20#ifndef ROOT_Math_GenVector_DisplacementVector3D
21#define ROOT_Math_GenVector_DisplacementVector3D 1
66 template <
class CoordSystem,
class Tag = DefaultCoordinateSystemTag >
95 template <
class OtherCoords>
104 template <
class OtherCoords>
113 template <
class ForeignVector>
127 template <
class LAVector>
140 template <
class OtherCoords>
151 template <
class OtherCoords>
154 SetXYZ(rhs.x(), rhs.y(), rhs.z());
163 template <
class ForeignVector>
179 template <
class LAVector>
212 { IT
a = begin; IT
b = ++begin; IT
c = ++begin;
214 assert (++begin==end);
236 { IT
a = begin; IT
b = ++begin; IT
c = ++begin;
238 assert (++begin==end);
334 template <typename SCALAR = Scalar, typename std::enable_if<std::is_arithmetic<SCALAR>::value>
::type * =
nullptr>
337 const auto tot =
R();
344 template <typename SCALAR = Scalar, typename std::enable_if<!std::is_arithmetic<SCALAR>::value>
::type * =
nullptr>
348 tot(tot == SCALAR(0)) = SCALAR(1);
403 template<
class OtherCoords >
405 return X()*
v.X() +
Y()*
v.Y() +
Z()*
v.Z();
412 template<
class OtherVector >
414 return X()*
v.x() +
Y()*
v.y() +
Z()*
v.z();
423 template <
class OtherCoords>
427 Z()*
v.X() -
v.Z()*
X(),
428 X()*
v.Y() -
v.X()*
Y() );
437 template <
class OtherVector>
441 Z()*
v.x() -
v.z()*
X(),
442 X()*
v.y() -
v.x()*
Y() );
451 template <
class OtherCoords>
461 template <
class OtherCoords>
538#ifdef NOT_SURE_THIS_SHOULD_BE_FORBIDDEN
549 template <
class OtherCoords,
class OtherTag>
552 template <
class OtherCoords,
class OtherTag>
555 template <
class OtherCoords,
class OtherTag>
559 template <
class OtherCoords,
class OtherTag>
562 template <
class OtherCoords,
class OtherTag>
565 template <
class OtherCoords,
class OtherTag>
568 template<
class OtherCoords,
class OtherTag >
571 template<
class OtherCoords,
class OtherTag >
587 template <
class CoordSystem1,
class CoordSystem2,
class U>
600 template <
class CoordSystem1,
class CoordSystem2,
class U>
602 DisplacementVector3D<CoordSystem1,U>
613 template <
class CoordSystem,
class U>
615 DisplacementVector3D<CoordSystem,U>
631 template <
class char_t,
class traits_t,
class T,
class U,
634 std::basic_ostream<char_t, traits_t> &
operator<<(std::basic_ostream<char_t, traits_t> &os,
635 DisplacementVector3D<T, U>
const &
v)
640 v.GetCoordinates(
a,
b,
c);
644 typedef GenVector_detail::BitReproducible BR;
656 template <
class char_t,
class traits_t,
class T,
class U,
659 std::basic_ostream<char_t, traits_t> &
operator<<(std::basic_ostream<char_t, traits_t> &os,
660 DisplacementVector3D<T, U>
const &
v)
665 os <<
"(" <<
v.x()[i] <<
"," <<
v.y()[i] <<
"," <<
v.z()[i] <<
") ";
672 template<
class char_t,
class traits_t,
class T,
class U >
674 std::basic_istream<char_t,traits_t> &
698 v.SetCoordinates(
a,
b,
c);
typedef void((*Func_t)())
Class describing a 3D cartesian coordinate system (x, y, z coordinates)
Class describing a generic displacement vector in 3 dimensions.
DisplacementVector3D< CoordSystem, Tag > & SetCoordinates(IT begin, IT end)
Set internal data based on 3 Scalars at *begin to *end.
Scalar Theta() const
Polar theta, converting if necessary from internal coordinate system.
DisplacementVector3D & operator-=(const DisplacementVector3D< OtherCoords, OtherTag > &)
CoordSystem Coordinates() const
Retrieve a copy of the coordinates object.
DisplacementVector3D< CoordSystem, Tag > & SetRho(Scalar rr)
Change Rho - CylindricalEta3D coordinates only.
DisplacementVector3D & operator=(const DisplacementVector3D< OtherCoords, Tag > &v)
Assignment operator from a displacement vector of arbitrary type.
DisplacementVector3D & operator+=(const DisplacementVector3D< OtherCoords, OtherTag > &)
DisplacementVector3D< CoordSystem, Tag > & SetEta(Scalar etaval)
Change Eta - CylindricalEta3D coordinates only.
Scalar R() const
Polar R, converting if necessary from internal coordinate system.
DisplacementVector3D & operator/=(Scalar a)
divide this vector by a scalar quantity
DisplacementVector3D< CoordSystem, Tag > & SetPhi(Scalar ang)
Change Phi - Polar3D or CylindricalEta3D coordinates.
DisplacementVector3D< CoordSystem, Tag > & SetR(Scalar rr)
Change R - Polar3D coordinates only.
DisplacementVector3D Cross(const OtherVector &v) const
Return vector (cross) product of two vectors, as a vector in the coordinate system of this class.
DisplacementVector3D Unit() const
return unit vector parallel to this (scalar)
DisplacementVector3D operator+() const
Positive of the vector, return itself.
DisplacementVector3D operator-() const
Negative of the vector.
DisplacementVector3D< CoordSystem, Tag > & SetCoordinates(Scalar a, Scalar b, Scalar c)
Set internal data based on 3 Scalar numbers.
DisplacementVector3D< CoordSystem, Tag > & SetY(Scalar yy)
Change Y - Cartesian3D coordinates only.
Scalar X() const
Cartesian X, converting if necessary from internal coordinate system.
DisplacementVector3D< CoordSystem, Tag > & SetZ(Scalar zz)
Change Z - Cartesian3D coordinates only.
void GetCoordinates(Scalar dest[]) const
get internal data into a C-style array of 3 Scalar numbers
DisplacementVector3D(const PositionVector3D< OtherCoords, OtherTag > &)
void GetCoordinates(Scalar &a, Scalar &b, Scalar &c) const
get internal data into 3 Scalar numbers
void GetCoordinates(IT begin) const
get internal data into 3 Scalars starting at *begin
Scalar Y() const
Cartesian Y, converting if necessary from internal coordinate system.
DisplacementVector3D(const PositionVector3D< OtherCoords, Tag > &p)
Construct from a position vector expressed in different coordinates but with the same coordinate syst...
Scalar Dot(const OtherVector &v) const
Return the scalar (dot) product of two vectors.
DisplacementVector3D Cross(const DisplacementVector3D< OtherCoords, Tag > &v) const
Return vector (cross) product of two displacement vectors, as a vector in the coordinate system of th...
DisplacementVector3D< CoordSystem, Tag > & SetTheta(Scalar ang)
Change Theta - Polar3D coordinates only.
DisplacementVector3D operator*(Scalar a) const
Multiply a vector by a real number.
bool operator==(const DisplacementVector3D &rhs) const
Exact equality.
Scalar Rho() const
Cylindrical transverse component rho.
DisplacementVector3D Cross(const DisplacementVector3D< OtherCoords, OtherTag > &) const
bool operator!=(const DisplacementVector3D &rhs) const
DisplacementVector3D unit() const
DisplacementVector3D()
Default constructor.
DisplacementVector3D< CoordSystem, Tag > & SetCoordinates(const Scalar src[])
Set internal data based on a C-style array of 3 Scalar numbers.
DisplacementVector3D(Scalar a, Scalar b, Scalar c)
Construct from three values of type Scalar.
DisplacementVector3D(const ForeignVector &v)
Construct from a foreign 3D vector type, for example, Hep3Vector Precondition: v must implement metho...
DisplacementVector3D & operator=(const PositionVector3D< OtherCoords, OtherTag > &)
Scalar Dot(const DisplacementVector3D< OtherCoords, OtherTag > &) const
Scalar Phi() const
Polar phi, converting if necessary from internal coordinate system.
CoordSystem CoordinateType
DisplacementVector3D< CoordSystem, Tag > & SetX(Scalar xx)
Change X - Cartesian3D coordinates only.
Scalar Mag2() const
Magnitute squared ( r^2 in spherical coordinate)
DisplacementVector3D< CoordSystem, Tag > & SetXYZ(Scalar a, Scalar b, Scalar c)
set the values of the vector from the cartesian components (x,y,z) (if the vector is held in polar or...
Scalar Perp2() const
Transverse component squared (rho^2 in cylindrical coordinates.
DisplacementVector3D & operator*=(Scalar a)
multiply this vector by a scalar quantity
DisplacementVector3D operator/(Scalar a) const
Division of a vector with a real number.
Scalar Eta() const
Polar eta, converting if necessary from internal coordinate system.
Scalar Z() const
Cartesian Z, converting if necessary from internal coordinate system.
DisplacementVector3D(const DisplacementVector3D< OtherCoords, Tag > &v)
Construct from a displacement vector expressed in different coordinates, or using a different Scalar ...
void GetCoordinates(IT begin, IT end) const
get internal data into 3 Scalars at *begin to *end (3 past begin)
DisplacementVector3D(const DisplacementVector3D< OtherCoords, OtherTag > &)
Scalar Dot(const DisplacementVector3D< OtherCoords, Tag > &v) const
Return the scalar (dot) product of two displacement vectors.
CoordSystem::Scalar Scalar
DisplacementVector3D & operator=(const DisplacementVector3D< OtherCoords, OtherTag > &)
Class describing a generic position vector (point) in 3 dimensions.
Namespace for new Math classes and functions.
char_t get_manip(std::basic_ios< char_t, traits_t > &ios, manip_t m)
std::basic_istream< char_t, traits_t > & require_delim(std::basic_istream< char_t, traits_t > &is, manip_t m)
void set_manip(std::basic_ios< char_t, traits_t > &ios, manip_t m, char_t ch)
std::ostream & operator<<(std::ostream &os, const AxisAngle &a)
Stream Output and Input.
std::basic_istream< char_t, traits_t > & operator>>(std::basic_istream< char_t, traits_t > &is, DisplacementVector2D< T, U > &v)
DisplacementVector2D< CoordSystem1, U > operator+(DisplacementVector2D< CoordSystem1, U > v1, const DisplacementVector2D< CoordSystem2, U > &v2)
Addition of DisplacementVector2D vectors.
DisplacementVector2D< CoordSystem1, U > operator-(DisplacementVector2D< CoordSystem1, U > v1, DisplacementVector2D< CoordSystem2, U > const &v2)
Difference between two DisplacementVector2D vectors.
AxisAngle operator*(RotationX const &r1, AxisAngle const &r2)
Multiplication of an axial rotation by an AxisAngle.
Rotation3D::Scalar Scalar
#define dest(otri, vertexptr)