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Reference Guide
Classes | Namespaces | Functions
3DConversions.h File Reference
#include "Math/GenVector/Rotation3Dfwd.h"
#include "Math/GenVector/AxisAnglefwd.h"
#include "Math/GenVector/EulerAnglesfwd.h"
#include "Math/GenVector/Quaternionfwd.h"
#include "Math/GenVector/RotationXfwd.h"
#include "Math/GenVector/RotationYfwd.h"
#include "Math/GenVector/RotationZfwd.h"
#include "Math/GenVector/RotationZYXfwd.h"
Include dependency graph for 3DConversions.h:
This graph shows which files directly or indirectly include this file:

Classes

struct  ROOT::Math::gv_detail::ERROR_This_Rotation_Conversion_is_NOT_Supported
 

Namespaces

namespace  ROOT
 Namespace for new ROOT classes and functions.
 
namespace  ROOT::Math
 
namespace  ROOT::Math::gv_detail
 

Functions

void ROOT::Math::gv_detail::convert (AxisAngle const &from, EulerAngles &to)
 
void ROOT::Math::gv_detail::convert (AxisAngle const &from, Quaternion &to)
 
void ROOT::Math::gv_detail::convert (AxisAngle const &from, Rotation3D &to)
 
void ROOT::Math::gv_detail::convert (AxisAngle const &from, RotationZYX &to)
 
void ROOT::Math::gv_detail::convert (EulerAngles const &from, AxisAngle &to)
 
void ROOT::Math::gv_detail::convert (EulerAngles const &from, Quaternion &to)
 
void ROOT::Math::gv_detail::convert (EulerAngles const &from, Rotation3D &to)
 
void ROOT::Math::gv_detail::convert (EulerAngles const &from, RotationZYX &to)
 
void ROOT::Math::gv_detail::convert (Quaternion const &from, AxisAngle &to)
 
void ROOT::Math::gv_detail::convert (Quaternion const &from, EulerAngles &to)
 
void ROOT::Math::gv_detail::convert (Quaternion const &from, Rotation3D &to)
 
void ROOT::Math::gv_detail::convert (Quaternion const &from, RotationZYX &to)
 
template<class R1 , class R2 >
void ROOT::Math::gv_detail::convert (R1 const &, R2 const)
 
void ROOT::Math::gv_detail::convert (Rotation3D const &from, AxisAngle &to)
 conversion functions from 3D rotation. More...
 
void ROOT::Math::gv_detail::convert (Rotation3D const &from, EulerAngles &to)
 
void ROOT::Math::gv_detail::convert (Rotation3D const &from, Quaternion &to)
 conversion from Rotation3D to Quaternion More...
 
void ROOT::Math::gv_detail::convert (Rotation3D const &from, RotationZYX &to)
 conversion from Rotation3D to RotationZYX same Math used as for EulerAngles apart from some different meaning of angles and matrix elements. More...
 
void ROOT::Math::gv_detail::convert (RotationX const &from, AxisAngle &to)
 
void ROOT::Math::gv_detail::convert (RotationX const &from, EulerAngles &to)
 
void ROOT::Math::gv_detail::convert (RotationX const &from, Quaternion &to)
 
void ROOT::Math::gv_detail::convert (RotationX const &from, Rotation3D &to)
 
void ROOT::Math::gv_detail::convert (RotationX const &from, RotationZYX &to)
 
void ROOT::Math::gv_detail::convert (RotationY const &from, AxisAngle &to)
 
void ROOT::Math::gv_detail::convert (RotationY const &from, EulerAngles &to)
 
void ROOT::Math::gv_detail::convert (RotationY const &from, Quaternion &to)
 
void ROOT::Math::gv_detail::convert (RotationY const &from, Rotation3D &to)
 
void ROOT::Math::gv_detail::convert (RotationY const &from, RotationZYX &to)
 
void ROOT::Math::gv_detail::convert (RotationZ const &from, AxisAngle &to)
 
void ROOT::Math::gv_detail::convert (RotationZ const &from, EulerAngles &to)
 
void ROOT::Math::gv_detail::convert (RotationZ const &from, Quaternion &to)
 
void ROOT::Math::gv_detail::convert (RotationZ const &from, Rotation3D &to)
 
void ROOT::Math::gv_detail::convert (RotationZ const &from, RotationZYX &to)
 
void ROOT::Math::gv_detail::convert (RotationZYX const &from, AxisAngle &to)
 
void ROOT::Math::gv_detail::convert (RotationZYX const &from, EulerAngles &to)
 
void ROOT::Math::gv_detail::convert (RotationZYX const &from, Quaternion &to)
 
void ROOT::Math::gv_detail::convert (RotationZYX const &from, Rotation3D &to)