Histogram consumer script. 
Create a canvas and 3 pads. Connect to memory mapped file "hsimple.map", that was created by hprod.C. It reads the histograms from shared memory and displays them in the pads (sleeping for 0.1 seconds before starting a new read-out cycle). This script runs in an infinite loop, so use ctrl-c to stop it.
 
{
 
   
   TPad *pad1, *pad2, *pad3;
 
      c1 = 
new TCanvas(
"c1",
"Shared Memory Consumer Example",200,10,700,780);
 
      pad1 = 
new TPad(
"pad1",
"This is pad1",0.02,0.52,0.98,0.98,21);
 
      pad2 = 
new TPad(
"pad2",
"This is pad2",0.02,0.02,0.48,0.48,21);
 
      pad3 = 
new TPad(
"pad3",
"This is pad3",0.52,0.02,0.98,0.48,21);
 
   }
 
   
 
   
   mfile->Print();
   mfile->ls();
 
   
 
   
   
   while (1) {
      hpx    = (
TH1F *) mfile->Get(
"hpx", hpx);
 
      hpxpy  = (
TH2F *) mfile->Get(
"hpxpy", hpxpy);
 
      hprof  = (
TProfile *) mfile->Get(
"hprof", hprof);
 
      } else {
      }
         break;
   }
}
R__EXTERN TSystem * gSystem
 
1-D histogram with a float per channel (see TH1 documentation)}
 
virtual Double_t GetMean(Int_t axis=1) const
For axis = 1,2 or 3 returns the mean value of the histogram along X,Y or Z axis.
 
void Draw(Option_t *option="") override
Draw this histogram with options.
 
Double_t GetRMS(Int_t axis=1) const
This function returns the Standard Deviation (Sigma) of the distribution not the Root Mean Square (RM...
 
virtual Double_t GetEntries() const
Return the current number of entries.
 
2-D histogram with a float per channel (see TH1 documentation)}
 
static TMapFile * Create(const char *name, Option_t *option="READ", Int_t size=kDefaultMapSize, const char *title="")
Create a memory mapped file.
 
The most important graphics class in the ROOT system.
 
TVirtualPad * cd(Int_t subpadnumber=0) override
Set Current pad.
 
void Draw(Option_t *option="") override
Draw Pad in Current pad (re-parent pad if necessary).
 
virtual void Sleep(UInt_t milliSec)
Sleep milliSec milli seconds.
 
virtual Bool_t ProcessEvents()
Process pending events (GUI, timers, sockets).