17 #ifndef ROOT_Math_GenVector_RotationZ
18 #define ROOT_Math_GenVector_RotationZ 1
125 template <
class CoordSystem,
class U>
136 template <
class CoordSystem,
class U>
147 template <
class CoordSystem>
161 template <
class ForeignVector>
166 return ForeignVector ( rxyz.
X(), rxyz.
Y(), rxyz.
Z() );
172 template <
class AVector>
244 os <<
" RotationZ(" << r.
Angle() <<
") ";
252 #endif // ROOT_Math_GenVector_RotationZ
Scalar E() const
return 4-th component (time, or energy for a 4-momentum vector)
XYZVector ans(TestRotation const &t, XYZVector const &v_in)
Class describing a generic LorentzVector in the 4D space-time, using the specified coordinate system ...
double dist(Rotation3D const &r1, Rotation3D const &r2)
bool operator!=(const RotationZ &rhs) const
RotationZ(Scalar angle)
Construct from an angle.
DisplacementVector3D< CoordSystem, Tag > & SetXYZ(Scalar a, Scalar b, Scalar c)
set the values of the vector from the cartesian components (x,y,z) (if the vector is held in polar or...
Namespace for new ROOT classes and functions.
::ROOT::Math::DisplacementVector3D< Cartesian3D< Scalar > > Vect() const
get the spatial components of the Vector in a DisplacementVector based on Cartesian Coordinates ...
void SetAngle(Scalar angle)
Set given the angle.
Rotation class representing a 3D rotation about the Z axis by the angle of rotation.
Scalar Y() const
Cartesian Y, converting if necessary from internal coordinate system.
AVector operator*(const AVector &v) const
Overload operator * for rotation on a vector.
RotationZ & operator*=(const RotationZ &r)
Post-Multiply (on right) by another rotation : T = T*R.
Class describing a generic position vector (point) in 3 dimensions.
Scalar SinAngle() const
Sine or Cosine of the rotation angle.
std::ostream & operator<<(std::ostream &os, const AxisAngle &a)
Stream Output and Input.
Scalar Angle() const
Angle of rotation.
bool operator==(const RotationZ &rhs) const
Equality/inequality operators.
Scalar X() const
Cartesian X, converting if necessary from internal coordinate system.
Class describing a generic displacement vector in 3 dimensions.
VecExpr< UnaryOp< Fabs< T >, VecExpr< A, T, D >, T >, T, D > fabs(const VecExpr< A, T, D > &rhs)
unsigned int r1[N_CITIES]
RotationZ()
Default constructor (identity rotation)
Scalar Z() const
Cartesian Z, converting if necessary from internal coordinate system.
double atan2(double, double)
RotationZ Inverse() const
Return inverse of a rotation.
Namespace for new Math classes and functions.
void Invert()
Invert a rotation in place.
void SetComponents(Scalar angle)
void GetComponents(Scalar &angle) const
AxisAngle::Scalar Distance(const AxisAngle &r1, const R &r2)
Distance between two rotations.
void Rectify()
Rectify makes sure the angle is in (-pi,pi].
void GetAngle(Scalar &angle) const
Get the angle.
unsigned int r2[N_CITIES]
DisplacementVector3D< CoordSystem, U > operator()(const DisplacementVector3D< CoordSystem, U > &v) const
Rotation operation on a cartesian vector.