
Lorentz boost class with the (4D) transformation represented internally
by a 4x4 orthosymplectic matrix.
See also BoostX, BoostY and BoostZ for classes representing
specialized Lorentz boosts.
Also, the 3-D rotation classes can be considered to be special Lorentz
transformations which do not mix space and time components.
@ingroup GenVector
| void | SetIdentity() |

========== Constructors and Assignment =====================
Default constructor (identity transformation)
{ SetIdentity(); }
Construct given a three Scalars beta_x, beta_y, and beta_z
{ SetComponents(beta_x, beta_y, beta_z); }
Construct given a beta vector (which must have methods x(), y(), z())
{ SetComponents(beta); }
Construct given a pair of pointers or iterators defining the
beginning and end of an array of three Scalars to use as beta_x, _y, and _z
{ SetComponents(begin,end); } The compiler-generated copy ctor, copy assignment, and dtor are OK.
Assignment operator
Re-adjust components to eliminate small deviations from a perfect
orthosyplectic matrix.
======== Components ==============
Set components from beta_x, beta_y, and beta_z
Get components into beta_x, beta_y, and beta_z
Set components from a beta vector
{ SetComponents(beta.x(), beta.y(), beta.z()); }
Set given a pair of pointers or iterators defining the beginning and end of
an array of three Scalars to use as beta_x,beta _y, and beta_z
Get given a pair of pointers or iterators defining the beginning and end of
an array of three Scalars into which to place beta_x, beta_y, and beta_z
Get elements of internal 4x4 symmetric representation, into a data
array suitable for direct use as the components of a LorentzRotation
Note -- 16 Scalars will be written into the array; if the array is not
that large, then this will lead to undefined behavior.
=========== operations ==============
Lorentz transformation operation on a Minkowski ('Cartesian')
LorentzVector
Overload operator * for boost on a vector