords, OtherTag > &  )
private

◆ operator=() [5/5]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class OtherCoords >
PositionVector3D & ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator= ( const PositionVector3D< OtherCoords, Tag > &  v)
inline

Assignment operator from a position vector of arbitrary type.

Definition at line 125 of file PositionVector3D.h.

◆ operator==()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
bool ROOT::Math::PositionVector3D< CoordSystem, Tag >::operator== ( const PositionVector3D< CoordSystem, Tag > &  rhs) const
inline

Exact equality.

Definition at line 250 of file PositionVector3D.h.

◆ Perp2()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::Perp2 ( ) const
inline

Transverse component squared (rho^2 in cylindrical coordinates.

Definition at line 309 of file PositionVector3D.h.

◆ perp2()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::perp2 ( ) const
inline

Definition at line 456 of file PositionVector3D.h.

◆ Phi()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::Phi ( ) const
inline

Polar phi, converting if necessary from internal coordinate system.

Definition at line 287 of file PositionVector3D.h.

◆ phi()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::phi ( ) const
inline

Definition at line 452 of file PositionVector3D.h.

◆ R()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::R ( ) const
inline

Polar R, converting if necessary from internal coordinate system.

Definition at line 277 of file PositionVector3D.h.

◆ r()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::r ( ) const
inline

Definition at line 450 of file PositionVector3D.h.

◆ Rho()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::Rho ( ) const
inline

Cylindrical transverse component rho.

Definition at line 297 of file PositionVector3D.h.

◆ rho()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::rho ( ) const
inline

Definition at line 454 of file PositionVector3D.h.

◆ SetCoordinates() [1/3]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
PositionVector3D< CoordSystem, Tag > & ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetCoordinates ( const Scalar  src[])
inline

Set internal data based on a C-style array of 3 Scalar numbers.

Definition at line 177 of file PositionVector3D.h.

◆ SetCoordinates() [2/3]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
template<class IT >
PositionVector3D< CoordSystem, Tag > & ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetCoordinates ( IT  begin,
IT  end 
)
inline

Set internal data based on 3 Scalars at *begin to *end.

Definition at line 190 of file PositionVector3D.h.

◆ SetCoordinates() [3/3]

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
PositionVector3D< CoordSystem, Tag > & ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetCoordinates ( Scalar  a,
Scalar  b,
Scalar  c 
)
inline

Set internal data based on 3 Scalar numbers.

Definition at line 183 of file PositionVector3D.h.

◆ SetEta()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
PositionVector3D< CoordSystem, Tag > & ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetEta ( Scalar  etaval)
inline

Change Eta - CylindricalEta3D coordinates only.

Definition at line 354 of file PositionVector3D.h.

◆ SetPhi()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
PositionVector3D< CoordSystem, Tag > & ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetPhi ( Scalar  ang)
inline

Change Phi - Polar3D or CylindricalEta3D coordinates.

Definition at line 344 of file PositionVector3D.h.

◆ SetR()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
PositionVector3D< CoordSystem, Tag > & ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetR ( Scalar  rr)
inline

Change R - Polar3D coordinates only.

Definition at line 334 of file PositionVector3D.h.

◆ SetRho()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
PositionVector3D< CoordSystem, Tag > & ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetRho ( Scalar  rr)
inline

Change Rho - CylindricalEta3D coordinates only.

Definition at line 349 of file PositionVector3D.h.

◆ SetTheta()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
PositionVector3D< CoordSystem, Tag > & ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetTheta ( Scalar  ang)
inline

Change Theta - Polar3D coordinates only.

Definition at line 339 of file PositionVector3D.h.

◆ SetX()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
PositionVector3D< CoordSystem, Tag > & ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetX ( Scalar  xx)
inline

Change X - Cartesian3D coordinates only.

Definition at line 319 of file PositionVector3D.h.

◆ SetXYZ()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
PositionVector3D< CoordSystem, Tag > & ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetXYZ ( Scalar  a,
Scalar  b,
Scalar  c 
)
inline

set the values of the vector from the cartesian components (x,y,z) (if the vector is held in polar or cylindrical eta coordinates, then (x, y, z) are converted to that form)

Definition at line 240 of file PositionVector3D.h.

◆ SetY()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
PositionVector3D< CoordSystem, Tag > & ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetY ( Scalar  yy)
inline

Change Y - Cartesian3D coordinates only.

Definition at line 324 of file PositionVector3D.h.

◆ SetZ()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
PositionVector3D< CoordSystem, Tag > & ROOT::Math::PositionVector3D< CoordSystem, Tag >::SetZ ( Scalar  zz)
inline

Change Z - Cartesian3D coordinates only.

Definition at line 329 of file PositionVector3D.h.

◆ Theta()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::Theta ( ) const
inline

Polar theta, converting if necessary from internal coordinate system.

Definition at line 282 of file PositionVector3D.h.

◆ theta()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::theta ( ) const
inline

Definition at line 451 of file PositionVector3D.h.

◆ X()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::X ( ) const
inline

Cartesian X, converting if necessary from internal coordinate system.

Definition at line 262 of file PositionVector3D.h.

◆ x()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::x ( ) const
inline

Definition at line 447 of file PositionVector3D.h.

◆ Y()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::Y ( ) const
inline

Cartesian Y, converting if necessary from internal coordinate system.

Definition at line 267 of file PositionVector3D.h.

◆ y()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::y ( ) const
inline

Definition at line 448 of file PositionVector3D.h.

◆ Z()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::Z ( ) const
inline

Cartesian Z, converting if necessary from internal coordinate system.

Definition at line 272 of file PositionVector3D.h.

◆ z()

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
Scalar ROOT::Math::PositionVector3D< CoordSystem, Tag >::z ( ) const
inline

Definition at line 449 of file PositionVector3D.h.

Member Data Documentation

◆ fCoordinates

template<class CoordSystem , class Tag = DefaultCoordinateSystemTag>
CoordSystem ROOT::Math::PositionVector3D< CoordSystem, Tag >::fCoordinates
private

Definition at line 460 of file PositionVector3D.h.

  • math/genvector/inc/Math/GenVector/PositionVector3D.h