12 #ifndef ROOT_TGLLightSetEditor_H
13 #define ROOT_TGLLightSetEditor_H
void DoButton()
Lights radio button was clicked.
TGGroupFrame * fLightFrame
TGLLightSetEditor(const TGLLightSetEditor &)
Encapsulates a set of lights for OpenGL.
TGButton * MakeLampButton(const char *name, Int_t wid, TGCompositeFrame *parent)
Create a button for given lamp and set it up.
void Changed()
Data in sub-editor has been changed, emit "Changed()" signal.
#define ClassDef(name, id)
TGLLightSetSubEditor & operator=(const TGLLightSetSubEditor &)
static Pixel_t GetDefaultFrameBackground()
Get default frame background.
Sub-editor for TGLLightSet.
TGButton * fSpecularLight
virtual void SetModel(TObject *obj)
SetModel ... forward to sub-editor.
void SetModel(TGLLightSet *m)
New model was set, refresh data.
virtual ~TGLLightSetEditor()
Destructor.
TGLLightSetSubEditor * fSE
Mother of all ROOT objects.
TGLLightSetEditor & operator=(const TGLLightSetEditor &)
TGLLightSetSubEditor(const TGLLightSetSubEditor &)
virtual ~TGLLightSetSubEditor()