Bool_t SliceCrossing(const Double_t *point, const Double_t *dir, Int_t nphi, Int_t *iphi, Double_t *sphi, Double_t &snext, Double_t stepmax) const
Check boundary crossing inside phi slices.
virtual void SetPoints(Double_t *points) const
create polygone mesh points
virtual void GetMeshNumbers(Int_t &nvert, Int_t &nsegs, Int_t &npols) const
Returns numbers of vertices, segments and polygons composing the shape mesh.
#define snext(osub1, osub2)
virtual void ComputeNormal_v(const Double_t *points, const Double_t *dirs, Double_t *norms, Int_t vecsize)
Compute the normal for an array o points so that norm.dot.dir is positive Input: Arrays of point coor...
virtual void SavePrimitive(std::ostream &out, Option_t *option="")
Save a primitive as a C++ statement(s) on output stream "out".
virtual void Sizeof3D() const
fill size of this 3-D object
Geometrical transformation package.
void ClearThreadData() const
virtual Double_t DistFromInside(const Double_t *point, const Double_t *dir, Int_t iact=1, Double_t step=TGeoShape::Big(), Double_t *safe=0) const
compute distance from inside point to surface of the polygone first find out in which Z section the p...
virtual ~TGeoPgon()
destructor
virtual void GetBoundingCylinder(Double_t *param) const
Fill vector param[4] with the bounding cylinder parameters.
TGeoVolume, TGeoVolumeMulti, TGeoVolumeAssembly are the volume classes.
Double_t * fDblBuffer
[fNedges+4] temporary int buffer array
virtual void InspectShape() const
Inspect the PGON parameters.
virtual void Contains_v(const Double_t *points, Bool_t *inside, Int_t vecsize) const
Check the inside status for each of the points in the array.
virtual Double_t Safety(const Double_t *point, Bool_t in=kTRUE) const
computes the closest distance from given point to this shape, according to option.
virtual TGeoShape * GetMakeRuntimeShape(TGeoShape *, TGeoMatrix *) const
In case shape has some negative parameters, these has to be computed in order to fit the mother...
virtual Int_t GetNsegments() const
Returns number of segments on each mesh circle segment.
void LocatePhi(const Double_t *point, Int_t &ipsec) const
Locates index IPSEC of the phi sector containing POINT.
Int_t fThreadSize
Navigation data per thread.
Double_t SafetyToSegment(const Double_t *point, Int_t ipl, Int_t iphi, Bool_t in, Double_t safphi, Double_t safmin=TGeoShape::Big()) const
Compute safety from POINT to segment between planes ipl, ipl+1 within safmin.
Bool_t SliceCrossingInZ(const Double_t *point, const Double_t *dir, Int_t nphi, Int_t *iphi, Double_t *sphi, Double_t &snext, Double_t stepmax) const
Performs ray propagation between Z segments.
~ThreadData_t()
Destructor.
virtual Bool_t Contains(const Double_t *point) const
test if point is inside this shape check total z range
virtual void DistFromOutside_v(const Double_t *points, const Double_t *dirs, Double_t *dists, Int_t vecsize, Double_t *step) const
Compute distance from array of input points having directions specified by dirs. Store output in dist...
std::vector< ThreadData_t * > fThreadData
virtual void DistFromInside_v(const Double_t *points, const Double_t *dirs, Double_t *dists, Int_t vecsize, Double_t *step) const
Compute distance from array of input points having directions specified by dirs. Store output in dist...
#define ClassDef(name, id)
virtual TGeoVolume * Divide(TGeoVolume *voldiv, const char *divname, Int_t iaxis, Int_t ndiv, Double_t start, Double_t step)
Divide this polygone shape belonging to volume "voldiv" into ndiv volumes called divname, from start position with the given step.
virtual const TBuffer3D & GetBuffer3D(Int_t reqSections, Bool_t localFrame) const
Fills a static 3D buffer and returns a reference.
Int_t GetPhiCrossList(const Double_t *point, const Double_t *dir, Int_t istart, Double_t *sphi, Int_t *iphi, Double_t stepmax=TGeoShape::Big()) const
Mutex for thread data.
virtual void ComputeBBox()
compute bounding box for a polygone Check if the sections are in increasing Z order ...
Bool_t SliceCrossingIn(const Double_t *point, const Double_t *dir, Int_t ipl, Int_t nphi, Int_t *iphi, Double_t *sphi, Double_t &snext, Double_t stepmax) const
Check boundary crossing inside phi slices.
virtual void ComputeNormal(const Double_t *point, const Double_t *dir, Double_t *norm)
Compute normal to closest surface from POINT.
virtual Double_t DistFromOutside(const Double_t *point, const Double_t *dir, Int_t iact=1, Double_t step=TGeoShape::Big(), Double_t *safe=0) const
Compute distance from outside point to surface of the polygone.
Base abstract class for all shapes.
Bool_t IsCrossingSlice(const Double_t *point, const Double_t *dir, Int_t iphi, Double_t sstart, Int_t &ipl, Double_t &snext, Double_t stepmax) const
Check crossing of a given pgon slice, from a starting point inside the slice.
Generic 3D primitive description class.
void CreateThreadData(Int_t nthreads)
Create thread data for n threads max.
ThreadData_t()
[fNedges+4] temporary double buffer array
virtual Int_t GetByteCount() const
virtual Bool_t GetPointsOnSegments(Int_t npoints, Double_t *array) const
Fills array with n random points located on the line segments of the shape mesh.
virtual void Safety_v(const Double_t *points, const Bool_t *inside, Double_t *safe, Int_t vecsize) const
Compute safe distance from each of the points in the input array.
Bool_t SliceCrossingZ(const Double_t *point, const Double_t *dir, Int_t nphi, Int_t *iphi, Double_t *sphi, Double_t &snext, Double_t stepmax) const
Performs ray propagation between Z segments.
virtual Double_t Capacity() const
Computes capacity of the shape in [length^3].
ThreadData_t & GetThreadData() const
you should not use this method at all Int_t Int_t z
virtual void SetDimensions(Double_t *param)
Set PGON dimensions starting from an array.
virtual Int_t DistancetoPrimitive(Int_t px, Int_t py)
compute closest distance from point px,py to each corner
virtual void SetSegsAndPols(TBuffer3D &buff) const
Fill TBuffer3D structure for segments and polygons.
virtual Int_t GetNmeshVertices() const
Return number of vertices of the mesh representation.
virtual TBuffer3D * MakeBuffer3D() const
Creates a TBuffer3D describing this shape.
you should not use this method at all Int_t Int_t Double_t Double_t Double_t Int_t Double_t Double_t Double_t Double_t b
virtual Bool_t GetPointsOnSegments(Int_t npoints, Double_t *array) const
Fills array with n random points located on the line segments of the shape mesh.
Double_t Rproj(Double_t z, const Double_t *point, const Double_t *dir, Double_t cphi, Double_t sphi, Double_t &a, Double_t &b) const
Computes projected distance at a given Z for a given ray inside a given sector and fills coefficients...
std::mutex fMutex
Size for the navigation data array.
Double_t Rpg(Double_t z, Int_t ipl, Bool_t inner, Double_t &a, Double_t &b) const
Computes projected pgon radius (inner or outer) corresponding to a given Z value. ...