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QuasiRandom.h
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1// @(#)root/mathmore:$Id$
2// Author: L. Moneta, A. Zsenei 08/2005
3
4 /**********************************************************************
5 * *
6 * Copyright (c) 2004 ROOT Foundation, CERN/PH-SFT *
7 * *
8 * This library is free software; you can redistribute it and/or *
9 * modify it under the terms of the GNU General Public License *
10 * as published by the Free Software Foundation; either version 2 *
11 * of the License, or (at your option) any later version. *
12 * *
13 * This library is distributed in the hope that it will be useful, *
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
16 * General Public License for more details. *
17 * *
18 * You should have received a copy of the GNU General Public License *
19 * along with this library (see file COPYING); if not, write *
20 * to the Free Software Foundation, Inc., 59 Temple Place, Suite *
21 * 330, Boston, MA 02111-1307 USA, or contact the author. *
22 * *
23 **********************************************************************/
24
25// Header file for class GSLRandom
26//
27// Created by: moneta at Sun Nov 21 16:26:03 2004
28//
29// Last update: Sun Nov 21 16:26:03 2004
30//
31#ifndef ROOT_Math_QuasiRandom
32#define ROOT_Math_QuasiRandom
33
34#include <string>
35
36/**
37 @defgroup QuasiRandom QuasiRandom number generators and distributions
38 Classes for generating QuasiRandom numbers and based on GSL
39 @ingroup Random
40 @ingroup MathMore
41*/
42
43
44
45namespace ROOT {
46namespace Math {
47
48
49//_____________________________________________________________________________________
50/**
51 User class for MathMore random numbers template on the Engine type.
52 The API of this class followed that of the class ROOT::Math::Random
53 It must be implemented using as Engine one of the derived classes of
54 ROOT::Math::GSLQuasiRandomEngine, like ROOT::Math::GSLQrngSobol
55
56 @ingroup QuasiRandom
57
58*/
59template < class Engine>
61
62public:
63
64
65 /**
66 Create a QuasiRandom generator. Use default engine constructor.
67 Engine will be initialized via Initialize() function in order to
68 allocate resources
69 */
70 QuasiRandom(unsigned int dimension = 1) {
71 fEngine.Initialize(dimension);
72 }
73
74
75 /**
76 Create a QuasiRandom generator based on a provided generic engine.
77 Engine will be initialized via Initialize() function in order to
78 allocate resources
79 */
80 explicit QuasiRandom(const Engine & e, unsigned int dimension = 1) : fEngine(e) {
81 fEngine.Initialize(dimension);
82 }
83
84 /**
85 Destructor: call Terminate() function of engine to free any
86 allocated resource
87 */
89 fEngine.Terminate();
90 }
91
92 /**
93 Generate next quasi random numbers points
94 */
95 bool Next(double * x) {
96 return fEngine(x);
97 }
98
99 /**
100 Generate next quasi random numbers point (1 - dimension)
101 */
102 double Next() {
103 return fEngine();
104 }
105
106 /**
107 Generate quasi random numbers between ]0,1[
108 0 and 1 are excluded
109 Function to be compatible with ROOT TRandom compatibility
110 */
111 double Rndm() {
112 return fEngine();
113 }
114
115 /**
116 skip the next n number and jumb directly to the current state + n
117 */
118 bool Skip(unsigned int n) {
119 return fEngine.Skip(n);
120 }
121 /**
122 Generate an array of random numbers between ]0,1[
123 Function to preserve ROOT Trandom compatibility
124 The array will be filled as x1,y1,z1,....x2,y2,z2,...
125 */
126 bool RndmArray(int n, double * array) {
127 return fEngine.GenerateArray(array, array+n*NDim());
128 }
129
130 /**
131 Return the type (name) of the used generator
132 */
133 std::string Type() const {
134 return fEngine.Name();
135 }
136
137 /**
138 Return the size of the generator state
139 */
140 unsigned int EngineSize() const {
141 return fEngine.Size();
142 }
143
144 /**
145 Return the dimension of the generator
146 */
147 unsigned int NDim() const {
148 return fEngine.NDim();
149 }
150
151 /**
152 Return the name of the generator
153 */
154 std::string Name() const {
155 return fEngine.Name();
156 }
157
158private:
159
160 Engine fEngine;
161
162};
163
164
165
166} // namespace Math
167} // namespace ROOT
168
169#include "Math/GSLQuasiRandom.h"
170
171
172
173
174namespace ROOT {
175namespace Math {
176
177
180
181} // namespace Math
182} // namespace ROOT
183
184
185#endif /* ROOT_Math_QuasiRandom */
186
187
188
#define e(i)
Definition RSha256.hxx:103
User class for MathMore random numbers template on the Engine type.
Definition QuasiRandom.h:60
QuasiRandom(unsigned int dimension=1)
Create a QuasiRandom generator.
Definition QuasiRandom.h:70
bool Next(double *x)
Generate next quasi random numbers points.
Definition QuasiRandom.h:95
bool Skip(unsigned int n)
skip the next n number and jumb directly to the current state + n
~QuasiRandom()
Destructor: call Terminate() function of engine to free any allocated resource.
Definition QuasiRandom.h:88
std::string Name() const
Return the name of the generator.
double Next()
Generate next quasi random numbers point (1 - dimension)
bool RndmArray(int n, double *array)
Generate an array of random numbers between ]0,1[ Function to preserve ROOT Trandom compatibility The...
double Rndm()
Generate quasi random numbers between ]0,1[ 0 and 1 are excluded Function to be compatible with ROOT ...
std::string Type() const
Return the type (name) of the used generator.
unsigned int EngineSize() const
Return the size of the generator state.
unsigned int NDim() const
Return the dimension of the generator.
QuasiRandom(const Engine &e, unsigned int dimension=1)
Create a QuasiRandom generator based on a provided generic engine.
Definition QuasiRandom.h:80
Double_t x[n]
Definition legend1.C:17
const Int_t n
Definition legend1.C:16
Namespace for new Math classes and functions.
QuasiRandom< ROOT::Math::GSLQRngNiederreiter2 > QuasiRandomNiederreiter
QuasiRandom< ROOT::Math::GSLQRngSobol > QuasiRandomSobol
This file contains a specialised ROOT message handler to test for diagnostic in unit tests.