#define ClassDef(name, id)
OpenGL renderer class for TEveBox.
TEveBoxGL & operator=(const TEveBoxGL &)
virtual void DirectDraw(TGLRnrCtx &rnrCtx) const
Render with OpenGL, create display-list.
virtual Bool_t SetModel(TObject *obj, const Option_t *opt=0)
Set model object.
virtual void SetBBox()
Set bounding box.
TEveBoxGL(const TEveBoxGL &)
void RenderBoxAutoNorm(const Float_t p[8][3]) const
Render box, calculate normals on the fly from first three points.
virtual Bool_t IgnoreSizeForOfInterest() const
Return true if size of this shape should be ignored when determining if the object should be drawn.
void RenderOutline(const Float_t p[8][3]) const
Render box with without normals.
void RenderBoxStdNorm(const Float_t p[8][3]) const
Render box with standard axis-aligned normals.
virtual void Draw(TGLRnrCtx &rnrCtx) const
Render with OpenGL.
OpenGL renderer class for TEveBoxProjected.
TEveBoxProjectedGL & operator=(const TEveBoxProjectedGL &)
virtual Bool_t IgnoreSizeForOfInterest() const
Return true if size of this shape should be ignored when determining if the object should be drawn.
TEveBoxProjectedGL()
Constructor.
virtual ~TEveBoxProjectedGL()
virtual void DirectDraw(TGLRnrCtx &rnrCtx) const
Render with OpenGL, create display-list.
virtual void Draw(TGLRnrCtx &rnrCtx) const
Render with OpenGL.
virtual void SetBBox()
Set bounding box.
virtual Bool_t SetModel(TObject *obj, const Option_t *opt=0)
Set model object.
TEveBoxProjectedGL(const TEveBoxProjectedGL &)
void RenderPoints(Int_t mode) const
Render points with given GL mode.
3D box with arbitrary vertices (cuboid).
Base-class for direct OpenGL renderers.
The TGLRnrCtx class aggregates data for a given redering context as needed by various parts of the RO...
TGLScene provides management and rendering of ROOT's default 3D /object representation as logical and...
Base GL viewer object - used by both standalone and embedded (in pad) GL.
Mother of all ROOT objects.