17#include "TGLIncludes.h" 
   45   else if (
DS.fValueIsColor)
 
   58      Bool_t visible = 
DS.fPalette->ColorFromValue(
q.fValue, 
DS.fDefaultValue, 
c);
 
 
   74   if (
DS.fFrame != 
nullptr && ! 
rnrCtx.SecSelection() &&
 
   75       ! (
rnrCtx.Selection() && ! 
DS.fSelectViaFrame) &&
 
   76       ! (
rnrCtx.Highlight() && ! 
DS.fHighlightFrame))
 
 
  100      if ( ! 
DS.RefHighlightedSet().empty())
 
  105      if ( ! 
DS.RefSelectedSet().empty())
 
 
  129      DS.ProcessGLSelection(rec);
 
  133      if (rec.GetN() < 2) 
return;
 
  134      DS.DigitSelected(rec.GetItem(1));
 
 
OpenGL renderer class for TEveDigitSet.
 
Bool_t AlwaysSecondarySelect() const override
 
const std::set< Int_t > * fHighlightSet
 
void ProcessSelection(TGLRnrCtx &rnrCtx, TGLSelectRecord &rec) override
Processes secondary selection from TGLViewer.
 
void DrawFrameIfNeeded(TGLRnrCtx &rnrCtx) const
Make a decision if the frame should be drawn.
 
void DrawHighlight(TGLRnrCtx &rnrCtx, const TGLPhysicalShape *pshp, Int_t lvl=-1) const override
Draw the quad-set in highlight mode.
 
Bool_t SetupColor(const TEveDigitSet::DigitBase_t &q) const
Set color for rendering of the specified digit.
 
void SetBBox() override
Set bounding box.
 
TEveDigitSetGL()
Constructor.
 
Base-class for storage of digit collections; provides transformation matrix (TEveTrans),...
 
static void Render(const TEveFrameBox *box)
Render the frame-box with GL.
 
TObject * fExternalObj
first replica
 
virtual void DrawHighlight(TGLRnrCtx &rnrCtx, const TGLPhysicalShape *pshp, Int_t lvl=-1) const
Draw the logical shape in highlight mode.
 
Base-class for direct OpenGL renderers.
 
void SetAxisAlignedBBox(Float_t xmin, Float_t xmax, Float_t ymin, Float_t ymax, Float_t zmin, Float_t zmax)
Set axis-aligned bounding-box.
 
Concrete physical shape - a GL drawable.
 
The TGLRnrCtx class aggregates data for a given redering context as needed by various parts of the RO...
 
Standard selection record including information about containing scene and details ob out selected ob...
 
static void Color4ubv(const UChar_t *rgba)
Wrapper for glColor4ubv.
 
static void Color3ubv(const UChar_t *rgb)
Wrapper for glColor3ubv.