33 TEveBox(
const char*
n=
"TEveBox",
const char*
t=
"");
static Bool_t fgDebugCornerPoints
virtual void ComputeBBox()
Compute bounding-box, virtual from TAttBBox.
Abstract base class for classes that hold results of a non-linear projection transformation.
Abstract base-class for 2D/3D shapes.
void SetVertex(Int_t i, Float_t x, Float_t y, Float_t z)
Set vertex 'i'.
virtual ~TEveBoxProjected()
Destructor.
std::vector< TEveVector2 > vVector2_t
virtual ~TEveBox()
Destructor.
ClassDef(TEveBoxProjected, 0)
3D box with arbitrary vertices (cuboid).
virtual void SetDepthLocal(Float_t d)
This is virtual method from base-class TEveProjected.
OpenGL renderer class for TEveBoxProjected.
virtual void SetProjection(TEveProjectionManager *mng, TEveProjectable *model)
This is virtual method from base-class TEveProjected.
Base-class for non-linear projections.
Manager class for steering of projections and managing projected objects.
OpenGL renderer class for TEveBox.
Abstract base-class for non-linear projectable objects.
virtual TEveElement * GetProjectedAsElement()
Returns this projected dynamic-casted to TEveElement.
The ROOT global object gROOT contains a list of all defined classes.
const Float_t * GetVertex(Int_t i) const
TEveBox & operator=(const TEveBox &)
static Bool_t GetDebugCornerPoints()
Get state of fgDebugCornerPoints static.
void SetVertices(const Float_t *vs)
Set vertices.
TEveBoxProjected & operator=(const TEveBoxProjected &)
static void SetDebugCornerPoints(Bool_t d)
Set state of fgDebugCornerPoints static.
virtual void ComputeBBox()
Compute bounding-box of the data.
virtual void UpdateProjection()
Re-project the box.
Base class for TEveUtil visualization elements, providing hierarchy management, rendering control and...
virtual TClass * ProjectedClass(const TEveProjection *p) const
Virtual from TEveProjectable, return TEveBoxProjected class.
TEveBoxProjected(const TEveBoxProjected &)