Logo ROOT  
Reference Guide
 
Loading...
Searching...
No Matches
TGLLegoPainter.cxx
Go to the documentation of this file.
1// @(#)root/gl:$Id$
2// Author: Timur Pocheptsov 14/06/2006
3
4/*************************************************************************
5 * Copyright (C) 1995-2004, Rene Brun and Fons Rademakers. *
6 * All rights reserved. *
7 * *
8 * For the licensing terms see $ROOTSYS/LICENSE. *
9 * For the list of contributors see $ROOTSYS/README/CREDITS. *
10 *************************************************************************/
11#include <algorithm>
12#include <cctype>
13
14#include "KeySymbols.h"
15#include "TVirtualX.h"
16#include "Buttons.h"
17#include "TString.h"
18#include "TColor.h"
19#include "TROOT.h"
20#include "TStyle.h"
21#include "TAxis.h"
22#include "TMath.h"
23#include "TH1.h"
24
25#include "TGLLegoPainter.h"
26#include "TGLPlotCamera.h"
27#include "TGLIncludes.h"
28
29/** \class TGLLegoPainter
30\ingroup opengl
31Plot-painter implementing LEGO rendering of TH2 histograms in
32cartesian, polar, cylindrical and spherical coordinates.
33*/
34
36
37////////////////////////////////////////////////////////////////////////////////
38///Ctor.
39
41 : TGLPlotPainter(hist, cam, coord, kFALSE, kTRUE, kTRUE),
42 fLegoType(kColorSimple),
43 fMinZ(0.),
44 fDrawErrors(kFALSE)
45{
46}
47
48////////////////////////////////////////////////////////////////////////////////
49///Obtain bin's info (i, j, value).
50
52{
53 fBinInfo = "";
54
55 if (fSelectedPart) {
57 if (fHist->Class())
58 fBinInfo += fHist->Class()->GetName();
59 fBinInfo += "::";
61 } else if (!fHighColor) {
64 fBinInfo.Form("(binx = %d; biny = %d; binc = %f)", binI, binJ,
65 fHist->GetBinContent(binI, binJ));
66 } else
67 fBinInfo = "Switch to true-color mode to obtain correct info";
68 }
69
70 return (Char_t *)fBinInfo.Data();
71}
72
73////////////////////////////////////////////////////////////////////////////////
74///Select method.
75
77{
78 Bool_t ret = kFALSE;
79 switch (fCoord->GetCoordType()) {
80 case kGLCartesian:
81 ret = InitGeometryCartesian(); break;
82 case kGLPolar:
83 ret = InitGeometryPolar(); break;
84 case kGLCylindrical:
85 ret = InitGeometryCylindrical(); break;
86 case kGLSpherical:
87 ret = InitGeometrySpherical(); break;
88 default:
89 return kFALSE;
90 }
92 return ret;
93}
94
95////////////////////////////////////////////////////////////////////////////////
96///Geometry for lego in cartesian coords.
97
99{
101 return kFALSE;
102
104
105 //Find bin edges
106 const Int_t nX = fCoord->GetNXBins();
107 const Double_t barWidth = fHist->GetBarWidth(), barOffset = fHist->GetBarOffset();
108 const TGLVertex3 *frame = fBackBox.Get3DBox();
109 fXEdges.resize(nX);
110
111 if (fCoord->GetXLog()) {
112 for (Int_t i = 0, ir = fCoord->GetFirstXBin(); i < nX; ++i, ++ir) {
113 const Double_t xWidth = fXAxis->GetBinWidth(ir);
114 Double_t low = fXAxis->GetBinLowEdge(ir) + xWidth * barOffset;
115 fXEdges[i].first = TMath::Log10(low) * fCoord->GetXScale();
116 fXEdges[i].second = TMath::Log10(low + xWidth * barWidth) * fCoord->GetXScale();
117 if (fXEdges[i].second > frame[1].X())
118 fXEdges[i].second = frame[1].X();
119 if (fXEdges[i].first < frame[0].X())
120 fXEdges[i].first = frame[0].X();
121 if (fXEdges[i].second < frame[0].X())
122 fXEdges[i].second = frame[0].X();
123 }
124 } else {
125 for (Int_t i = 0, ir = fCoord->GetFirstXBin(); i < nX; ++i, ++ir) {
126 const Double_t xWidth = fXAxis->GetBinWidth(ir);
127 fXEdges[i].first = (fXAxis->GetBinLowEdge(ir) + xWidth * barOffset) * fCoord->GetXScale();
128 fXEdges[i].second = fXEdges[i].first + xWidth * barWidth * fCoord->GetXScale();
129 if (fXEdges[i].second > frame[1].X())
130 fXEdges[i].second = frame[1].X();
131 if (fXEdges[i].first < frame[0].X())
132 fXEdges[i].first = frame[0].X();
133 if (fXEdges[i].second < frame[0].X())
134 fXEdges[i].second = frame[0].X();
135 }
136 }
137
138 const Int_t nY = fCoord->GetNYBins();
139 fYEdges.resize(nY);
140
141 if (fCoord->GetYLog()) {
142 for (Int_t j = 0, jr = fCoord->GetFirstYBin(); j < nY; ++j, ++jr) {
143 const Double_t yWidth = fYAxis->GetBinWidth(jr);
144 Double_t low = fYAxis->GetBinLowEdge(jr) + yWidth * barOffset;
145 fYEdges[j].first = TMath::Log10(low) * fCoord->GetYScale();
146 fYEdges[j].second = TMath::Log10(low + yWidth * barWidth) * fCoord->GetYScale();
147 if (fYEdges[j].second > frame[2].Y())
148 fYEdges[j].second = frame[2].Y();
149 if (fYEdges[j].first < frame[0].Y())
150 fYEdges[j].first = frame[0].Y();
151 if (fYEdges[j].second < frame[0].Y())
152 fYEdges[j].second = frame[0].Y();
153 }
154 } else {
155 for (Int_t j = 0, jr = fCoord->GetFirstYBin(); j < nY; ++j, ++jr) {
156 const Double_t yWidth = fYAxis->GetBinWidth(jr);
157 fYEdges[j].first = (fYAxis->GetBinLowEdge(jr) + yWidth * barOffset) * fCoord->GetYScale();
158 fYEdges[j].second = fYEdges[j].first + yWidth * barWidth * fCoord->GetYScale();
159 if (fYEdges[j].second > frame[2].Y())
160 fYEdges[j].second = frame[2].Y();
161 if (fYEdges[j].first < frame[0].Y())
162 fYEdges[j].first = frame[0].Y();
163 if (fYEdges[j].second < frame[0].Y())
164 fYEdges[j].second = frame[0].Y();
165 }
166 }
167
168 fMinZ = frame[0].Z();
169 if (fMinZ < 0.)
170 frame[4].Z() > 0. ? fMinZ = 0. : fMinZ = frame[4].Z();
171
172 if (fCoord->Modified()) {
174 fXOZSectionPos = frame[0].Y();
175 fYOZSectionPos = frame[0].X();
176 fXOYSectionPos = frame[0].Z();
179 }
180
182 fMinMaxVal.second = fMinMaxVal.first;
183
184 for (Int_t i = fCoord->GetFirstXBin(), e = fCoord->GetLastXBin(); i <= e; ++i) {
185 for (Int_t j = fCoord->GetFirstYBin(), e1 = fCoord->GetLastYBin(); j <= e1; ++j) {
186 Double_t val = fHist->GetBinContent(i, j);
187 fMinMaxVal.first = TMath::Min(fMinMaxVal.first, val);
188 fMinMaxVal.second = TMath::Max(fMinMaxVal.second, val);
189 }
190 }
191
192 ClampZ(fMinMaxVal.first);
193 ClampZ(fMinMaxVal.second);
194
195 return kTRUE;
196}
197
198////////////////////////////////////////////////////////////////////////////////
199///Geometry for lego in polar coords.
200
202{
204 return kFALSE;
205
207
208 if (fCoord->Modified()) {
211 }
212
213 const Int_t nY = fCoord->GetNYBins();//yBins.second - yBins.first + 1;
214 fYEdges.resize(nY);
215
216 for (Int_t j = 0, jr = fCoord->GetFirstYBin(); j < nY; ++j, ++jr) {
217 fYEdges[j].first = ((fYAxis->GetBinLowEdge(jr)) - fCoord->GetYRange().first) /
219 fYEdges[j].second = ((fYAxis->GetBinUpEdge(jr)) - fCoord->GetYRange().first) /
221 }
222
223 const Int_t nX = fCoord->GetNXBins();
224 fCosSinTableX.resize(nX + 1);
225 const Double_t fullAngle = fXAxis->GetXmax() - fXAxis->GetXmin();
226 const Double_t phiLow = fXAxis->GetXmin();
227 Double_t angle = 0;
228 for (Int_t i = 0, ir = fCoord->GetFirstXBin(); i < nX; ++i, ++ir) {
229 angle = (fXAxis->GetBinLowEdge(ir) - phiLow) / fullAngle * TMath::TwoPi();
230 fCosSinTableX[i].first = TMath::Cos(angle);
231 fCosSinTableX[i].second = TMath::Sin(angle);
232 }
233 angle = (fXAxis->GetBinUpEdge(fCoord->GetLastXBin()) - phiLow) / fullAngle * TMath::TwoPi();
234 fCosSinTableX[nX].first = TMath::Cos(angle);
235 fCosSinTableX[nX].second = TMath::Sin(angle);
236
237 fMinZ = fBackBox.Get3DBox()[0].Z();
238 if (fMinZ < 0.)
239 fBackBox.Get3DBox()[4].Z() > 0. ? fMinZ = 0. : fMinZ = fBackBox.Get3DBox()[4].Z();
240
242 fMinMaxVal.second = fMinMaxVal.first;
243
244 for (Int_t i = fCoord->GetFirstXBin(), e = fCoord->GetLastXBin(); i <= e; ++i) {
245 for (Int_t j = fCoord->GetFirstYBin(), e1 = fCoord->GetLastYBin(); j <= e1; ++j) {
246 Double_t val = fHist->GetBinContent(i, j);
247 fMinMaxVal.first = TMath::Min(fMinMaxVal.first, val);
248 fMinMaxVal.second = TMath::Max(fMinMaxVal.second, val);
249 }
250 }
251
252 ClampZ(fMinMaxVal.first);
253 ClampZ(fMinMaxVal.second);
254
255 return kTRUE;
256}
257
258////////////////////////////////////////////////////////////////////////////////
259///Geometry for lego in cylindrical coords.
260
262{
264 return kFALSE;
265
267
268 const Int_t nY = fCoord->GetNYBins();
269 fYEdges.resize(nY);
270
271 if (fCoord->GetYLog()) {
272 for (Int_t j = 0, jr = fCoord->GetFirstYBin(); j < nY; ++j, ++jr) {
275 }
276 } else {
277 for (Int_t j = 0, jr = fCoord->GetFirstYBin(); j < nY; ++j, ++jr) {
278 fYEdges[j].first = fYAxis->GetBinLowEdge(jr) * fCoord->GetYScale();
279 fYEdges[j].second = fYAxis->GetBinUpEdge(jr) * fCoord->GetYScale();
280 }
281 }
282
283 const Int_t nX = fCoord->GetNXBins();
284 fCosSinTableX.resize(nX + 1);
285 const Double_t fullAngle = fXAxis->GetXmax() - fXAxis->GetXmin();
286 const Double_t phiLow = fXAxis->GetXmin();
287 Double_t angle = 0.;
288 for (Int_t i = 0, ir = fCoord->GetFirstXBin(); i < nX; ++i, ++ir) {
289 angle = (fXAxis->GetBinLowEdge(ir) - phiLow) / fullAngle * TMath::TwoPi();
290 fCosSinTableX[i].first = TMath::Cos(angle);
291 fCosSinTableX[i].second = TMath::Sin(angle);
292 }
293 angle = (fXAxis->GetBinUpEdge(fCoord->GetLastXBin()) - phiLow) / fullAngle * TMath::TwoPi();
294 fCosSinTableX[nX].first = TMath::Cos(angle);
295 fCosSinTableX[nX].second = TMath::Sin(angle);
296
297 if (fCoord->Modified()) {
300 }
301
302 fMinZ = fCoord->GetZRange().first;
303 if (fMinZ < 0.)
304 fCoord->GetZRange().second > 0. ? fMinZ = 0. : fMinZ = fCoord->GetZRange().second;
305
306
308 fMinMaxVal.second = fMinMaxVal.first;
309
310 for (Int_t i = fCoord->GetFirstXBin(), e = fCoord->GetLastXBin(); i <= e; ++i) {
311 for (Int_t j = fCoord->GetFirstYBin(), e1 = fCoord->GetLastYBin(); j <= e1; ++j) {
312 Double_t val = fHist->GetBinContent(i, j);
313 fMinMaxVal.first = TMath::Min(fMinMaxVal.first, val);
314 fMinMaxVal.second = TMath::Max(fMinMaxVal.second, val);
315 }
316 }
317
318 return kTRUE;
319}
320
321////////////////////////////////////////////////////////////////////////////////
322///Geometry for lego in spherical coords.
323
325{
327 return kFALSE;
328
330
331 const Int_t nY = fCoord->GetNYBins();
332 fCosSinTableY.resize(nY + 1);
333 const Double_t fullTheta = fYAxis->GetXmax() - fYAxis->GetXmin();
334 const Double_t thetaLow = fYAxis->GetXmin();
335 Double_t angle = 0.;
336 for (Int_t j = 0, jr = fCoord->GetFirstYBin(); j < nY; ++j, ++jr) {
337 angle = (fYAxis->GetBinLowEdge(jr) - thetaLow) / fullTheta * TMath::Pi();
338 fCosSinTableY[j].first = TMath::Cos(angle);
339 fCosSinTableY[j].second = TMath::Sin(angle);
340 }
341 angle = (fYAxis->GetBinUpEdge(fCoord->GetLastYBin()) - thetaLow) / fullTheta * TMath::Pi();
342 fCosSinTableY[nY].first = TMath::Cos(angle);
343 fCosSinTableY[nY].second = TMath::Sin(angle);
344
345 const Int_t nX = fCoord->GetNXBins();
346 fCosSinTableX.resize(nX + 1);
347 const Double_t fullPhi = fXAxis->GetXmax() - fXAxis->GetXmin();
348 const Double_t phiLow = fXAxis->GetXmin();
349
350 for (Int_t i = 0, ir = fCoord->GetFirstXBin(); i < nX; ++i, ++ir) {
351 angle = (fXAxis->GetBinLowEdge(ir) - phiLow) / fullPhi * TMath::TwoPi();
352 fCosSinTableX[i].first = TMath::Cos(angle);
353 fCosSinTableX[i].second = TMath::Sin(angle);
354 }
355
356 angle = (fXAxis->GetBinUpEdge(fCoord->GetLastXBin()) - phiLow) / fullPhi * TMath::TwoPi();
357 fCosSinTableX[nX].first = TMath::Cos(angle);
358 fCosSinTableX[nX].second = TMath::Sin(angle);
359
360 fMinZ = fCoord->GetZRange().first;
361 if (fMinZ < 0.)
362 fCoord->GetZRange().second > 0. ? fMinZ = 0. : fMinZ = fCoord->GetZRange().second;
363
365 fMinMaxVal.second = fMinMaxVal.first;
366
367 for (Int_t i = fCoord->GetFirstXBin(), e = fCoord->GetLastXBin(); i <= e; ++i) {
368 for (Int_t j = fCoord->GetFirstYBin(), e1 = fCoord->GetLastYBin(); j <= e1; ++j) {
369 Double_t val = fHist->GetBinContent(i, j);
370 fMinMaxVal.first = TMath::Min(fMinMaxVal.first, val);
371 fMinMaxVal.second = TMath::Max(fMinMaxVal.second, val);
372 }
373 }
374
375
376 return kTRUE;
377}
378
379////////////////////////////////////////////////////////////////////////////////
380///User clicks on a lego with middle mouse button (middle for pad).
381
383{
384 fMousePosition.fX = px;
386 fCamera->StartPan(px, py);
387 fBoxCut.StartMovement(px, py);
388}
389
390////////////////////////////////////////////////////////////////////////////////
391///Move lego or section.
392
394{
398
401 fCamera->Pan(px, py);
402
405 } else if (fSelectedPart > 0) {
406 //Convert py into bottom-top orientation.
407 py = fCamera->GetHeight() - py;
408
411
414
415 if (!fHighColor) {
418 else
419 MoveSection(px, py);
420 } else
421 MoveSection(px, py);
422
425 }
426
429}
430
431////////////////////////////////////////////////////////////////////////////////
432///Parse additional options.
433
435{
436 using namespace std;
437 const Ssiz_t legoPos = option.Index("lego");//"lego" _already_ _exists_ in a string.
438 if (legoPos + 4 < option.Length() && isdigit(option[legoPos + 4])) {
439 switch (option[legoPos + 4] - '0') {
440 case 1:
442 break;
443 case 2:
445 break;
446 case 3:
448 break;
449 default:
451 break;
452 }
453 } else
455 //check 'e' option
456 Ssiz_t ePos = option.Index("e");
457 if (ePos == legoPos + 1)
458 ePos = option.Index("e", legoPos + 4);
459 fDrawErrors = ePos != kNPOS ? kTRUE : kFALSE;
460
461 option.Index("z") == kNPOS ? fDrawPalette = kFALSE : fDrawPalette = kTRUE;
462}
463
464////////////////////////////////////////////////////////////////////////////////
465///Initialize some gl state variables.
466
468{
469 glEnable(GL_DEPTH_TEST);
470 glEnable(GL_LIGHTING);
471 glEnable(GL_LIGHT0);
472 //For lego, back polygons are culled (but not for sections).
473 glEnable(GL_CULL_FACE);
474 glCullFace(GL_BACK);
475
476 glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
477}
478
479////////////////////////////////////////////////////////////////////////////////
480///Return some gl states to original values.
481
483{
484 glDisable(GL_DEPTH_TEST);
485 glDisable(GL_LIGHTING);
486 glDisable(GL_LIGHT0);
487 glDisable(GL_CULL_FACE);
488 glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
489}
490
491////////////////////////////////////////////////////////////////////////////////
492///Select method corresponding to coordinate system.
493
495{
496 //Shift plot to point of origin.
497 const Rgl::PlotTranslation trGuard(this);
498
499 switch (fCoord->GetCoordType()) {
500 case kGLCartesian:
501 return DrawLegoCartesian();
502 case kGLPolar:
503 return DrawLegoPolar();
504 case kGLCylindrical:
505 return DrawLegoCylindrical();
506 case kGLSpherical:
507 return DrawLegoSpherical();
508 default:;
509 }
510}
511
512////////////////////////////////////////////////////////////////////////////////
513///Lego in cartesian system.
514
516{
517 if (fCoord->GetCoordType() == kGLCartesian) {
519 const TGLDisableGuard cullGuard(GL_CULL_FACE);
520 DrawSections();
521 }
522
523 //const TGLDisableGuard depthTest(GL_DEPTH_TEST); //[0-0]
524
525 if (!fSelectionPass) {
526 glEnable(GL_POLYGON_OFFSET_FILL);//[0
527 glPolygonOffset(1.f, 1.f);
528 SetLegoColor();
530 //Lego is semi-transparent if we have any sections.
531 glEnable(GL_BLEND);//[1
532 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
533 }
534 }
535
536 //Using front point, find the correct order to draw bars from
537 //back to front (it's important only for semi-transparent lego).
538 //Only in cartesian.
539 const Int_t nX = fXEdges.size();
540 const Int_t nY = fYEdges.size();
541 const Int_t frontPoint = fBackBox.GetFrontPoint();
542 Int_t iInit = 0, jInit = 0, irInit = fCoord->GetFirstXBin(), jrInit = fCoord->GetFirstYBin();
543 const Int_t addI = frontPoint == 2 || frontPoint == 1 ? 1 : (iInit = nX - 1, irInit = fCoord->GetLastXBin(), -1);
544 const Int_t addJ = frontPoint == 2 || frontPoint == 3 ? 1 : (jInit = nY - 1, jrInit = fCoord->GetLastYBin(), -1);
545
547 if (!PreparePalette()) {
550 } else
551 fPalette.EnableTexture(GL_MODULATE);
552 }
553
556
557 for(Int_t i = iInit, ir = irInit; addI > 0 ? i < nX : i >= 0; i += addI, ir += addI) {
558 for(Int_t j = jInit, jr = jrInit; addJ > 0 ? j < nY : j >= 0; j += addJ, jr += addJ) {
559 Double_t zMax = fHist->GetBinContent(ir, jr) * fCoord->GetFactor();
560 if (!ClampZ(zMax))
561 continue;
562
563 const Int_t binID = fSelectionBase + i * fCoord->GetNYBins() + j;
564
567 else if(!fHighColor && fSelectedPart == binID)
568 glMaterialfv(GL_FRONT, GL_EMISSION, Rgl::gOrangeEmission);
569
570 if (fLegoType == kCylindricBars) {
572 fYEdges[j].second, fMinZ, zMax);
573 } else if (fLegoType == kColorLevel && !fSelectionPass) {
575 fYEdges[j].second, fMinZ, zMax, fPalette.GetTexCoord(fMinZ),
576 fPalette.GetTexCoord(zMax), frontPoint);
577 } else {
579 fYEdges[j].second, fMinZ, zMax, frontPoint);
580 }
581
582 if (!fHighColor && !fSelectionPass && fSelectedPart == binID)
583 glMaterialfv(GL_FRONT, GL_EMISSION, Rgl::gNullEmission);
584 }
585 }
586
589
590 //Draw outlines for non-cylindrical bars.
591 if (!fSelectionPass) {
592 glDisable(GL_POLYGON_OFFSET_FILL);//0]
593 const TGLDisableGuard lightGuard(GL_LIGHTING);//[2 - 2]
595 glColor3d(0., 0., 0.);
596 else
597 glColor4d(0., 0., 0., 0.4);
598 glPolygonMode(GL_FRONT, GL_LINE);//[3
599
600 const TGLEnableGuard blendGuard(GL_BLEND);//[4-4] + 1]
601 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
602 const TGLEnableGuard smoothGuard(GL_LINE_SMOOTH);//[5-5]
603 glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
604
605 for(Int_t i = iInit, ir = irInit; addI > 0 ? i < nX : i >= 0; i += addI, ir += addI) {
606 for(Int_t j = jInit, jr = jrInit; addJ > 0 ? j < nY : j >= 0; j += addJ, jr += addJ) {
607 Double_t zMax = fHist->GetBinContent(ir, jr) * fCoord->GetFactor();
608 if (!ClampZ(zMax))
609 continue;
610 if (fLegoType != kCylindricBars) {
612 fYEdges[j].second, fMinZ, zMax, frontPoint);
613 }
614 if (fDrawErrors && zMax > 0.) {
615 Double_t errorZMax = (fHist->GetBinContent(ir, jr) + fHist->GetBinError(ir, jr)) * fCoord->GetFactor();
616 ClampZ(errorZMax);
618 fYEdges[j].second, zMax, errorZMax);
619 }
620 }
621 }
622
623 glPolygonMode(GL_FRONT, GL_FILL);//3]
624 }
625
627 DrawPalette();
628}
629
630////////////////////////////////////////////////////////////////////////////////
631///Lego in polar system.
632
634{
635 const Int_t nX = fCosSinTableX.size() - 1;
636 const Int_t nY = fYEdges.size();
637
638 if (!fSelectionPass) {
639 SetLegoColor();
640 glEnable(GL_POLYGON_OFFSET_FILL);
641 glPolygonOffset(1.f, 1.f);
642 }
643
644 Double_t points[4][2] = {};
645
647 if (!PreparePalette()) {
650 } else
651 fPalette.EnableTexture(GL_MODULATE);
652 }
653
656
657 for(Int_t i = 0, ir = fCoord->GetFirstXBin(); i < nX; ++i, ++ir) {
658 for(Int_t j = 0, jr = fCoord->GetFirstYBin(); j < nY; ++j, ++jr) {
659 Double_t zMax = fHist->GetBinContent(ir, jr);
660 if (!ClampZ(zMax))
661 continue;
662 points[0][0] = fYEdges[j].first * fCosSinTableX[i].first;
663 points[0][1] = fYEdges[j].first * fCosSinTableX[i].second;
664 points[1][0] = fYEdges[j].second * fCosSinTableX[i].first;
665 points[1][1] = fYEdges[j].second * fCosSinTableX[i].second;
666 points[2][0] = fYEdges[j].second * fCosSinTableX[i + 1].first;
667 points[2][1] = fYEdges[j].second * fCosSinTableX[i + 1].second;
668 points[3][0] = fYEdges[j].first * fCosSinTableX[i + 1].first;
669 points[3][1] = fYEdges[j].first * fCosSinTableX[i + 1].second;
670
671 const Int_t binID = fSelectionBase + i * fCoord->GetNYBins() + j;
672
675 else if(!fHighColor && fSelectedPart == binID)
676 glMaterialfv(GL_FRONT, GL_EMISSION, Rgl::gOrangeEmission);
677
680 fPalette.GetTexCoord(zMax));
681 else
683
684 if (!fHighColor && !fSelectionPass && fSelectedPart == binID)
685 glMaterialfv(GL_FRONT, GL_EMISSION, Rgl::gNullEmission);
686 }
687 }
688
691
692 //Draw outlines.
693 if (!fSelectionPass) {
694 glDisable(GL_POLYGON_OFFSET_FILL);//0]
695 const TGLDisableGuard lightGuard(GL_LIGHTING);//[2-2]
696 glColor3d(0., 0., 0.);
697 glPolygonMode(GL_FRONT, GL_LINE);//[3
698 const TGLEnableGuard blendGuard(GL_BLEND);
699 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
700 const TGLEnableGuard smoothGuard(GL_LINE_SMOOTH);
701 glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
702
703 for(Int_t i = 0, ir = fCoord->GetFirstXBin(); i < nX; ++i, ++ir) {
704 for(Int_t j = 0, jr = fCoord->GetFirstYBin(); j < nY; ++j, ++jr) {
705 Double_t zMax = fHist->GetBinContent(ir, jr);
706 if (!ClampZ(zMax))
707 continue;
708 points[0][0] = fYEdges[j].first * fCosSinTableX[i].first;
709 points[0][1] = fYEdges[j].first * fCosSinTableX[i].second;
710 points[1][0] = fYEdges[j].second * fCosSinTableX[i].first;
711 points[1][1] = fYEdges[j].second * fCosSinTableX[i].second;
712 points[2][0] = fYEdges[j].second * fCosSinTableX[i + 1].first;
713 points[2][1] = fYEdges[j].second * fCosSinTableX[i + 1].second;
714 points[3][0] = fYEdges[j].first * fCosSinTableX[i + 1].first;
715 points[3][1] = fYEdges[j].first * fCosSinTableX[i + 1].second;
717 }
718 }
719
720 glPolygonMode(GL_FRONT, GL_FILL);//3]
721 }
722
724 DrawPalette();
725}
726
727////////////////////////////////////////////////////////////////////////////////
728///Lego in cylindrical system.
729
731{
732 const Int_t nX = fCosSinTableX.size() - 1;
733 const Int_t nY = fYEdges.size();
734 Double_t legoR = gStyle->GetLegoInnerR();
735 if (legoR > 1. || legoR < 0.)
736 legoR = 0.5;
737 const Double_t rRange = fCoord->GetZLength();
738
739 if (!fSelectionPass) {
740 SetLegoColor();
741 glEnable(GL_POLYGON_OFFSET_FILL);
742 glPolygonOffset(1.f, 1.f);
743 }
744
745 Double_t points[4][2] = {};
746 const Double_t sc = (1 - legoR) * fCoord->GetXScale();
747 legoR *= fCoord->GetXScale();
748
750 if (!PreparePalette()) {
753 } else
754 fPalette.EnableTexture(GL_MODULATE);
755 }
756
759
760 for(Int_t i = 0, ir = fCoord->GetFirstXBin(); i < nX; ++i, ++ir) {
761 for(Int_t j = 0, jr = fCoord->GetFirstYBin(); j < nY; ++j, ++jr) {
762 Double_t zMin = legoR + (fMinZ - fCoord->GetZRange().first) / rRange * sc;
763 Double_t zMax = legoR + (fHist->GetBinContent(ir, jr) - fCoord->GetZRange().first) / rRange * sc;
764 if (zMin > zMax)
765 std::swap(zMin, zMax);
766
767 points[0][0] = fCosSinTableX[i].first * zMin;
768 points[0][1] = fCosSinTableX[i].second * zMin;
769 points[1][0] = fCosSinTableX[i].first * zMax;
770 points[1][1] = fCosSinTableX[i].second * zMax;
771 points[2][0] = fCosSinTableX[i + 1].first * zMax;
772 points[2][1] = fCosSinTableX[i + 1].second * zMax;
773 points[3][0] = fCosSinTableX[i + 1].first * zMin;
774 points[3][1] = fCosSinTableX[i + 1].second * zMin;
775
776 const Int_t binID = fSelectionBase + i * fCoord->GetNYBins() + j;
777
780 else if(!fHighColor && fSelectedPart == binID)
781 glMaterialfv(GL_FRONT, GL_EMISSION, Rgl::gOrangeEmission);
782
786 }else
788
789 if(!fSelectionPass && !fHighColor && fSelectedPart == binID)
790 glMaterialfv(GL_FRONT, GL_EMISSION, Rgl::gNullEmission);
791 }
792 }
793
796
797 //Draw outlines.
798 if (!fSelectionPass) {
799 glDisable(GL_POLYGON_OFFSET_FILL);//0]
800 const TGLDisableGuard lightGuard(GL_LIGHTING);//[2-2]
801 glColor3d(0., 0., 0.);
802 glPolygonMode(GL_FRONT, GL_LINE);//[3
803
804 const TGLEnableGuard blendGuard(GL_BLEND);
805 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
806 const TGLEnableGuard smoothGuard(GL_LINE_SMOOTH);
807 glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
808
809 for(Int_t i = 0, ir = fCoord->GetFirstXBin(); i < nX; ++i, ++ir) {
810 for(Int_t j = 0, jr = fCoord->GetFirstYBin(); j < nY; ++j, ++jr) {
811 Double_t zMin = legoR + (fMinZ - fCoord->GetZRange().first) / rRange * sc;
812 Double_t zMax = legoR + (fHist->GetBinContent(ir, jr) - fCoord->GetZRange().first) / rRange * sc;
813 if (zMin > zMax)
814 std::swap(zMin, zMax);
815
816 points[0][0] = fCosSinTableX[i].first * zMin;
817 points[0][1] = fCosSinTableX[i].second * zMin;
818 points[1][0] = fCosSinTableX[i].first * zMax;
819 points[1][1] = fCosSinTableX[i].second * zMax;
820 points[2][0] = fCosSinTableX[i + 1].first * zMax;
821 points[2][1] = fCosSinTableX[i + 1].second * zMax;
822 points[3][0] = fCosSinTableX[i + 1].first * zMin;
823 points[3][1] = fCosSinTableX[i + 1].second * zMin;
825 }
826 }
827
828 glPolygonMode(GL_FRONT, GL_FILL);//3]
829 }
830
832 DrawPalette();
833}
834
835////////////////////////////////////////////////////////////////////////////////
836///Lego in spherical system.
837
839{
840 const Int_t nX = fCosSinTableX.size() - 1;
841 const Int_t nY = fCosSinTableY.size() - 1;
842 const Double_t rRange = fCoord->GetZLength();
843 Double_t legoR = gStyle->GetLegoInnerR();
844 if (legoR > 1. || legoR < 0.)
845 legoR = 0.5;
846
847 if (!fSelectionPass) {
848 SetLegoColor();
849 glEnable(GL_POLYGON_OFFSET_FILL);
850 glPolygonOffset(1.f, 1.f);
851 }
852
853 Double_t points[8][3] = {};
854 const Double_t sc = 1 - legoR;
855
857 if (!PreparePalette()) {
860 } else
861 fPalette.EnableTexture(GL_MODULATE);
862 }
863
866
867 for(Int_t i = 0, ir = fCoord->GetFirstXBin(); i < nX; ++i, ++ir) {
868 for(Int_t j = 0, jr = fCoord->GetFirstYBin(); j < nY; ++j, ++jr) {
869 Double_t zMin = legoR + (fMinZ - fCoord->GetZRange().first) / rRange * sc;
870 Double_t zMax = legoR + (fHist->GetBinContent(ir, jr) - fCoord->GetZRange().first) / rRange * sc;
871 if (zMin > zMax)
872 std::swap(zMin, zMax);
873
874 points[4][0] = zMin * fCosSinTableY[j].second * fCosSinTableX[i].first;
875 points[4][1] = zMin * fCosSinTableY[j].second * fCosSinTableX[i].second;
876 points[4][2] = zMin * fCosSinTableY[j].first;
877 points[5][0] = zMin * fCosSinTableY[j].second * fCosSinTableX[i + 1].first;
878 points[5][1] = zMin * fCosSinTableY[j].second * fCosSinTableX[i + 1].second;
879 points[5][2] = zMin * fCosSinTableY[j].first;
880 points[6][0] = zMax * fCosSinTableY[j].second * fCosSinTableX[i + 1].first;
881 points[6][1] = zMax * fCosSinTableY[j].second * fCosSinTableX[i + 1].second;
882 points[6][2] = zMax * fCosSinTableY[j].first;
883 points[7][0] = zMax * fCosSinTableY[j].second * fCosSinTableX[i].first;
884 points[7][1] = zMax * fCosSinTableY[j].second * fCosSinTableX[i].second;
885 points[7][2] = zMax * fCosSinTableY[j].first;
886 points[0][0] = zMin * fCosSinTableY[j + 1].second * fCosSinTableX[i].first;
887 points[0][1] = zMin * fCosSinTableY[j + 1].second * fCosSinTableX[i].second;
888 points[0][2] = zMin * fCosSinTableY[j + 1].first;
889 points[1][0] = zMin * fCosSinTableY[j + 1].second * fCosSinTableX[i + 1].first;
890 points[1][1] = zMin * fCosSinTableY[j + 1].second * fCosSinTableX[i + 1].second;
891 points[1][2] = zMin * fCosSinTableY[j + 1].first;
892 points[2][0] = zMax * fCosSinTableY[j + 1].second * fCosSinTableX[i + 1].first;
893 points[2][1] = zMax * fCosSinTableY[j + 1].second * fCosSinTableX[i + 1].second;
894 points[2][2] = zMax * fCosSinTableY[j + 1].first;
895 points[3][0] = zMax * fCosSinTableY[j + 1].second * fCosSinTableX[i].first;
896 points[3][1] = zMax * fCosSinTableY[j + 1].second * fCosSinTableX[i].second;
897 points[3][2] = zMax * fCosSinTableY[j + 1].first;
898
899 const Int_t binID = fSelectionBase + i * fCoord->GetNYBins() + j;
900
903 else if(!fHighColor && fSelectedPart == binID)
904 glMaterialfv(GL_FRONT, GL_EMISSION, Rgl::gOrangeEmission);
908 else
910
911 if(!fHighColor && fSelectedPart == binID)
912 glMaterialfv(GL_FRONT, GL_EMISSION, Rgl::gNullEmission);
913 }
914 }
915
918
919 //Draw outlines.
920 if (!fSelectionPass) {
921 glDisable(GL_POLYGON_OFFSET_FILL);//0]
922 const TGLDisableGuard lightGuard(GL_LIGHTING);//[2-2]
923 glColor3d(0., 0., 0.);
924 glPolygonMode(GL_FRONT, GL_LINE);//[3
925 const TGLEnableGuard blendGuard(GL_BLEND);
926 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
927 const TGLEnableGuard smoothGuard(GL_LINE_SMOOTH);
928 glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
929
930 for(Int_t i = 0, ir = fCoord->GetFirstXBin(); i < nX; ++i, ++ir) {
931 for(Int_t j = 0, jr = fCoord->GetFirstYBin(); j < nY; ++j, ++jr) {
932 Double_t zMin = legoR + (fMinZ - fCoord->GetZRange().first) / rRange * sc;
933 Double_t zMax = legoR + (fHist->GetBinContent(ir, jr) - fCoord->GetZRange().first) / rRange * sc;
934 if (zMin > zMax)
935 std::swap(zMin, zMax);
936
937 points[4][0] = zMin * fCosSinTableY[j].second * fCosSinTableX[i].first;
938 points[4][1] = zMin * fCosSinTableY[j].second * fCosSinTableX[i].second;
939 points[4][2] = zMin * fCosSinTableY[j].first;
940 points[5][0] = zMin * fCosSinTableY[j].second * fCosSinTableX[i + 1].first;
941 points[5][1] = zMin * fCosSinTableY[j].second * fCosSinTableX[i + 1].second;
942 points[5][2] = zMin * fCosSinTableY[j].first;
943 points[6][0] = zMax * fCosSinTableY[j].second * fCosSinTableX[i + 1].first;
944 points[6][1] = zMax * fCosSinTableY[j].second * fCosSinTableX[i + 1].second;
945 points[6][2] = zMax * fCosSinTableY[j].first;
946 points[7][0] = zMax * fCosSinTableY[j].second * fCosSinTableX[i].first;
947 points[7][1] = zMax * fCosSinTableY[j].second * fCosSinTableX[i].second;
948 points[7][2] = zMax * fCosSinTableY[j].first;
949 points[0][0] = zMin * fCosSinTableY[j + 1].second * fCosSinTableX[i].first;
950 points[0][1] = zMin * fCosSinTableY[j + 1].second * fCosSinTableX[i].second;
951 points[0][2] = zMin * fCosSinTableY[j + 1].first;
952 points[1][0] = zMin * fCosSinTableY[j + 1].second * fCosSinTableX[i + 1].first;
953 points[1][1] = zMin * fCosSinTableY[j + 1].second * fCosSinTableX[i + 1].second;
954 points[1][2] = zMin * fCosSinTableY[j + 1].first;
955 points[2][0] = zMax * fCosSinTableY[j + 1].second * fCosSinTableX[i + 1].first;
956 points[2][1] = zMax * fCosSinTableY[j + 1].second * fCosSinTableX[i + 1].second;
957 points[2][2] = zMax * fCosSinTableY[j + 1].first;
958 points[3][0] = zMax * fCosSinTableY[j + 1].second * fCosSinTableX[i].first;
959 points[3][1] = zMax * fCosSinTableY[j + 1].second * fCosSinTableX[i].second;
960 points[3][2] = zMax * fCosSinTableY[j + 1].first;
962 }
963 }
964
965 glPolygonMode(GL_FRONT, GL_FILL);//3]
966 }
967
969 DrawPalette();
970}
971
972////////////////////////////////////////////////////////////////////////////////
973///Set lego's color.
974
976{
977 Float_t diffColor[] = {0.8f, 0.8f, 0.8f, 0.15f};
978
980 if (const TColor *c = gROOT->GetColor(fHist->GetFillColor()))
981 c->GetRGB(diffColor[0], diffColor[1], diffColor[2]);
982
983 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffColor);
984 const Float_t specColor[] = {1.f, 1.f, 1.f, 1.f};
985 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specColor);
986 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 70.f);
987}
988
989////////////////////////////////////////////////////////////////////////////////
990///XOZ plane parallel section.
991
993{
994 Int_t binY = -1;
995
996 for (Int_t i = 0, e = fYEdges.size(); i < e; ++i) {
997 if (fYEdges[i].first <= fXOZSectionPos && fXOZSectionPos <= fYEdges[i].second) {
998 binY = i;
999 break;
1000 }
1001 }
1002
1003 if (binY >= 0) {
1004 binY += fCoord->GetFirstYBin();
1005 glColor3d(1., 0., 0.);
1006 glLineWidth(3.f);
1007 //Draw 2d hist on the profile's plane.
1008 for (UInt_t i = 0, ir = fCoord->GetFirstXBin(), e = fXEdges.size(); i < e; ++i, ++ir) {
1009 Double_t zMax = fHist->GetBinContent(Int_t(ir), binY);
1010 if (!ClampZ(zMax))
1011 continue;
1012
1013 glBegin(GL_LINE_LOOP);
1014 glVertex3d(fXEdges[i].first, fXOZSectionPos, fMinZ);
1015 glVertex3d(fXEdges[i].first, fXOZSectionPos, zMax);
1016 glVertex3d(fXEdges[i].second, fXOZSectionPos, zMax);
1017 glVertex3d(fXEdges[i].second, fXOZSectionPos, fMinZ);
1018 glEnd();
1019 }
1020
1021 glLineWidth(1.f);
1022 }
1023}
1024
1025////////////////////////////////////////////////////////////////////////////////
1026///YOZ plane parallel section.
1027
1029{
1030 Int_t binX = -1;
1031
1032 for (Int_t i = 0, e = fXEdges.size(); i < e; ++i) {
1033 if (fXEdges[i].first <= fYOZSectionPos && fYOZSectionPos <= fXEdges[i].second) {
1034 binX = i;
1035 break;
1036 }
1037 }
1038
1039 if (binX >= 0) {
1040 binX += fCoord->GetFirstXBin();//fBinsX.first;
1041 glColor3d(1., 0., 0.);
1042 glLineWidth(3.f);
1043 //Draw 2d hist on the profile's plane.
1044 for (UInt_t i = 0, ir = fCoord->GetFirstYBin(), e = fYEdges.size(); i < e; ++i, ++ir) {
1045 Double_t zMax = fHist->GetBinContent(binX, ir);
1046 if (!ClampZ(zMax))
1047 continue;
1048
1049 glBegin(GL_LINE_LOOP);
1050 glVertex3d(fYOZSectionPos, fYEdges[i].first, fMinZ);
1051 glVertex3d(fYOZSectionPos, fYEdges[i].first, zMax);
1052 glVertex3d(fYOZSectionPos, fYEdges[i].second, zMax);
1053 glVertex3d(fYOZSectionPos, fYEdges[i].second, fMinZ);
1054 glEnd();
1055 }
1056
1057 glLineWidth(1.f);
1058 }
1059}
1060
1061////////////////////////////////////////////////////////////////////////////////
1062///Empty. No such sections for lego.
1063
1065{
1066}
1067
1068////////////////////////////////////////////////////////////////////////////////
1069///Remove all sections and repaint.
1070
1072{
1073 const TGLVertex3 *frame = fBackBox.Get3DBox();
1074 if (event == kButton1Double && (fXOZSectionPos > frame[0].Y() || fYOZSectionPos > frame[0].X())) {
1075 fXOZSectionPos = frame[0].Y();
1076 fYOZSectionPos = frame[0].X();
1077 if (fBoxCut.IsActive())
1079 //gGLManager->PaintSingleObject(this);
1080 if (!gVirtualX->IsCmdThread())
1081 gROOT->ProcessLineFast(Form("((TGLPlotPainter *)0x%zx)->Paint()", (size_t)this));
1082 else
1083 Paint();
1084 } else if (event == kKeyPress && (py == kKey_c || py == kKey_C)) {
1085 Info("ProcessEvent", "Box cut does not exist for lego");
1086 }
1087}
1088
1089////////////////////////////////////////////////////////////////////////////////
1090///Clamp z value.
1091
1093{
1094 if (fCoord->GetZLog())
1095 if (zVal <= 0.)
1096 return kFALSE;
1097 else
1098 zVal = TMath::Log10(zVal) * fCoord->GetZScale();
1099 else
1100 zVal *= fCoord->GetZScale();
1101
1102 const TGLVertex3 *frame = fBackBox.Get3DBox();
1103
1104 if (zVal > frame[4].Z())
1105 zVal = frame[4].Z();
1106 else if (zVal < frame[0].Z())
1107 zVal = frame[0].Z();
1108
1109 return kTRUE;
1110}
1111
1112////////////////////////////////////////////////////////////////////////////////
1113///Initialize color palette.
1114
1116{
1117 if(fMinMaxVal.first == fMinMaxVal.second)
1118 return kFALSE;//must be std::abs(fMinMaxVal.second - fMinMaxVal.first) < ...
1119
1120 //User-defined contours are disabled, to be fixed in a future.
1123
1124 UInt_t paletteSize = gStyle->GetNumberContours();
1125 if (!paletteSize)
1126 paletteSize = 20;
1127
1128 return fPalette.GeneratePalette(paletteSize, Rgl::Range_t(fMinZ, fMinMaxVal.second));
1129}
1130
1131////////////////////////////////////////////////////////////////////////////////
1132///Draw. Palette.
1133///Originally, fCamera was never null.
1134///It can be a null now because of gl-viewer.
1135
1137{
1138 if (!fCamera) {
1139 //Thank you, gl-viewer!
1140 return;
1141 }
1142
1144
1145 glFinish();
1146
1147 fCamera->SetCamera();
1149}
1150
1151////////////////////////////////////////////////////////////////////////////////
1152///Draw. Palette. Axis.
1153
1155{
1156 gVirtualX->SetDrawMode(TVirtualX::kCopy);//TCanvas by default sets in kInverse
1158}
@ kKeyPress
Definition Buttons.h:20
@ kButton1Double
Definition Buttons.h:24
#define GL_TRUE
Definition GL_glu.h:262
#define GL_FALSE
Definition GL_glu.h:261
#define GL_LINE_LOOP
Definition GL_glu.h:285
@ kKey_C
Definition KeySymbols.h:128
@ kKey_c
Definition KeySymbols.h:160
#define c(i)
Definition RSha256.hxx:101
#define e(i)
Definition RSha256.hxx:103
const Ssiz_t kNPOS
Definition RtypesCore.h:124
int Int_t
Definition RtypesCore.h:45
char Char_t
Definition RtypesCore.h:37
const Bool_t kFALSE
Definition RtypesCore.h:101
double Double_t
Definition RtypesCore.h:59
float Float_t
Definition RtypesCore.h:57
const Bool_t kTRUE
Definition RtypesCore.h:100
#define ClassImp(name)
Definition Rtypes.h:364
@ kWhite
Definition Rtypes.h:65
void Info(const char *location, const char *msgfmt,...)
Use this function for informational messages.
Definition TError.cxx:220
@ kGLSpherical
Definition TGLUtil.h:47
@ kGLCylindrical
Definition TGLUtil.h:46
@ kGLPolar
Definition TGLUtil.h:45
@ kGLCartesian
Definition TGLUtil.h:44
#define gROOT
Definition TROOT.h:404
char * Form(const char *fmt,...)
R__EXTERN TStyle * gStyle
Definition TStyle.h:413
#define gVirtualX
Definition TVirtualX.h:338
point * points
Definition X3DBuffer.c:22
virtual Color_t GetFillColor() const
Return the fill area color.
Definition TAttFill.h:30
Double_t GetXmax() const
Definition TAxis.h:134
virtual Double_t GetBinLowEdge(Int_t bin) const
Return low edge of bin.
Definition TAxis.cxx:518
Double_t GetXmin() const
Definition TAxis.h:133
virtual Double_t GetBinWidth(Int_t bin) const
Return bin width.
Definition TAxis.cxx:540
virtual Double_t GetBinUpEdge(Int_t bin) const
Return up edge of bin.
Definition TAxis.cxx:528
The color creation and management class.
Definition TColor.h:19
static Int_t GetColor(const char *hexcolor)
Static method returning color number for color specified by hex color string of form: "#rrggbb",...
Definition TColor.cxx:1822
void MoveBox(Int_t px, Int_t py, Int_t axisID)
Move box cut along selected direction.
void TurnOnOff()
Turn the box cut on/off.
void StartMovement(Int_t px, Int_t py)
Start cut's movement.
Bool_t IsActive() const
Plot-painter implementing LEGO rendering of TH2 histograms in cartesian, polar, cylindrical and spher...
Bool_t InitGeometryCartesian()
Geometry for lego in cartesian coords.
Bool_t PreparePalette() const
Initialize color palette.
void DrawLegoSpherical() const
Lego in spherical system.
std::vector< Rgl::Range_t > fXEdges
Bool_t InitGeometryCylindrical()
Geometry for lego in cylindrical coords.
void ProcessEvent(Int_t event, Int_t px, Int_t py)
Remove all sections and repaint.
TGLLevelPalette fPalette
void DrawLegoPolar() const
Lego in polar system.
void DrawSectionXOZ() const
XOZ plane parallel section.
Bool_t ClampZ(Double_t &zVal) const
Clamp z value.
void InitGL() const
Initialize some gl state variables.
Bool_t InitGeometrySpherical()
Geometry for lego in spherical coords.
TGLQuadric fQuadric
TGLLegoPainter(const TGLLegoPainter &)
void DrawPalette() const
Draw.
void DrawSectionYOZ() const
YOZ plane parallel section.
void DrawLegoCartesian() const
Lego in cartesian system.
void SetLegoColor() const
Set lego's color.
Bool_t InitGeometry()
Select method.
void DrawSectionXOY() const
Empty. No such sections for lego.
void StartPan(Int_t px, Int_t py)
User clicks on a lego with middle mouse button (middle for pad).
std::vector< Rgl::Range_t > fYEdges
void DeInitGL() const
Return some gl states to original values.
std::vector< CosSin_t > fCosSinTableX
Rgl::Range_t fMinMaxVal
void DrawLegoCylindrical() const
Lego in cylindrical system.
char * GetPlotInfo(Int_t px, Int_t py)
Obtain bin's info (i, j, value).
std::vector< CosSin_t > fCosSinTableY
void DrawPlot() const
Select method corresponding to coordinate system.
Bool_t InitGeometryPolar()
Geometry for lego in polar coords.
ELegoType fLegoType
void AddOption(const TString &stringOption)
Parse additional options.
void DrawPaletteAxis() const
Draw. Palette. Axis.
void Pan(Int_t px, Int_t py)
Move lego or section.
void DisableTexture() const
Disable 1D texture.
Definition TGLUtil.cxx:4245
Double_t GetTexCoord(Double_t z) const
Get tex coordinate.
Definition TGLUtil.cxx:4262
Bool_t GeneratePalette(UInt_t paletteSize, const Rgl::Range_t &zRange, Bool_t checkSize=kTRUE)
Try to find colors for palette.
Definition TGLUtil.cxx:4161
void EnableTexture(Int_t mode) const
Enable 1D texture.
Definition TGLUtil.cxx:4226
void SetPlotBox(const Rgl::Range_t &xRange, const Rgl::Range_t &yRange, const Rgl::Range_t &zRange)
Set up a frame box.
const TGLVertex3 * Get3DBox() const
Get 3D box.
void DrawBox(Int_t selectedPart, Bool_t selectionPass, const std::vector< Double_t > &zLevels, Bool_t highColor) const
Draw back box for a plot.
Int_t GetFrontPoint() const
The nearest point.
Camera for TGLPlotPainter and sub-classes.
void StartPan(Int_t px, Int_t py)
User clicks somewhere (px, py).
void Apply(Double_t phi, Double_t theta) const
Applies rotations and translations before drawing.
void SetCamera() const
Viewport and projection.
void Pan(Int_t px, Int_t py)
Pan camera.
Int_t GetHeight() const
viewport[3]
void SetViewVolume(const TGLVertex3 *box)
'box' is the TGLPlotPainter's back box's coordinates.
Helper class for plot-painters holding information about axis ranges, numbers of bins and flags if ce...
Double_t GetZLength() const
Z length.
Bool_t SetRanges(const TH1 *hist, Bool_t errors=kFALSE, Bool_t zBins=kFALSE)
Set bin ranges, ranges.
Double_t GetYScale() const
const Rgl::Range_t & GetXRangeScaled() const
Scaled range.
Bool_t GetXLog() const
Get X log.
Int_t GetFirstXBin() const
Int_t GetFirstYBin() const
const Rgl::Range_t & GetZRange() const
Z range.
const Rgl::Range_t & GetYRangeScaled() const
Scaled range.
void ResetModified()
Reset modified.
Bool_t GetYLog() const
Get Y log.
Bool_t GetZLog() const
Get Z log.
Bool_t Modified() const
Modified.
Double_t GetXScale() const
Double_t GetZScale() const
Int_t GetNXBins() const
Number of X bins.
const Rgl::Range_t & GetZRangeScaled() const
Scaled range.
const Rgl::Range_t & GetYRange() const
Y range.
Int_t GetLastYBin() const
Int_t GetNYBins() const
Number of Y bins.
Int_t GetLastXBin() const
EGLCoordType GetCoordType() const
Get coordinates type.
Double_t GetYLength() const
Y length.
Double_t GetFactor() const
Get factor.
Base class for plot-painters that provide GL rendering of various 2D and 3D histograms,...
void DrawSections() const
Draw sections (if any).
std::vector< Double_t > fZLevels
Double_t fXOYSectionPos
void RestoreModelviewMatrix() const
Double_t fXOZSectionPos
virtual void Paint()
Draw lego/surf/whatever you can.
TGLPlotCoordinates * fCoord
TGLPlotBox fBackBox
void SaveProjectionMatrix() const
void SaveModelviewMatrix() const
void MoveSection(Int_t px, Int_t py)
Create dynamic profile using selected plane.
TGLPlotCamera * fCamera
void RestoreProjectionMatrix() const
Double_t fYOZSectionPos
3 component (x/y/z) vertex class.
Definition TGLUtil.h:84
Double_t X() const
Definition TGLUtil.h:119
Double_t Z() const
Definition TGLUtil.h:123
Double_t Y() const
Definition TGLUtil.h:121
TH1 is the base class of all histogram classes in ROOT.
Definition TH1.h:58
virtual Float_t GetBarWidth() const
Definition TH1.h:256
virtual Float_t GetBarOffset() const
Definition TH1.h:255
virtual Double_t GetBinError(Int_t bin) const
Return value of error associated to bin number bin.
Definition TH1.cxx:8893
@ kUserContour
User specified contour levels.
Definition TH1.h:165
virtual Double_t GetBinContent(Int_t bin) const
Return content of bin number bin.
Definition TH1.cxx:4994
virtual const char * GetName() const
Returns name of object.
Definition TNamed.h:47
R__ALWAYS_INLINE Bool_t TestBit(UInt_t f) const
Definition TObject.h:201
void ResetBit(UInt_t f)
Definition TObject.h:200
SCoord_t fY
Definition TPoint.h:36
SCoord_t fX
Definition TPoint.h:35
Basic string class.
Definition TString.h:136
Ssiz_t Length() const
Definition TString.h:410
const char * Data() const
Definition TString.h:369
void Form(const char *fmt,...)
Formats a string using a printf style format descriptor.
Definition TString.cxx:2314
Ssiz_t Index(const char *pat, Ssiz_t i=0, ECaseCompare cmp=kExact) const
Definition TString.h:639
Float_t GetLegoInnerR() const
Definition TStyle.h:231
Int_t GetNumberContours() const
Definition TStyle.h:232
void DrawTrapezoid(const Double_t ver[][2], Double_t zMin, Double_t zMax, Bool_t color=kTRUE)
Definition TGLUtil.cxx:3348
void DrawTrapezoidTextured(const Double_t ver[][2], Double_t zMin, Double_t zMax, Double_t tMin, Double_t tMax)
In polar coordinates, box became trapezoid.
Definition TGLUtil.cxx:3418
const Float_t gNullEmission[]
Definition TGLUtil.cxx:2847
void ObjectIDToColor(Int_t objectID, Bool_t highColor)
Object id encoded as rgb triplet.
Definition TGLUtil.cxx:2891
void SetZLevels(TAxis *zAxis, Double_t zMin, Double_t zMax, Double_t zScale, std::vector< Double_t > &zLevels)
Definition TGLUtil.cxx:3820
void DrawPalette(const TGLPlotCamera *camera, const TGLLevelPalette &palette)
Draw. Palette.
void DrawPaletteAxis(const TGLPlotCamera *camera, const Range_t &minMax, Bool_t logZ)
void DrawTrapezoidTextured2(const Double_t ver[][2], Double_t zMin, Double_t zMax, Double_t tMin, Double_t tMax)
In polar coordinates, box became trapezoid.
Definition TGLUtil.cxx:3495
void DrawCylinder(TGLQuadric *quadric, Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax)
Cylinder for lego3.
Definition TGLUtil.cxx:3244
void DrawError(Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax)
Definition TGLUtil.cxx:3298
std::pair< Double_t, Double_t > Range_t
Definition TGLUtil.h:1195
void DrawBoxFront(Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax, Int_t fp)
Draws lego's bar as a 3d box.
Definition TGLUtil.cxx:3007
void DrawBoxFrontTextured(Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax, Double_t tMin, Double_t tMax, Int_t front)
Draws lego's bar as a 3d box LULULULU.
Definition TGLUtil.cxx:3134
const Float_t gOrangeEmission[]
Definition TGLUtil.cxx:2844
Short_t Max(Short_t a, Short_t b)
Definition TMathBase.h:208
Short_t Min(Short_t a, Short_t b)
Definition TMathBase.h:176
Double_t Cos(Double_t)
Definition TMath.h:593
constexpr Double_t Pi()
Definition TMath.h:37
Double_t Sin(Double_t)
Definition TMath.h:589
Double_t Log10(Double_t x)
Definition TMath.h:714
constexpr Double_t TwoPi()
Definition TMath.h:44
Definition first.py:1