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QuasiRandom.h
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1// @(#)root/mathmore:$Id$
2// Author: L. Moneta, A. Zsenei 08/2005
3
4 /**********************************************************************
5 * *
6 * Copyright (c) 2004 ROOT Foundation, CERN/PH-SFT *
7 * *
8 * This library is free software; you can redistribute it and/or *
9 * modify it under the terms of the GNU General Public License *
10 * as published by the Free Software Foundation; either version 2 *
11 * of the License, or (at your option) any later version. *
12 * *
13 * This library is distributed in the hope that it will be useful, *
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
16 * General Public License for more details. *
17 * *
18 * You should have received a copy of the GNU General Public License *
19 * along with this library (see file COPYING); if not, write *
20 * to the Free Software Foundation, Inc., 59 Temple Place, Suite *
21 * 330, Boston, MA 02111-1307 USA, or contact the author. *
22 * *
23 **********************************************************************/
24
25// Header file for class GSLRandom
26//
27// Created by: moneta at Sun Nov 21 16:26:03 2004
28//
29// Last update: Sun Nov 21 16:26:03 2004
30//
31#ifndef ROOT_Math_QuasiRandom
32#define ROOT_Math_QuasiRandom
33
34#include <string>
35
36/**
37 @defgroup QuasiRandom QuasiRandom number generators and distributions
38 Classes for generating QuasiRandom numbers and based on GSL
39 @ingroup Random
40 @ingroup MathMore
41*/
42
43
44
45namespace ROOT {
46namespace Math {
47
48
49//_____________________________________________________________________________________
50/**
51 User class for MathMore random numbers template on the Engine type.
52 The API of this class followed that of the class ROOT::Math::Random
53 It must be implemented using as Engine one of the derived classes of
54 ROOT::Math::GSLQuasiRandomEngine, like ROOT::Math::GSLQrngSobol
55
56 @ingroup QuasiRandom
57
58*/
59template < class Engine>
61
62public:
63
64
65 /**
66 Create a QuasiRandom generator. Use default engine constructor.
67 Engine will be initialized via Initialize() function in order to
68 allocate resources
69 */
70 QuasiRandom(unsigned int dimension = 1) {
71 fEngine.Initialize(dimension);
72 }
73
74
75 /**
76 Create a QuasiRandom generator based on a provided generic engine.
77 Engine will be initialized via Initialize() function in order to
78 allocate resources
79 */
80 explicit QuasiRandom(const Engine & e, unsigned int dimension = 1) : fEngine(e) {
81 fEngine.Initialize(dimension);
82 }
83
84 /**
85 Destructor: call Terminate() function of engine to free any
86 allocated resource
87 */
89 fEngine.Terminate();
90 }
91
92 /**
93 Generate next quasi random numbers points
94 */
95 bool Next(double * x) {
96 return fEngine(x);
97 }
98
99 /**
100 Generate next quasi random numbers point (1 - dimension)
101 */
102 double Next() {
103 return fEngine();
104 }
105
106 /**
107 Generate quasi random numbers between ]0,1[
108 0 and 1 are excluded
109 Function to be compatible with ROOT TRandom compatibility
110 */
111 double Rndm() {
112 return fEngine();
113 }
114
115 /**
116 skip the next n number and jumb directly to the current state + n
117 */
118 bool Skip(unsigned int n) {
119 return fEngine.Skip(n);
120 }
121 /**
122 Generate an array of random numbers between ]0,1[
123 Function to preserve ROOT Trandom compatibility
124 The array will be filled as x1,y1,z1,....x2,y2,z2,...
125 */
126 bool RndmArray(int n, double * array) {
127 return fEngine.GenerateArray(array, array+n*NDim());
128 }
129
130 /**
131 Return the type (name) of the used generator
132 */
133 std::string Type() const {
134 return fEngine.Name();
135 }
136
137 /**
138 Return the size of the generator state
139 */
140 unsigned int EngineSize() const {
141 return fEngine.Size();
142 }
143
144 /**
145 Return the dimension of the generator
146 */
147 unsigned int NDim() const {
148 return fEngine.NDim();
149 }
150
151 /**
152 Return the name of the generator
153 */
154 std::string Name() const {
155 return fEngine.Name();
156 }
157
158private:
159
160 Engine fEngine;
161
162};
163
164
165
166} // namespace Math
167} // namespace ROOT
168
169#include "Math/GSLQuasiRandom.h"
170
171
172
173
174namespace ROOT {
175namespace Math {
176
177
180
181} // namespace Math
182} // namespace ROOT
183
184
185#endif /* ROOT_Math_QuasiRandom */
186
187
188
#define e(i)
Definition: RSha256.hxx:103
User class for MathMore random numbers template on the Engine type.
Definition: QuasiRandom.h:60
QuasiRandom(unsigned int dimension=1)
Create a QuasiRandom generator.
Definition: QuasiRandom.h:70
bool Next(double *x)
Generate next quasi random numbers points.
Definition: QuasiRandom.h:95
bool Skip(unsigned int n)
skip the next n number and jumb directly to the current state + n
Definition: QuasiRandom.h:118
~QuasiRandom()
Destructor: call Terminate() function of engine to free any allocated resource.
Definition: QuasiRandom.h:88
std::string Name() const
Return the name of the generator.
Definition: QuasiRandom.h:154
double Next()
Generate next quasi random numbers point (1 - dimension)
Definition: QuasiRandom.h:102
bool RndmArray(int n, double *array)
Generate an array of random numbers between ]0,1[ Function to preserve ROOT Trandom compatibility The...
Definition: QuasiRandom.h:126
double Rndm()
Generate quasi random numbers between ]0,1[ 0 and 1 are excluded Function to be compatible with ROOT ...
Definition: QuasiRandom.h:111
std::string Type() const
Return the type (name) of the used generator.
Definition: QuasiRandom.h:133
unsigned int EngineSize() const
Return the size of the generator state.
Definition: QuasiRandom.h:140
unsigned int NDim() const
Return the dimension of the generator.
Definition: QuasiRandom.h:147
QuasiRandom(const Engine &e, unsigned int dimension=1)
Create a QuasiRandom generator based on a provided generic engine.
Definition: QuasiRandom.h:80
Double_t x[n]
Definition: legend1.C:17
const Int_t n
Definition: legend1.C:16
Namespace for new Math classes and functions.
QuasiRandom< ROOT::Math::GSLQRngNiederreiter2 > QuasiRandomNiederreiter
Definition: QuasiRandom.h:179
QuasiRandom< ROOT::Math::GSLQRngSobol > QuasiRandomSobol
Definition: QuasiRandom.h:178
VSD Structures.
Definition: StringConv.hxx:21