12#ifndef ROOT7_REveTrans
13#define ROOT7_REveTrans
23namespace Experimental {
#define ClassDef(name, id)
REveTrans operator*(const REveTrans &t)
Copy, multiply from right and return product.
const Double_t * ArrT() const
void UnitRot()
Reset rotation part of the matrix to unity.
void SetBuffer3D(TBuffer3D &buff)
Fill transformation part TBuffer3D core section.
Bool_t GetUseTrans() const
void SetupRotation(Int_t i, Int_t j, Double_t f)
Setup the matrix as an elementary rotation.
Double_t Norm3Column(Int_t col)
Norm 3-vector in column col.
virtual void Print(Option_t *option="") const
Print in reasonable format.
void SetScaleY(Double_t sy)
Change y scaling.
void SetEditRotation(Bool_t x)
void RotatePF(Int_t i1, Int_t i2, Double_t amount)
Rotate in parent frame. Does optimised version of MultLeft.
Double_t Invert()
Invert matrix.
void MultiplyIP(TVector3 &v, Double_t w=1) const
Multiply vector in-place.
void RotateLF(Int_t i1, Int_t i2, Double_t amount)
Rotate in local frame. Does optimised version of MultRight.
void operator*=(const REveTrans &t)
Double_t & CM(Int_t i, Int_t j)
const Double_t * ArrX() const
void GetScale(Double_t &sx, Double_t &sy, Double_t &sz) const
Deduce scales from sizes of base vectors.
REveTrans()
Default constructor.
void TransposeRotationPart()
Transpose 3x3 rotation sub-matrix.
Double_t & operator[](Int_t i)
REveTrans & operator=(const REveTrans &t)
void SetUseTrans(Bool_t v)
void ZeroTrans(Double_t w=1.0)
Reset matrix to zero, only the perspective scaling is set to w (1 by default).
void Move3PF(Double_t x, Double_t y, Double_t z)
General move in parent-frame.
void SetTrans(const REveTrans &t, Bool_t copyAngles=kTRUE)
Set matrix from another,.
void SetFromArray(const Double_t arr[16])
Set matrix from Double_t array.
void MovePF(Int_t ai, Double_t amount)
Move in parent-frame along axis index ai.
void SetBaseVec(Int_t b, Double_t x, Double_t y, Double_t z)
Set base-vector with index b.
void SetScaleX(Double_t sx)
Change x scaling.
void MoveLF(Int_t ai, Double_t amount)
Move in local-frame along axis with index ai.
Double_t Orto3Column(Int_t col, Int_t ref)
Orto-norm 3-vector in column col with respect to column ref.
void SetEditTrans(Bool_t v)
Double_t operator()(Int_t i, Int_t j) const
void SetGeoHMatrix(TGeoHMatrix &mat)
Set TGeoHMatrix mat.
void SetScale(Double_t sx, Double_t sy, Double_t sz)
Set scaling.
void OrtoNorm3()
Orto-norm columns 1 to 3.
void Move(const REveTrans &a, Int_t ai, Double_t amount)
Move in a's coord-system along axis-index ai.
void SetFrom(Double_t *carr)
void Move3LF(Double_t x, Double_t y, Double_t z)
General move in local-frame.
void GetRotAngles(Float_t *x) const
Get Cardan rotation angles (pattern xYz above).
void SetEditScale(Bool_t x)
void SetupFromToVec(const REveVector &from, const REveVector &to)
A function for creating a rotation matrix that rotates a vector called "from" into another vector cal...
Double_t CM(Int_t i, Int_t j) const
TVector3 Multiply(const TVector3 &v, Double_t w=1) const
Multiply vector and return it.
const Double_t * Array() const
const Double_t * ArrZ() const
void SetPos(Double_t x, Double_t y, Double_t z)
Set position (base-vec 4).
void Scale(Double_t sx, Double_t sy, Double_t sz)
Scale matrix. Translation part untouched.
const Double_t * ArrY() const
Double_t & operator()(Int_t i, Int_t j)
void UnitTrans()
Reset matrix to unity.
Bool_t IsScale(Double_t low=0.9, Double_t high=1.1) const
Test if the transformation is a scale.
void Move3(const REveTrans &a, Double_t x, Double_t y, Double_t z)
General move in a's coord-system.
void RotateIP(TVector3 &v) const
Rotate vector in-place. Translation is NOT applied.
void MultRight(const REveTrans &t)
Multiply from right: this = this * t.
Bool_t GetEditTrans() const
Double_t Unscale()
Remove scaling, make all base vectors of unit length.
void SetScaleZ(Double_t sz)
Change z scaling.
void SetRotByAnyAngles(Float_t a1, Float_t a2, Float_t a3, const char *pat)
Sets Rotation part as given by angles a1, a1, a3 and pattern pat.
void SetRotByAngles(Float_t a1, Float_t a2, Float_t a3)
void MultLeft(const REveTrans &t)
Multiply from left: this = t * this.
Double_t operator[](Int_t i) const
TVector3 GetBaseVec(Int_t b) const
Get base-vector with index b.
void Rotate(const REveTrans &a, Int_t i1, Int_t i2, Double_t amount)
Rotate in a's coord-system, rotating base vector with index i1 into i2.
Generic 3D primitive description class.
Matrix class used for computing global transformations Should NOT be used for node definition.
Geometrical transformation package.
Mother of all ROOT objects.
TVector3 is a general three vector class, which can be used for the description of different vectors ...
std::ostream & operator<<(std::ostream &s, const REveTrans &t)
static constexpr double s