#define ClassDefOverride(name, id)
 
Use this attribute class when an object should have 3D capabilities.
 
Helper for management of bounding-box information.
 
GUI editor for TEveArrow.
 
OpenGL renderer class for TEveArrow.
 
Class used for display of a thick arrow.
 
void SetOrigin(Float_t x, Float_t y, Float_t z)
 
void SetDrawQuality(Int_t q)
 
void SetOrigin(const TEveVector &o)
 
void ComputeBBox() override
Compute bounding-box of the arrow.
 
TEveArrow(const TEveArrow &)
 
void Paint(Option_t *option="") override
Paint object.
 
TObject * GetObject(const TEveException &) const override
Get a TObject associated with this render-element.
 
void SetVector(Float_t x, Float_t y, Float_t z)
 
void SetVector(const TEveVector &v)
 
Int_t GetDrawQuality() const
 
TEveArrow & operator=(const TEveArrow &)
 
Base class for TEveUtil visualization elements, providing hierarchy management, rendering control and...
 
virtual void AddStamp(UChar_t bits)
Add (bitwise or) given stamps to fChangeBits.
 
Exception class thrown by TEve classes and macros.
 
void Set(const Float_t *v)
 
The TNamed class is the base class for all named ROOT classes.
 
Mother of all ROOT objects.