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X3DBuffer.c
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1/* @(#)root/g3d:$Id$ */
2/* Author: Nenad Buncic 13/12/95*/
3
4#include "X3DBuffer.h"
5#include "../../x3d/src/X3DDefs.h"
6#include <stdio.h>
7#include <stdlib.h>
8
11
12#if defined (WIN32) || defined (__MWERKS__)
13 void FillX3DBuffer (X3DBuffer *buff) { }
14 int AllocateX3DBuffer () { return 0;}
15#else
16
17int currPoint = 0;
18int currSeg = 0;
19int currPoly = 0;
20
21Color *colors;
22point *points;
23segment *segs;
24polygon *polys;
25
26
28{
29/******************************************************************************
30 Allocate memory for points, colors, segments and polygons.
31 Returns 1 if OK, otherwise 0.
32******************************************************************************/
33
34 int ret = 1;
35
36 points = NULL;
37 colors = NULL;
38 segs = NULL;
39 polys = NULL;
40
41 /*
42 * Allocate memory for points
43 */
44
45 if (gSize3D.numPoints) {
46 points = (point *) calloc(gSize3D.numPoints, sizeof (point));
47 if (!points) {
48 puts ("Unable to allocate memory for points !");
49 ret = 0;
50 }
51 }
52 else return (0); /* if there are no points, return back */
53
54
55
56 /*
57 * Allocate memory for colors
58 */
59
60 colors = (Color *) calloc(28+4, sizeof (Color));
61 if(!colors) {
62 puts ("Unable to allocate memory for colors !");
63 ret = 0;
64 }
65 else {
66 colors[ 0].red = 92; colors[ 0].green = 92; colors[0].blue = 92;
67 colors[ 1].red = 122; colors[ 1].green = 122; colors[1].blue = 122;
68 colors[ 2].red = 184; colors[ 2].green = 184; colors[2].blue = 184;
69 colors[ 3].red = 215; colors[ 3].green = 215; colors[3].blue = 215;
70 colors[ 4].red = 138; colors[ 4].green = 15; colors[4].blue = 15;
71 colors[ 5].red = 184; colors[ 5].green = 20; colors[5].blue = 20;
72 colors[ 6].red = 235; colors[ 6].green = 71; colors[6].blue = 71;
73 colors[ 7].red = 240; colors[ 7].green = 117; colors[7].blue = 117;
74 colors[ 8].red = 15; colors[ 8].green = 138; colors[8].blue = 15;
75 colors[ 9].red = 20; colors[ 9].green = 184; colors[9].blue = 20;
76 colors[10].red = 71; colors[10].green = 235; colors[10].blue = 71;
77 colors[11].red = 117; colors[11].green = 240; colors[11].blue = 117;
78 colors[12].red = 15; colors[12].green = 15; colors[12].blue = 138;
79 colors[13].red = 20; colors[13].green = 20; colors[13].blue = 184;
80 colors[14].red = 71; colors[14].green = 71; colors[14].blue = 235;
81 colors[15].red = 117; colors[15].green = 117; colors[15].blue = 240;
82 colors[16].red = 138; colors[16].green = 138; colors[16].blue = 15;
83 colors[17].red = 184; colors[17].green = 184; colors[17].blue = 20;
84 colors[18].red = 235; colors[18].green = 235; colors[18].blue = 71;
85 colors[19].red = 240; colors[19].green = 240; colors[19].blue = 117;
86 colors[20].red = 138; colors[20].green = 15; colors[20].blue = 138;
87 colors[21].red = 184; colors[21].green = 20; colors[21].blue = 184;
88 colors[22].red = 235; colors[22].green = 71; colors[22].blue = 235;
89 colors[23].red = 240; colors[23].green = 117; colors[23].blue = 240;
90 colors[24].red = 15; colors[24].green = 138; colors[24].blue = 138;
91 colors[25].red = 20; colors[25].green = 184; colors[25].blue = 184;
92 colors[26].red = 71; colors[26].green = 235; colors[26].blue = 235;
93 colors[27].red = 117; colors[27].green = 240; colors[27].blue = 240;
94 }
95
96
97 /*
98 * Allocate memory for segments
99 */
100
101 if (gSize3D.numSegs) {
102 segs = (segment *) calloc (gSize3D.numSegs, sizeof (segment));
103 if (!segs) {
104 puts ("Unable to allocate memory for segments !");
105 ret = 0;
106 }
107 }
108
109
110 /*
111 * Allocate memory for polygons
112 */
113
114 if (gSize3D.numPolys) {
115 polys = (polygon *) calloc(gSize3D.numPolys, sizeof (polygon));
116 if (!polys) {
117 puts ("Unable to allocate memory for polygons !");
118 ret = 0;
119 }
120 }
121
122 /*
123 * In case of error, free allocated memory
124 */
125
126
127 if (!ret) {
128 if (points) free (points);
129 if (colors) free (colors);
130 if (segs) free (segs);
131 if (polys) free (polys);
132
133 points = NULL;
134 colors = NULL;
135 segs = NULL;
136 polys = NULL;
137 }
138
139 return (ret);
140}
141
143{
144/******************************************************************************
145 Read points, Read segments & Read polygons
146******************************************************************************/
147
148
149 int n, i, j, p, q, c;
150 int oldNumOfPoints, oldNumOfSegments;
151
152 if (buff) {
153
154 oldNumOfPoints = currPoint;
155 oldNumOfSegments = currSeg;
156
157 /*
158 * Read points
159 */
160
161 for (i = 0; i < buff->numPoints; i++, currPoint++) {
162 points[currPoint].x = buff->points[3*i ];
163 points[currPoint].y = buff->points[3*i+1];
164 points[currPoint].z = buff->points[3*i+2];
165 }
166
167
168 /*
169 * Read segments
170 */
171
172 for (i = 0; i < buff->numSegs; i++, currSeg++) {
173 c = buff->segs[3*i];
174 p = oldNumOfPoints + buff->segs[3*i+1];
175 q = oldNumOfPoints + buff->segs[3*i+2];
176
177 segs[currSeg].color = &(colors[c]);
178 segs[currSeg].P = &(points[p]);
179 segs[currSeg].Q = &(points[q]);
180
181 /*
182 * Update points' segment lists
183 */
184
185 if(points[p].numSegs == 0){
186 if((points[p].segs = (segment **)calloc(1, sizeof(segment *))) == NULL){
187 puts("Unable to allocate memory for point segments !");
188 return;
189 }
190 }else{
191 if((points[p].segs = (segment **)realloc(points[p].segs,
192 (points[p].numSegs + 1) * sizeof(segment *))) == NULL){
193 puts("Unable to allocate memory for point segments !");
194 return;
195 }
196 }
197
198 if(points[q].numSegs == 0){
199 if((points[q].segs = (segment **)calloc(1, sizeof(segment *))) == NULL){
200 puts("Unable to allocate memory for point segments !");
201 return;
202 }
203 }else{
204 if((points[q].segs = (segment **)realloc(points[q].segs,
205 (points[q].numSegs + 1) * sizeof(segment *))) == NULL){
206 puts("Unable to allocate memory for point segments !");
207 return;
208 }
209 }
210 points[p].segs[points[p].numSegs] = &(segs[currSeg]);
211 points[q].segs[points[q].numSegs] = &(segs[currSeg]);
212 points[p].numSegs++;
213 points[q].numSegs++;
214
215 }
216
217 /*
218 * Read polygons
219 */
220
221 n = 0;
222
223 for (i = 0; i < buff->numPolys; i++, currPoly++) {
224 c = buff->polys[n++];
225 polys[currPoly].color = &(colors)[c];
226 polys[currPoly].numSegs = buff->polys[n++];
227
228 polys[currPoly].segs = (segment **) calloc(polys[currPoly].numSegs, sizeof(segment *));
229 if (!polys[currPoly].segs) {
230 puts("Unable to allocate memory for polygon segments !");
231 return;
232 }
233 for (j = 0; j < polys[currPoly].numSegs; j++) {
234 int seg = oldNumOfSegments + buff->polys[n++];
235 polys[currPoly].segs[j] = &(segs[seg]);
236
237 /*
238 * Update segments' polygon lists
239 */
240
241 if(segs[seg].numPolys == 0) {
242 if((segs[seg].polys = (polygon **) calloc(1, sizeof(polygon *)))== NULL){
243 puts("Unable to allocate memory for segment polygons !");
244 return;
245 }
246 }
247 else{
248 if((segs[seg].polys = (polygon **) realloc(segs[seg].polys,
249 (segs[seg].numPolys + 1) * sizeof(polygon *))) == NULL){
250 puts("Unable to allocate memory for segment polygons !");
251 return;
252 }
253 }
254 segs[seg].polys[segs[seg].numPolys] = &(polys[currPoly]);
255 segs[seg].numPolys++;
256 }
257 }
258 }
259}
260
261#endif
262
#define c(i)
Definition RSha256.hxx:101
float * q
segment * segs
Definition X3DBuffer.c:23
int currSeg
Definition X3DBuffer.c:18
polygon * polys
Definition X3DBuffer.c:24
int AllocateX3DBuffer()
Definition X3DBuffer.c:27
point * points
Definition X3DBuffer.c:22
int currPoint
Definition X3DBuffer.c:17
Size3D gVarSize3D
Definition X3DBuffer.c:9
Color * colors
Definition X3DBuffer.c:21
Size3D * gFuncSize3D()
Definition X3DBuffer.c:10
int currPoly
Definition X3DBuffer.c:19
void FillX3DBuffer(X3DBuffer *buff)
Definition X3DBuffer.c:142
#define gSize3D
Definition X3DBuffer.h:40
#define realloc
Definition civetweb.c:1538
#define free
Definition civetweb.c:1539
#define calloc
Definition civetweb.c:1537
const Int_t n
Definition legend1.C:16
float * points
Definition X3DBuffer.h:19
int numSegs
Definition X3DBuffer.h:17
int numPolys
Definition X3DBuffer.h:18
int numPoints
Definition X3DBuffer.h:16
int * segs
Definition X3DBuffer.h:20
int * polys
Definition X3DBuffer.h:21