#include "Math/GenVector/AxisAngle.h"
#include <cmath>
#include <algorithm>
#include "Math/GenVector/Cartesian3D.h"
#include "Math/GenVector/DisplacementVector3D.h"
#include "Math/GenVector/Rotation3D.h"
Namespaces | |
namespace | ROOT |
VSD Structures. | |
namespace | ROOT::Math |
Enumerations | |
enum | ROOT::Math::ERotation3DMatrixIndex { ROOT::Math::kXX = 0 , ROOT::Math::kXY = 1 , ROOT::Math::kXZ = 2 , ROOT::Math::kYX = 3 , ROOT::Math::kYY = 4 , ROOT::Math::kYZ = 5 , ROOT::Math::kZX = 6 , ROOT::Math::kZY = 7 , ROOT::Math::kZZ = 8 } |
Functions | |
std::ostream & | ROOT::Math::operator<< (std::ostream &os, const AxisAngle &a) |
Stream Output and Input. More... | |