12#ifndef ROOT_TEveArrowGL 
   13#define ROOT_TEveArrowGL 
OpenGL renderer class for TEveArrow.
 
void DirectDraw(TGLRnrCtx &rnrCtx) const override
Render with OpenGL.
 
ClassDefOverride(TEveArrowGL, 0)
 
Bool_t SetModel(TObject *obj, const Option_t *opt=nullptr) override
Set model object.
 
void SetBBox() override
Set bounding box.
 
TEveArrowGL(const TEveArrowGL &)
 
TEveArrowGL & operator=(const TEveArrowGL &)
 
TEveArrowGL()
Constructor.
 
Class used for display of a thick arrow.
 
Base-class for direct OpenGL renderers.
 
The TGLRnrCtx class aggregates data for a given redering context as needed by various parts of the RO...
 
TGLScene provides management and rendering of ROOT's default 3D /object representation as logical and...
 
Base GL viewer object - used by both standalone and embedded (in pad) GL.
 
Mother of all ROOT objects.