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BoostZ.cxx
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1 // @(#)root/mathcore:$Id$
2 // Authors: M. Fischler 2005
3 
4  /**********************************************************************
5  * *
6  * Copyright (c) 2005 , LCG ROOT FNAL MathLib Team *
7  * *
8  * *
9  **********************************************************************/
10 
11 // Header file for class BoostZ, a 4x4 symmetric matrix representation of
12 // an axial Lorentz transformation
13 //
14 // Created by: Mark Fischler Mon Nov 1 2005
15 //
16 #include "Math/GenVector/BoostZ.h"
22 
23 #include <cmath>
24 #include <algorithm>
25 
26 namespace ROOT {
27 
28 namespace Math {
29 
30 BoostZ::BoostZ() : fBeta(0.0), fGamma(1.0) {}
31 
33  // set component
34  Scalar bp2 = bz*bz;
35  if (bp2 >= 1) {
37  "Beta Vector supplied to set BoostZ represents speed >= c");
38  return;
39  }
40  fBeta = bz;
41  fGamma = 1.0 / std::sqrt(1.0 - bp2);
42 }
43 
44 void BoostZ::GetComponents (Scalar& bz) const {
45  // get component
46  bz = fBeta;
47 }
48 
51  // return beta vector
53  ( 0.0, 0.0, fBeta );
54 }
55 
57  // get corresponding LorentzRotation
58  r[kLXX] = 1.0; r[kLXY] = 0.0; r[kLXZ] = 0.0; r[kLXT] = 0.0 ;
59  r[kLYX] = 0.0; r[kLYY] = 1.0; r[kLYZ] = 0.0; r[kLYT] = 0.0 ;
60  r[kLZX] = 0.0; r[kLZY] = 0.0; r[kLZZ] = fGamma; r[kLZT] = fGamma*fBeta;
61  r[kLTX] = 0.0; r[kLTY] = 0.0; r[kLTZ] = fGamma*fBeta; r[kLTT] = fGamma;
62 }
63 
65  // Assuming the representation of this is close to a true Lorentz Rotation,
66  // but may have drifted due to round-off error from many operations,
67  // this forms an "exact" orthosymplectic matrix for the Lorentz Rotation
68  // again.
69 
70  if (fGamma <= 0) {
72  "Attempt to rectify a boost with non-positive gamma");
73  return;
74  }
75  Scalar beta = fBeta;
76  if ( beta >= 1 ) {
77  beta /= ( beta * ( 1.0 + 1.0e-16 ) );
78  }
79  SetComponents ( beta );
80 }
81 
84  // apply boost to a LV
85  Scalar z = v.Pz();
86  Scalar t = v.E();
88  ( v.Px()
89  , v.Py()
90  , fGamma*z + fGamma*fBeta*t
91  , fGamma*fBeta*z + fGamma*t );
92 }
93 
95  // invert
96  fBeta = -fBeta;
97 }
98 
100  // return an inverse boostZ
101  BoostZ tmp(*this);
102  tmp.Invert();
103  return tmp;
104 }
105 
106 // ========== I/O =====================
107 
108 std::ostream & operator<< (std::ostream & os, const BoostZ & b) {
109  os << " BoostZ( beta: " << b.Beta() << ", gamma: " << b.Gamma() << " ) ";
110  return os;
111 }
112 
113 } //namespace Math
114 } //namespace ROOT
Class describing a generic LorentzVector in the 4D space-time, using the specified coordinate system ...
Definition: LorentzVector.h:54
double Scalar
Definition: BoostZ.h:41
void Rectify()
Re-adjust components to eliminate small deviations from a perfect orthosyplectic matrix.
Definition: BoostZ.cxx:64
Scalar Beta() const
Retrieve the beta of the Boost.
Definition: BoostZ.h:96
double beta(double x, double y)
Calculates the beta function.
std::ostream & operator<<(std::ostream &os, const AxisAngle &a)
Stream Output and Input.
Definition: AxisAngle.cxx:91
double sqrt(double)
BoostZ Inverse() const
Return inverse of a BoostZ.
Definition: BoostZ.cxx:99
Float_t z[5]
Definition: Ifit.C:16
void SetComponents(Scalar beta_z)
Set components from a Scalar beta_z.
Definition: BoostZ.cxx:32
TThread * t[5]
Definition: threadsh1.C:13
Class describing a generic displacement vector in 3 dimensions.
ROOT::R::TRInterface & r
Definition: Object.C:4
void Throw(const char *)
function throwing exception, by creating internally a GenVector_exception only when needed ...
SVector< double, 2 > v
Definition: Dict.h:5
Class representing a Lorentz Boost along the Z axis, by beta.
Definition: BoostZ.h:37
void Invert()
Invert a BoostZ in place.
Definition: BoostZ.cxx:94
void GetComponents(Scalar &beta_z) const
Get components into a Scalar beta_z.
Definition: BoostZ.cxx:44
void GetLorentzRotation(Scalar r[]) const
Get elements of internal 4x4 symmetric representation, into a data array suitable for direct use as t...
Definition: BoostZ.cxx:56
XYZVector BetaVector() const
Definition: BoostZ.cxx:50
Scalar Gamma() const
Retrieve the gamma of the Boost.
Definition: BoostZ.h:101
BoostZ()
Default constructor (identity transformation)
Definition: BoostZ.cxx:30
LorentzVector< ROOT::Math::PxPyPzE4D< double > > operator()(const LorentzVector< ROOT::Math::PxPyPzE4D< double > > &v) const
Lorentz transformation operation on a Minkowski ('Cartesian') LorentzVector.
Definition: BoostZ.cxx:83