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TEveWindowManager.cxx
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1 // @(#)root/eve:$Id$
2 // Author: Matevz Tadel 2007
3 
4 /*************************************************************************
5  * Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. *
6  * All rights reserved. *
7  * *
8  * For the licensing terms see $ROOTSYS/LICENSE. *
9  * For the list of contributors see $ROOTSYS/README/CREDITS. *
10  *************************************************************************/
11 
12 #include "TEveWindowManager.h"
13 #include "TEveWindow.h"
14 
15 /** \class TEveWindowManager
16 \ingroup TEve
17 Manager for EVE windows.
18 
19 Provides the concept of the current window and takes care for proper
20 destruction of the windows.
21 
22 It is also the EVE-parent of windows that are not attached into the
23 hierarchy of EVE-windows.
24 
25 Window-manager is created by the EVE-manager and can be retrieved via:
26 ~~~ {.cpp}
27  gEve->GetWindowManager.
28 ~~~
29 */
30 
32 
33 ////////////////////////////////////////////////////////////////////////////////
34 /// Constructor.
35 
36 TEveWindowManager::TEveWindowManager(const char* n, const char* t) :
37  TEveElementList(n, t),
38  TQObject (),
39  fCurrentWindow (0),
40  fDefaultContainer (0)
41 {
42 }
43 
44 ////////////////////////////////////////////////////////////////////////////////
45 /// Destructor.
46 
48 {
49 }
50 
51 ////////////////////////////////////////////////////////////////////////////////
52 /// Entry-point for communicating the fact that a window was acted
53 /// upon in such a way that it should become the current window.
54 /// If the passed window is already the current one, it is deselected.
55 ///
56 /// For example, this is called from title-bar, when creating a new
57 /// window slot, etc.
58 ///
59 /// If the change is accepted (the manager can refuse to make a
60 /// window current), the state of window is changed accordingly and
61 /// WindowSelected() signal is emitted.
62 
64 {
65  if (window == fCurrentWindow)
66  window = 0;
67 
68  if (fCurrentWindow)
70 
72 
73  if (fCurrentWindow)
75 
77 }
78 
79 ////////////////////////////////////////////////////////////////////////////////
80 /// Called by a window before it gets deleted.
81 
83 {
84  if (window == fCurrentWindow)
85  {
86  fCurrentWindow = 0;
88  }
89  WindowDeleted(window);
90 }
91 
92 ////////////////////////////////////////////////////////////////////////////////
93 /// Emit the "WindowDocked(TEveWindow*)" signal.
94 
96 {
97  Emit("WindowDocked(TEveWindow*)", (Long_t)window);
98 }
99 
100 ////////////////////////////////////////////////////////////////////////////////
101 /// Emit the "WindowUndocked(TEveWindow*)" signal.
102 
104 {
105  Emit("WindowUndocked(TEveWindow*)", (Long_t)window);
106 }
107 
108 ////////////////////////////////////////////////////////////////////////////////
109 /// Emit the "WindowSelected(TEveWindow*)" signal.
110 
112 {
113  Emit("WindowSelected(TEveWindow*)", (Long_t)window);
114 }
115 
116 ////////////////////////////////////////////////////////////////////////////////
117 /// Emit the "WindowDeleted(TEveWindow*)" signal.
118 
120 {
121  Emit("WindowDeleted(TEveWindow*)", (Long_t)window);
122 }
123 
124 ////////////////////////////////////////////////////////////////////////////////
125 /// Return current window dynamic-casted to TEveWindowSlot.
126 
128 {
129  return dynamic_cast<TEveWindowSlot*>(fCurrentWindow);
130 }
131 
133 {
134  // Set default container window.
135  // It has to be able to create new slots.
136  // When main-frames are closed they will place the windows here.
137 
138  static const TEveException kEH("TEveWindowManager::SetDefaultContainer ");
139 
140  if ( ! w->CanMakeNewSlots())
141  throw kEH + "Given window can not make new slots.";
142 
144 }
145 
146 ////////////////////////////////////////////////////////////////////////////////
147 /// Destroy window's children and then the window itself.
148 /// Protected method used during shutdown.
149 
151 {
152  while (window->HasChildren())
153  {
154  TEveWindow* w = dynamic_cast<TEveWindow*>(window->FirstChild());
155  if (w)
157  else
158  window->RemoveElement(window->FirstChild());
159  }
160  window->DestroyWindowAndSlot();
161 }
162 
163 ////////////////////////////////////////////////////////////////////////////////
164 /// Wait for all windows to shut-down.
165 
167 {
168  while (HasChildren())
169  {
170  TEveWindow* w = dynamic_cast<TEveWindow*>(FirstChild());
171  if (w)
173  else
175  }
176 
177 }
178 
179 ////////////////////////////////////////////////////////////////////////////////
180 /// Hide all eve decorations (title-bar and mini-bar) on all frames.
181 
183 {
184  TEveCompositeFrame *ecf = 0;
186  while ((ecf = (TEveCompositeFrame*) wins()))
187  {
188  ecf->HideAllDecorations();
189  ecf->Layout();
190  }
191 }
192 
193 ////////////////////////////////////////////////////////////////////////////////
194 /// Show eve decorations (title-bar or mini-bar) as specified for
195 /// the contained window on all frames.
196 
198 {
199  TEveCompositeFrame *ecf = 0;
201  while ((ecf = (TEveCompositeFrame*) wins()))
202  {
203  ecf->ShowNormalDecorations();
204  ecf->Layout();
205  }
206 }
207 
208 ////////////////////////////////////////////////////////////////////////////////
209 /// Set show title-bar state on all frames.
210 /// This does not modify the per-window settings - call
211 /// ShowNormalEveDecorations() to restore them.
212 
214 {
215  TEveCompositeFrame *ecf = 0;
217  while ((ecf = (TEveCompositeFrame*) wins()))
218  {
219  ecf->SetShowTitleBar(state);
220  ecf->Layout();
221  }
222 }
virtual void HideAllDecorations()
Hide title-bar and mini-bar.
Definition: TEveWindow.cxx:301
void ShowNormalEveDecorations()
Show eve decorations (title-bar or mini-bar) as specified for the contained window on all frames...
static TList * fgFrameList
Definition: TEveWindow.h:73
TEveWindowSlot * GetCurrentWindowAsSlot() const
Return current window dynamic-casted to TEveWindowSlot.
void WindowDocked(TEveWindow *window)
Emit the "WindowDocked(TEveWindow*)" signal.
Abstract base-class for representing eve-windows.
Definition: TEveWindow.h:209
This is the ROOT implementation of the Qt object communication mechanism (see also http://www...
Definition: TQObject.h:53
Description of TEveWindowSlot.
Definition: TEveWindow.h:301
bool Bool_t
Definition: RtypesCore.h:59
const Bool_t kFALSE
Definition: Rtypes.h:92
virtual ~TEveWindowManager()
Destructor.
tuple window
Definition: gui_ex.py:57
virtual void Layout()
Layout the elements of the composite frame.
Definition: TGFrame.cxx:1239
A list of TEveElements.
Definition: TEveElement.h:459
virtual void RemoveElement(TEveElement *el)
Remove el from the list of children.
void HideAllEveDecorations()
Hide all eve decorations (title-bar and mini-bar) on all frames.
void DestroyWindowRecursively(TEveWindow *window)
Destroy window's children and then the window itself.
void WindowDeleted(TEveWindow *window)
Emit the "WindowDeleted(TEveWindow*)" signal.
TEveWindow * fCurrentWindow
Abstract base-class for frame-slots that encompass EVE-windows (sub-classes of TEveWindow).
Definition: TEveWindow.h:39
TEveWindowManager(const TEveWindowManager &)
void Emit(const char *signal)
Acitvate signal without args.
Definition: TQObject.cxx:559
virtual void DestroyWindowAndSlot()
Destroy eve-window and its frame-slot.
Definition: TEveWindow.cxx:867
TThread * t[5]
Definition: threadsh1.C:13
virtual void SetShowTitleBar(Bool_t show)
Set state of title-bar.
Definition: TEveWindow.cxx:285
void WindowSelected(TEveWindow *window)
Emit the "WindowSelected(TEveWindow*)" signal.
virtual void ShowNormalDecorations()
Show title-bar or mini-bar, as dictated by the window.
Definition: TEveWindow.cxx:312
tuple w
Definition: qtexample.py:51
void DeleteWindow(TEveWindow *w)
Called by a window before it gets deleted.
void SetShowTitleBars(Bool_t state)
Set show title-bar state on all frames.
TEveElement * FirstChild() const
Returns the first child element or 0 if the list is empty.
long Long_t
Definition: RtypesCore.h:50
void SelectWindow(TEveWindow *w)
Entry-point for communicating the fact that a window was acted upon in such a way that it should beco...
virtual void SetCurrent(Bool_t curr)
Set current state of this eve-window.
Definition: TEveWindow.cxx:929
TEveWindow * fDefaultContainer
Manager for EVE windows.
Bool_t HasChildren() const
Definition: TEveElement.h:169
Exception class thrown by TEve classes and macros.
Definition: TEveUtil.h:102
ClassImp(TEveWindowManager)
virtual Bool_t CanMakeNewSlots() const
Definition: TEveWindow.h:241
const Bool_t kTRUE
Definition: Rtypes.h:91
void SetDefaultContainer(TEveWindow *w)
void DestroyWindows()
Wait for all windows to shut-down.
void WindowUndocked(TEveWindow *window)
Emit the "WindowUndocked(TEveWindow*)" signal.
const Int_t n
Definition: legend1.C:16