Display a 3D histogram using GL (box option).
void glh3c()
{
TH3F *
h1 =
new TH3F(
"h1",
"h1", 10, -1., 1., 10, -1., 1., 10, -1., 1.);
TF3 *g3 =
new TF3(
"gaus3",
"xyzgaus");
TH3F *h2 =
new TH3F(
"h2",
"h2", 10, -1., 1., 10, -1., 1., 10, -1., 1.);
TF3 *l3 =
new TF3(
"landau3",
"landau(x,[0],[1],[2])*gaus(y,1,[3],[4])*gaus(z,1,[3],[4])");
h2->FillRandom("landau3");
TH3F *h3 =
new TH3F(
"h3",
"h3", 10, -1., 1., 10, -1., 1., 10, -1., 1.);
TF3 *gx =
new TF3(
"gaus1",
"gaus(x)");
h3->FillRandom("gaus1");
}
R__EXTERN TStyle * gStyle
virtual void SetFillColor(Color_t fcolor)
Set the fill area color.
virtual void SetParameters(const Double_t *params)
A 3-Dim function with parameters.
void AddTH3(const TH3 *hist, ETH3BinShape shape=kBox)
Add TH3 into collection.
virtual void FillRandom(TF1 *f1, Int_t ntimes=5000, TRandom *rng=nullptr)
void Draw(Option_t *option="") override
Draw this histogram with options.
3-D histogram with a float per channel (see TH1 documentation)
A Pave (see TPave) with a text centered in the Pave.
void Draw(Option_t *option="") override
Draw this pavelabel with its current attributes.
void SetCanvasPreferGL(Bool_t prefer=kTRUE)