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Reference Guide
TStructViewerGUI.cxx
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1// @(#)root/gviz3d:$Id$
2// Author: Tomasz Sosnicki 18/09/09
3
4/************************************************************************
5* Copyright (C) 1995-2009, Rene Brun and Fons Rademakers. *
6* All rights reserved. *
7* *
8* For the licensing terms see $ROOTSYS/LICENSE. *
9* For the list of contributors see $ROOTSYS/README/CREDITS. *
10*************************************************************************/
11
12#include "TStructViewerGUI.h"
13#include <TRandom.h>
14#include "TStructViewer.h"
15#include "TStructNodeEditor.h"
16#include "TStructNodeProperty.h"
17#include "TStructNode.h"
18#include <TCanvas.h>
19#include <RQ_OBJECT.h>
20#include <TGLLogicalShape.h>
21#include <TGLPhysicalShape.h>
22#include <TGLWidget.h>
23#include <TGButtonGroup.h>
24#include <TGSplitter.h>
25#include <TList.h>
26#include <TClass.h>
27#include <TDataMember.h>
28#include <TExMap.h>
29#include <TPolyLine3D.h>
30#include <TObjArray.h>
31#include <TColor.h>
32#include <TGTab.h>
33#include <TGeoManager.h>
34#include <TGeoMatrix.h>
35#include <TMath.h>
36#include <TROOT.h>
37#include <TApplication.h>
38
40
41//________________________________________________________________________
42//////////////////////////////////////////////////////////////////////////
43//
44// TStructViewerGUI is main window of TStructViewer. It provides graphical
45// interface. In the window we can find panel with tabs and frame with
46// GLViewer. Tab "Info" serves information about node and is used to naviagate
47// backward and forward. Second tab "Options" is used to set few options
48// such as links visibility, scaling method or setting a pointer.
49// Last tab "Editor" is tab when the TStructNodeEditor is placed.
50//
51//////////////////////////////////////////////////////////////////////////
52
55
56////////////////////////////////////////////////////////////////////////////////
57/// Constructs window with "w" as width, "h" as height and given parent "p". Argument "parent" is a pointer to TStructViewer which contains this GUI.
58/// This constructor build window with all controls, build map with colors, init OpenGL Viewer and create TGeoVolumes.
59
62{
63 fParent = parent;
64 fNodePtr = nodePtr;
65
66 fMaxSlices = 10;
67 fMouseX = 0;
68 fMouseY = 0;
69 fSelectedObject = NULL;
70 fMaxRatio = 0;
72
73 if (!gGeoManager) new TGeoManager("tmp","tmp");
74 if (!fgMedium) {
75 fgMedium = new TGeoMedium("MED",1,new TGeoMaterial("Mat", 26.98,13,2.7));
76 }
77
79 //////////////////////////////////////////////////////////////////////////
80 // layout
81 //////////////////////////////////////////////////////////////////////////
82 TGVerticalFrame* leftFrame = new TGVerticalFrame(this, 200, 200, kFixedWidth);
83 this->AddFrame(leftFrame, new TGLayoutHints(kFixedWidth, 1, 1, 1, 1));
84 TGTab* tabs = new TGTab(leftFrame);
85 TGLayoutHints* expandX = new TGLayoutHints(kLHintsLeft | kLHintsExpandX, 5,5,5,5);
86 //////////////////////////////////////////////////////////////////////////
87 // INFO
88 //////////////////////////////////////////////////////////////////////////
89 TGCompositeFrame* infoFrame = tabs->AddTab("Info");
90 TGGroupFrame* fInfoMenu = new TGGroupFrame(infoFrame, "Info");
91 fNodeNameLabel = new TGLabel(fInfoMenu, "Name:");
92 fInfoMenu->AddFrame(fNodeNameLabel, expandX);
93 fNodeTypelabel = new TGLabel(fInfoMenu, "Type:");
94 fInfoMenu->AddFrame(fNodeTypelabel, expandX);
95 fMembersCountLabel = new TGLabel(fInfoMenu, "Members:");
96 fInfoMenu->AddFrame(fMembersCountLabel, expandX);
97 fAllMembersCountLabel = new TGLabel(fInfoMenu, "All members:");
98 fInfoMenu->AddFrame(fAllMembersCountLabel, expandX);
99 fLevelLabel = new TGLabel(fInfoMenu, "Level:");
100 fInfoMenu->AddFrame(fLevelLabel, expandX);
101 fSizeLabel = new TGLabel(fInfoMenu, "Size:");
102 fInfoMenu->AddFrame(fSizeLabel, expandX);
103 fTotalSizeLabel = new TGLabel(fInfoMenu, "Total size:");
104 fInfoMenu->AddFrame(fTotalSizeLabel, expandX);
105 infoFrame->AddFrame(fInfoMenu, expandX);
106
107 //////////////////////////////////////////////////////////////////////////
108 // OPTIONS
109 //////////////////////////////////////////////////////////////////////////
110 TGCompositeFrame* options = tabs->AddTab("Options");
111
112 fShowLinksCheckButton = new TGCheckButton(options, "Show links");
113 fShowLinksCheckButton->Connect("Toggled(Bool_t)", "TStructViewerGUI", this, "ShowLinksToggled(Bool_t)");
116
117 TGVButtonGroup* scaleByGroup = new TGVButtonGroup(options, "Scale by");
118 fScaleBySizeButton = new TGRadioButton(scaleByGroup, "Size");
119 fScaleBySizeButton->Connect("Clicked()", "TStructViewerGUI", this, "ScaleByChangedSlot()");
121 fScaleByMembersButton = new TGRadioButton(scaleByGroup, "Members count");
122 fScaleByMembersButton->Connect("Clicked()", "TStructViewerGUI", this, "ScaleByChangedSlot()");
123 options->AddFrame(scaleByGroup, expandX);
124
125 TGHorizontalFrame* defaultColorFrame = new TGHorizontalFrame(options);
126 options->AddFrame(defaultColorFrame, expandX);
127 TGLabel* defColorlabel = new TGLabel(defaultColorFrame, "Default color");
128 defaultColorFrame->AddFrame(defColorlabel, expandX);
129 TGColorSelect* defColorSelect = new TGColorSelect(defaultColorFrame, GetDefaultColor()->GetPixel());
130 defColorSelect->Connect("ColorSelected(Pixel_t)", "TStructViewerGUI", this, "ColorSelectedSlot(Pixel_t)");
131 defaultColorFrame->AddFrame(defColorSelect);
132
133 TGHorizontalFrame* boxHeightFrame = new TGHorizontalFrame(options);
134 options->AddFrame(boxHeightFrame, expandX);
135 TGLabel* boxHeightLabel = new TGLabel(boxHeightFrame, "Box height:");
136 boxHeightFrame->AddFrame(boxHeightLabel, expandX);
137 fBoxHeightEntry = new TGNumberEntry(boxHeightFrame, 0.1);
139 fBoxHeightEntry->Connect("ValueSet(Long_t)", "TStructViewerGUI", this, "BoxHeightValueSetSlot(Long_t)");
140 boxHeightFrame->AddFrame(fBoxHeightEntry);
141
142 TGHorizontalFrame* levelDistanceFrame = new TGHorizontalFrame(options);
143 options->AddFrame(levelDistanceFrame, expandX);
144 TGLabel* lvlDistLabel = new TGLabel(levelDistanceFrame, "Distance between levels");
145 levelDistanceFrame->AddFrame(lvlDistLabel, expandX);
146 fLevelDistanceEntry = new TGNumberEntry(levelDistanceFrame, 1.1);
148 fLevelDistanceEntry->Connect("ValueSet(Long_t)", "TStructViewerGUI", this, "LevelDistValueSetSlot(Long_t)");
149 levelDistanceFrame->AddFrame(fLevelDistanceEntry);
150
151 fAutoRefesh = new TGCheckButton(options, "Auto refresh");
153 fAutoRefesh->Connect("Toggled(Bool_t)", "TStructViewerGUI", this, "AutoRefreshButtonSlot(Bool_t)");
154 options->AddFrame(fAutoRefesh, expandX);
155
156 TGLabel* pointerLabel = new TGLabel(options, "Pointer:");
157 options->AddFrame(pointerLabel, expandX);
158 fPointerTextEntry = new TGTextEntry(options, "0x0000000");
159 options->AddFrame(fPointerTextEntry, expandX);
160 TGLabel* fPointerTypeLabel = new TGLabel(options, "Pointer Type:");
161 options->AddFrame(fPointerTypeLabel, expandX);
162 fPointerTypeTextEntry = new TGTextEntry(options, "TObject");
163 options->AddFrame(fPointerTypeTextEntry, expandX);
164 TGTextButton* setPointerButton = new TGTextButton(options, "Set pointer");
165 setPointerButton->Connect("Clicked()", "TStructViewerGUI", this, "SetPointerButtonSlot()");
166 options->AddFrame(setPointerButton, expandX);
167
168 //////////////////////////////////////////////////////////////////////////
169 // EDITOR
170 //////////////////////////////////////////////////////////////////////////
171 TGCompositeFrame* editTab = tabs->AddTab("Editor");
172 fEditor = new TStructNodeEditor(fColors, editTab);
173 fEditor->Connect("Update(Bool_t)", "TStructViewerGUI", this, "Update(Bool_t)");
174 editTab->AddFrame(fEditor, expandX);
175
176 leftFrame->AddFrame(tabs, new TGLayoutHints(kLHintsExpandX | kLHintsExpandY, 1,1,1,1));
177
178 TGVSplitter* splitter = new TGVSplitter(this);
179 splitter->SetFrame(leftFrame, true);
180 this->AddFrame(splitter, new TGLayoutHints(kLHintsLeft | kLHintsExpandY));
181
182 //////////////////////////////////////////////////////////////////////////
183 // NAVIGATE
184 //////////////////////////////////////////////////////////////////////////
185 fUndoButton = new TGTextButton(leftFrame, "Undo");
186 fUndoButton->Connect("Clicked()", "TStructViewerGUI", this, "UndoButtonSlot()");
187 fUndoButton->SetEnabled(false);
188 leftFrame->AddFrame(fUndoButton, expandX);
189
190 fRedoButton = new TGTextButton(leftFrame, "Redo");
191 fRedoButton->Connect("Clicked()", "TStructViewerGUI", this, "RedoButtonSlot()");
192 fRedoButton->SetEnabled(false);
193 leftFrame->AddFrame(fRedoButton, expandX);
194
195 TGTextButton* resetCameraButton = new TGTextButton(leftFrame, "Reset camera");
196 leftFrame->AddFrame(resetCameraButton, expandX);
197 resetCameraButton->Connect("Clicked()", "TStructViewerGUI", this, "ResetButtonSlot()");
198
199 TGTextButton* updateButton = new TGTextButton(leftFrame, "Update");
200 updateButton->Connect("Clicked()", "TStructViewerGUI", this, "UpdateButtonSlot()");
201 leftFrame->AddFrame(updateButton, expandX);
202
203 TGTextButton* quitButton = new TGTextButton(leftFrame, "Quit");
204 leftFrame->AddFrame(quitButton, expandX);
205 quitButton->Connect("Clicked()", "TApplication", gApplication, "Terminate()");
206
207 fTopVolume = gGeoManager->MakeBox("TOPVolume", fgMedium,100, 100, 100);
210
211 fCanvas = new TCanvas("c", "c", 0, 0);
212 // drawing after creating canvas to avoid drawing in default canvas
216 fGLViewer->Connect("MouseOver(TGLPhysicalShape*)", "TStructViewerGUI", this, "MouseOverSlot(TGLPhysicalShape*)");
217 fGLViewer->GetGLWidget()->Connect("ProcessedEvent(Event_t*)", "TStructViewerGUI", this, "GLWidgetProcessedEventSlot(Event_t*))");
218 fGLViewer->Connect("DoubleClicked()", "TStructViewerGUI", this, "DoubleClickedSlot()");
220 Update();
222
223 SetWindowName("Struct Viewer");
225 this->SetWMSizeHints(w, h, 2000, 2000, 0, 0);
227 MapWindow();
228
229 fToolTip = new TGToolTip(0, 0, "ToolTip", 500);
230}
231
232////////////////////////////////////////////////////////////////////////////////
233/// Destructor
234
236{
237 delete fCanvas;
238}
239
240////////////////////////////////////////////////////////////////////////////////
241/// Activated when user chage condition
242
244{
245 if (on) {
246 Update();
247 }
248}
249
250////////////////////////////////////////////////////////////////////////////////
251/// Emmited when user changes height of boxes
252
254{
255 if(fAutoRefesh->IsOn()) {
256 Update();
257 }
258}
259
260////////////////////////////////////////////////////////////////////////////////
261/// Recursive method to calculating nodes posistion in 3D space
262
264{
265 // choose scaling method
268 } else if (fScaleByMembersButton->GetState() == kButtonDown) {
270 }
271 Float_t ratio = (Float_t)((parent->GetLevel()+1.0) / parent->GetLevel());
272
273 // changing the angle between parent object and daughters
274 // if center of parent is 0 that is real piramid
275 parent->SetWidth(1);
276 parent->SetHeight(1);
277 parent->SetX(-parent->GetWidth()/2);
278 parent->SetY(-parent->GetHeight()/2);
279
280 fMaxRatio = parent->GetVolumeRatio();
281
282 // sorting list of members by size or number of members
283 parent->GetMembers()->Sort(kSortDescending);
284 Divide(parent->GetMembers(), (parent->GetX()) *ratio, (parent->GetX() + parent->GetWidth())* ratio, (parent->GetY())* ratio, (parent->GetY() + parent->GetHeight())*ratio);
285
286 // sclale all the objects
287 Scale(parent);
288}
289
290////////////////////////////////////////////////////////////////////////////////
291/// Check if all of nodes can be displayed on scene. Hides redendant nodes.
292
294{
295 UInt_t object = 0;
296
297 TList queue;
298 queue.Add(parent);
299 TStructNode* node;
300
301 while ((node = (TStructNode*) queue.First() )) {
302 object++;
303
304 if (object > fNodePtr->GetMaxObjects() || node->GetLevel() - fNodePtr->GetLevel() >= fNodePtr->GetMaxLevel()) {
305 break;
306 }
307
308 node->SetVisible(true);
309
310 queue.AddAll(node->GetMembers());
311 queue.RemoveFirst();
312
313 fVisibleObjects.Add(node);
314 }
315
317 TStructNode* member;
318 while ((node = (TStructNode*) it() )) {
319 if(node->GetLevel() - fNodePtr->GetLevel() == fNodePtr->GetMaxLevel()-1 && node->GetMembersCount() > 0) {
320 node->SetCollapsed(true);
321 continue;
322 }
323
324 TIter memIt(node->GetMembers());
325 while ((member = (TStructNode*) memIt() )) {
326 if(member->IsVisible() == false) {
327 node->SetCollapsed(true);
328 break;
329 }
330 }
331 }
332}
333
334////////////////////////////////////////////////////////////////////////////////
335/// Delete window
336
338{
339 DeleteWindow();
340}
341
342////////////////////////////////////////////////////////////////////////////////
343/// Slot for default color selsect.
344/// Sets default colot to "pixel"
345
347{
349 if(prop) {
350 prop->SetColor(pixel);
351 Update();
352 }
353}
354
355////////////////////////////////////////////////////////////////////////////////
356/// Divides rectangle where the outlining box is placed.
357
359{
360 if (list->GetSize() > 1) { // spliting node into two lists
361 ULong_t sum1 = 0, sum = 0;
362
363 TStructNode* node;
364 TList list1, list2;
365 TIter it(list);
366
367 while((node = (TStructNode*) it() )) {
368 sum += node->GetVolume();
369 }
370 it.Reset();
371 while((node = (TStructNode*) it() )) {
372 if(sum1 >= sum/2.0) {
373 list2.Add(node);
374 } else {
375 sum1 += node->GetVolume();
376 list1.Add(node);
377 }
378 }
379
380 if (!sum) return;
381 Float_t ratio = (float)sum1/sum;
382
383 Float_t width = x2 - x1;
384 Float_t height = y2 - y1;
385 if (width < height) { // vertical split
386 Float_t split = y1 + ratio * height;
387 Divide(&list1, x1, x2, y1, split);
388 Divide(&list2, x1, x2, split, y2);
389 } else { // horizontal
390 Float_t split = x1 + ratio * width;
391 Divide(&list1, x1, split, y1, y2);
392 Divide(&list2, split, x2, y1, y2);
393 }
394 } else if (list->GetSize() == 1) { // divide place to node
395 TStructNode* node = (TStructNode*)(list->First());
396
397 node->SetWidth(x2 - x1);
398 node->SetHeight(y2 - y1);
399 node->SetX(x1);
400 node->SetY(y1);
401
402 if (node->GetVolumeRatio() > fMaxRatio) {
403 fMaxRatio = node->GetVolumeRatio();
404 }
405
406 Float_t ratio = (Float_t)((node->GetLevel()+1.0)/node->GetLevel());
408 Divide(node->GetMembers(), x1*ratio, x2*ratio, y1*ratio, y2*ratio);
409 }
410}
411
412////////////////////////////////////////////////////////////////////////////////
413/// Activated when user double click on objects on 3D scene. Sets clicked node to top node
414/// and updates scene with camers reset.
415
417{
418 if (fSelectedObject) {
420 return;
421 }
422
425 fUndoButton->SetEnabled(true);
426
427 Update(kTRUE);
428 }
429}
430////////////////////////////////////////////////////////////////////////////////
431/// Check limits and draws nodes and links
432
434{
435 fVolumes.Clear();
437
440
443 }
444
446}
447
448////////////////////////////////////////////////////////////////////////////////
449/// Recursive method to draw links
450
452{
453 if(parent->GetLevel() - fNodePtr->GetLevel() >= fNodePtr->GetMaxLevel()) {
454 return;
455 }
456
457 if(parent->IsCollapsed()) {
458 return;
459 }
460
461 TIter it(parent->GetMembers());
462 TStructNode* node;
463 while((node = (TStructNode*) it())) {
464 TPolyLine3D *l = new TPolyLine3D(2);
465 l->SetPoint(0 ,node->GetCenter(), node->GetMiddle(), -(node->GetLevel() * fLevelDistanceEntry->GetNumber()));
466 l->SetPoint(1 ,parent->GetCenter(), parent->GetMiddle(), -(parent->GetLevel() * fLevelDistanceEntry->GetNumber()));
467
468 l->SetLineColor(GetColor(node));
469 l->SetLineWidth(1);
470 l->Draw();
471
472 if(!node->IsCollapsed()) {
473 DrawLink(node);
474 }
475 }
476}
477
478////////////////////////////////////////////////////////////////////////////////
479/// Creates and draws TGeoVolume from given "node"
480
482{
483 TGeoVolume* vol;
484
485 /*if(node->IsCollapsed())
486 {
487 //float r = (node->GetWidth() < node->GetHeight() ? 0.5 * node->GetWidth() : 0.5 * node->GetHeight());
488 //vol = gGeoManager->MakeTorus(node->GetName(),TStructNode::GetMedium(), 0.75*r, 0, r/4);
489
490 vol = gGeoManager->MakeBox(TString(node->GetName()) + "up",TStructNode::GetMedium(), 0.45*node->GetWidth(), 0.45*node->GetHeight(), (node->GetWidth() < node->GetHeight() ? 0.45 * node->GetWidth() : 0.45 * node->GetHeight()));
491 Double_t max = TMath::Max(0.22 * node->GetWidth(), 0.22 * node->GetHeight());
492 TGeoVolume* subvol = gGeoManager->MakeTrd2(node->GetName(), TStructNode::GetMedium(), 0, 0.45 * node->GetWidth(), 0, 0.45 * node->GetHeight(), max);
493 subvol->SetLineColor(GetColor(node));
494 subvol->SetNumber((Int_t)node);
495 TGeoTranslation* subtrans = new TGeoTranslation("subtranslation", 0, 0, -max);
496 vol->AddNodeOverlap(subvol, 1, subtrans);
497
498 subvol = gGeoManager->MakeTrd2(TString(node->GetName()) + "down", TStructNode::GetMedium(), 0.45 * node->GetWidth(), 0, 0.45 * node->GetHeight(), 0, max);
499 subvol->SetLineColor(GetColor(node));
500 subvol->SetNumber((Int_t)node);
501 subtrans = new TGeoTranslation("subtranslation", 0, 0, max);
502 vol->AddNodeOverlap(subvol, 1, subtrans);
503 }
504 else*/ if(node->GetNodeType() == kCollection) {
505 vol = gGeoManager->MakeBox(Form("%s_%d", node->GetName(), fgCounter++), fgMedium, 0.45*node->GetWidth(), 0.45*node->GetHeight(), fBoxHeightEntry->GetNumber());
506 // subboxes
507 Float_t slices = (Float_t)(node->GetMembersCount());
508 if (slices > fMaxSlices) {
509 slices = (Float_t)fMaxSlices;
510 }
511
512 for (Float_t i = -(slices-1)/2; i < slices/2; i++) {
513 TGeoVolume* sub = gGeoManager->MakeBox(Form("%s_%d", node->GetName(), fgCounter++), fgMedium,0.45*node->GetWidth() * 0.7 / slices, 0.45*node->GetHeight(), fBoxHeightEntry->GetNumber());
514 sub->SetLineColor(GetColor(node));
515 fVolumes.Add((Long_t)sub, (Long_t)node);
516 TGeoTranslation* subtrans = new TGeoTranslation("subtranslation", i * node->GetWidth() / slices, 0, 0);
517 vol->AddNodeOverlap(sub, 1, subtrans);
518 }
519 } else {
520 vol = gGeoManager->MakeBox(Form("%s_%d", node->GetName(), fgCounter++), fgMedium, 0.45*node->GetWidth(), 0.45*node->GetHeight(), fBoxHeightEntry->GetNumber());
521 }
522
523 vol->SetLineColor(GetColor(node));
524 vol->SetLineWidth(1);
525
526 TGeoTranslation* trans = new TGeoTranslation("translation", node->GetCenter(), node->GetMiddle(), -(node->GetLevel() * fLevelDistanceEntry->GetNumber()));
527 fVolumes.Add((Long_t)vol, (Long_t)node);
528
529 fTopVolume->AddNode(vol,1, trans);
530}
531
532////////////////////////////////////////////////////////////////////////////////
533/// Recursive method to draw GeoVolumes
534
536{
537 if(parent->GetLevel() - fNodePtr->GetLevel() >= fNodePtr->GetMaxLevel()) {
538 return;
539 }
540
541 DrawNode(parent);
542
543 if(parent->IsCollapsed()) {
544 return;
545 }
546
547 TIter nextVis(parent->GetMembers());
548 TStructNode* node;
549 while((node = (TStructNode*)nextVis())) {
550 DrawVolumes(node);
551 }
552}
553
554////////////////////////////////////////////////////////////////////////////////
555/// Returns pointer to property associated with node "node". If property is not found
556/// then it returns default property
557
559{
560 TIter it(fColors);
562 while ((prop = (TStructNodeProperty*) it() )) {
563 TString propName(prop->GetName());
564 if (propName.EndsWith("+")) {
565
566 if (TClass* cl = TClass::GetClass(node->GetTypeName())) {
567 propName.Remove(propName.Length()-1, 1);
568 if (cl->InheritsFrom(propName.Data())) {
569 return prop;
570 }
571 }
572 } else {
573 if (propName == TString(node->GetTypeName())) {
574 return prop;
575 }
576 }
577 }
578
579 return (TStructNodeProperty*)fColors->Last();
580}
581
582//________________________________________________________________________`
584{
585 // Returns canvas used to keep TGeoVolumes
586
587 return fCanvas;
588}
589////////////////////////////////////////////////////////////////////////////////
590/// Returns color form fColors for given "node"
591
593{
595 if (prop) {
596 return prop->GetColor().GetNumber();
597 }
598
599 return 2;
600}
601
602////////////////////////////////////////////////////////////////////////////////
603/// Return default color for nodes
604
606{
607 return ((TStructNodeProperty*)(fColors->Last()));
608}
609
610////////////////////////////////////////////////////////////////////////////////
611/// Returns true if links are visible, otherwise return false.
612
614{
616 return true;
617 } else {
618 return false;
619 }
620}
621
622////////////////////////////////////////////////////////////////////////////////
623/// Returns top node pointer
624
626{
627 return fNodePtr;
628}
629
630////////////////////////////////////////////////////////////////////////////////
631/// Handle events. Sets fMouseX and fMouseY when user move a mouse over viewer and hides ToolTip
632
634{
635 switch (event->fType) {
636 case kMotionNotify:
637 fMouseX = event->fXRoot + 15;
638 fMouseY = event->fYRoot + 15;
639 break;
640
641 case kButtonPress:
642 fToolTip->Hide();
643 if (fSelectedObject) {
646 }
647 break;
648
649 default:
650 break;
651 }
652}
653
654////////////////////////////////////////////////////////////////////////////////
655/// Emmited when user changes distance between levels
656
658{
659 if(fAutoRefesh->IsOn()) {
660 Update(kTRUE);
661 }
662}
663
664////////////////////////////////////////////////////////////////////////////////
665/// MouseOver slot. Activated when user out mouse over object on scene.
666/// Sets ToolTip and updates labels
667
669{
670 fToolTip->Hide();
671 fSelectedObject = NULL;
672 if (shape && shape->GetLogical()) {
673 fSelectedObject = (TStructNode*)(shape->GetLogical()->ID());
674 if (fSelectedObject) {
676 fSelectedObject = NULL;
677 return;
678 }
679 Long_t shapeID = (Long_t)(shape->GetLogical()->ID());
680 Long_t volValue = (Long_t)fVolumes.GetValue(shapeID);
681 fSelectedObject = (TStructNode*)volValue;
682
685 fToolTip->Reset();
687 }
688 }
689}
690
691////////////////////////////////////////////////////////////////////////////////
692/// Activated when user click Redo button. Repeat last Undo action.
693
695{
697 fUndoButton->SetEnabled(true);
700 if (!fRedoList.First()) {
701 fRedoButton->SetEnabled(false);
702 }
703 Update(kTRUE);
705}
706
707////////////////////////////////////////////////////////////////////////////////
708/// Resets camera
709
711{
714}
715
716////////////////////////////////////////////////////////////////////////////////
717/// Recursive method to scaling all modes on scene. We have to scale nodes to get real ratio between nodes.
718/// Uses fMaxRatio.
719
721{
722 // newRatio = sqrt(ratio/maxratio)
724 // set left top conner in the center
725 parent->SetX(parent->GetX() + parent->GetWidth()/2);
726 parent->SetY(parent->GetY() + parent->GetHeight()/2);
727 // set new size
728 Float_t min = (Float_t)TMath::Min(parent->GetWidth(), parent->GetHeight());
729 parent->SetWidth(parent->GetWidth() * newRatio);
730 parent->SetHeight(parent->GetHeight() * newRatio);
731 // fit the ratio -> height to width
732 Float_t sqrt = (Float_t)(TMath::Sqrt(parent->GetWidth() * parent->GetHeight()));
733 // it's a square
734 if (min > sqrt) {
735 parent->SetWidth(sqrt);
736 parent->SetHeight(sqrt);
737 } else { // it's rectangle
738 if (parent->GetHeight() > parent->GetWidth()) {
739 parent->SetWidth(min);
740 parent->SetHeight(sqrt * sqrt / min);
741 } else {
742 parent->SetWidth(sqrt * sqrt / min);
743 parent->SetHeight(min);
744 }
745 }
746 // move left top corner
747 parent->SetX(parent->GetX() - parent->GetWidth()/2);
748 parent->SetY(parent->GetY() - parent->GetHeight()/2);
749
750 // scale others nodes
751 TStructNode* node;
752 TIter it(parent->GetMembers());
753 while ((node = (TStructNode*) it() )) {
754 Scale(node);
755 }
756}
757
758////////////////////////////////////////////////////////////////////////////////
759/// Sets top node pointer and updates view
760
762{
763 fNodePtr = val;
764 Update(kTRUE);
765}
766
767////////////////////////////////////////////////////////////////////////////////
768/// Sets links visibility to "visible"
769
771{
772 if (visible) {
774 } else {
776 }
777}
778
779////////////////////////////////////////////////////////////////////////////////
780/// Sets pointer given in fPointerTestEntry to the main pointer
781
783{
784 void* obj = (void*)gROOT->ProcessLine(fPointerTextEntry->GetText());
786}
787
788////////////////////////////////////////////////////////////////////////////////
789/// Changes links visibility and refresh view.
790
792{
793 if (fAutoRefesh->IsOn()) {
794 Update();
795 }
796}
797
798////////////////////////////////////////////////////////////////////////////////
799/// Shows hidden nodes
800
802{
803 TStructNode* node;
805
806 while ((node = (TStructNode*) it() )) {
807 node->SetCollapsed(false);
808 node->SetVisible(false);
809 }
810
812}
813
814////////////////////////////////////////////////////////////////////////////////
815/// Updates view. Clear all the nodes, call draw function and update scene. Doesn't reset camera.
816
818{
819 if (!fNodePtr) {
820 return;
821 }
822
825 Draw();
828
829 if(resetCamera) {
831 }
832}
833
834////////////////////////////////////////////////////////////////////////////////
835/// Update button slot. Updates scene
836
838{
839 Update();
840}
841
842////////////////////////////////////////////////////////////////////////////////
843/// Refresh information in labels when user put mouse over object
844
846{
849
850 TString name = "Members: ";
851 name += node->GetMembersCount();
853 name = "All members: ";
854 name += node->GetAllMembersCount();
856 name = "Level: ";
857 name += node->GetLevel();
859 name = "Size: ";
860 name += node->GetSize();
862 name = "Total size: ";
863 name += node->GetTotalSize();
865}
866
867////////////////////////////////////////////////////////////////////////////////
868/// UndoButton Slot. Activated when user press Undo button. Restore last top node pointer.
869
871{
873 fRedoButton->SetEnabled(true);
876 if (!fUndoList.First()) {
877 fUndoButton->SetEnabled(false);
878 }
879 Update(kTRUE);
881}
882
883////////////////////////////////////////////////////////////////////////////////
884/// Activated when user press radio button
885
887{
888 if (fAutoRefesh->IsOn()) {
889 Update();
890 }
891}
void Class()
Definition: Class.C:29
@ kButtonPress
Definition: GuiTypes.h:59
@ kMotionNotify
Definition: GuiTypes.h:60
ULong_t Pixel_t
Definition: GuiTypes.h:39
#define h(i)
Definition: RSha256.hxx:106
static const double x2[5]
static const double x1[5]
int Int_t
Definition: RtypesCore.h:41
unsigned int UInt_t
Definition: RtypesCore.h:42
unsigned long ULong_t
Definition: RtypesCore.h:51
long Long_t
Definition: RtypesCore.h:50
bool Bool_t
Definition: RtypesCore.h:59
float Float_t
Definition: RtypesCore.h:53
const Bool_t kTRUE
Definition: RtypesCore.h:87
const char Option_t
Definition: RtypesCore.h:62
#define ClassImp(name)
Definition: Rtypes.h:365
R__EXTERN TApplication * gApplication
Definition: TApplication.h:165
include TDocParser_001 C image html pict1_TDocParser_001 png width
Definition: TDocParser.cxx:121
@ kButtonDown
Definition: TGButton.h:54
@ kButtonUp
Definition: TGButton.h:53
@ kDeepCleanup
Definition: TGFrame.h:51
@ kFixedWidth
Definition: TGFrame.h:65
@ kHorizontalFrame
Definition: TGFrame.h:60
@ kLHintsExpandY
Definition: TGLayout.h:38
@ kLHintsLeft
Definition: TGLayout.h:31
@ kLHintsExpandX
Definition: TGLayout.h:37
static void GetPixel(int y, int width, Byte_t *scline)
Get pixels in line y and put in array scline.
Definition: TGWin32.cxx:4277
char name[80]
Definition: TGX11.cxx:109
R__EXTERN TGeoManager * gGeoManager
Definition: TGeoManager.h:601
const Bool_t kSortDescending
Definition: TList.h:38
double sqrt(double)
#define gROOT
Definition: TROOT.h:414
char * Form(const char *fmt,...)
@ kSize
Definition: TStructNode.h:26
@ kMembers
Definition: TStructNode.h:27
@ kCollection
Definition: TStructNode.h:21
Color * colors
Definition: X3DBuffer.c:21
The Canvas class.
Definition: TCanvas.h:31
TClass instances represent classes, structs and namespaces in the ROOT type system.
Definition: TClass.h:75
static TClass * GetClass(const char *name, Bool_t load=kTRUE, Bool_t silent=kFALSE)
Static method returning pointer to TClass of the specified class name.
Definition: TClass.cxx:2895
virtual void AddAll(const TCollection *col)
Add all objects from collection col to this collection.
virtual Int_t GetSize() const
Return the capacity of the collection, i.e.
Definition: TCollection.h:182
Int_t GetNumber() const
Definition: TColor.h:55
void Add(ULong64_t hash, Long64_t key, Long64_t value)
Add an (key,value) pair to the table. The key should be unique.
Definition: TExMap.cxx:87
Long64_t GetValue(ULong64_t hash, Long64_t key)
Return the value belonging to specified key and hash value.
Definition: TExMap.cxx:173
virtual EButtonState GetState() const
Definition: TGButton.h:112
virtual void SetOn(Bool_t on=kTRUE, Bool_t emit=kFALSE)
Definition: TGButton.h:120
virtual void SetEnabled(Bool_t e=kTRUE)
Set enabled or disabled state of button.
Definition: TGButton.cxx:409
virtual Bool_t IsOn() const
Definition: TGButton.h:311
virtual void SetState(EButtonState state, Bool_t emit=kFALSE)
Set check button state.
Definition: TGButton.cxx:1200
virtual void AddFrame(TGFrame *f, TGLayoutHints *l=0)
Add frame to the composite frame using the specified layout hints.
Definition: TGFrame.cxx:1099
virtual void SetCleanup(Int_t mode=kLocalCleanup)
Turn on automatic cleanup of child frames in dtor.
Definition: TGFrame.cxx:1054
virtual TGDimension GetDefaultSize() const
std::cout << fWidth << "x" << fHeight << std::endl;
Definition: TGFrame.h:375
virtual void MapSubwindows()
Map all sub windows that are part of the composite frame.
Definition: TGFrame.cxx:1146
virtual void DeleteWindow()
Delete window.
Definition: TGFrame.cxx:258
virtual void Resize(UInt_t w=0, UInt_t h=0)
Resize the frame.
Definition: TGFrame.cxx:587
virtual void MapWindow()
Definition: TGFrame.h:251
Minimal GL-viewer that can be embedded in a standard ROOT frames.
TGCompositeFrame * GetFrame() const
TObject * ID() const
Concrete physical shape - a GL drawable.
const TGLLogicalShape * GetLogical() const
virtual void PadPaint(TVirtualPad *pad)
Entry point for updating viewer contents via VirtualViewer3D interface.
Definition: TGLViewer.cxx:306
void SetCurrentCamera(ECameraType camera)
Set current active camera - 'cameraType' one of: kCameraPerspX, kCameraPerspY, kCameraPerspZ,...
Definition: TGLViewer.cxx:1794
void UpdateScene(Bool_t redraw=kTRUE)
Force update of pad-scenes.
Definition: TGLViewer.cxx:338
@ kCameraPerspXOY
Definition: TGLViewer.h:63
void SetResetCamerasOnUpdate(Bool_t v)
Definition: TGLViewer.h:360
void ResetCurrentCamera()
Resets position/rotation of current camera to default values.
Definition: TGLViewer.cxx:360
TGLWidget * GetGLWidget()
Definition: TGLViewer.h:225
virtual void SetText(TGString *newText)
Set new text in label.
Definition: TGLabel.cxx:177
void SetWMSizeHints(UInt_t wmin, UInt_t hmin, UInt_t wmax, UInt_t hmax, UInt_t winc, UInt_t hinc)
Give the window manager minimum and maximum size hints.
Definition: TGFrame.cxx:1862
void SetWindowName(const char *name=0)
Set window name. This is typically done via the window manager.
Definition: TGFrame.cxx:1746
virtual void SetLimits(ELimit limits=TGNumberFormat::kNELNoLimits, Double_t min=0, Double_t max=1)
virtual Double_t GetNumber() const
Definition: TGTab.h:62
virtual TGCompositeFrame * AddTab(TGString *text)
Add a tab to the tab widget.
Definition: TGTab.cxx:341
const char * GetText() const
Definition: TGTextEntry.h:134
void Hide()
Hide tool tip window.
Definition: TGToolTip.cxx:246
void SetPosition(Int_t x, Int_t y)
Set popup position within specified frame (as specified in the ctor).
Definition: TGToolTip.cxx:405
void SetText(const char *new_text)
Set new tool tip text.
Definition: TGToolTip.cxx:386
void Reset()
Reset tool tip popup delay timer.
Definition: TGToolTip.cxx:259
The manager class for any TGeo geometry.
Definition: TGeoManager.h:43
TGeoVolume * MakeBox(const char *name, TGeoMedium *medium, Double_t dx, Double_t dy, Double_t dz)
Make in one step a volume pointing to a box shape with given medium.
void SetTopVolume(TGeoVolume *vol)
Set the top volume and corresponding node as starting point of the geometry.
void SetNsegments(Int_t nseg)
Set number of segments for approximating circles in drawing.
Base class describing materials.
Definition: TGeoMaterial.h:31
Media are used to store properties related to tracking and which are useful only when using geometry ...
Definition: TGeoMedium.h:24
Class describing translations.
Definition: TGeoMatrix.h:122
TGeoVolume, TGeoVolumeMulti, TGeoVolumeAssembly are the volume classes.
Definition: TGeoVolume.h:53
void ClearNodes()
Definition: TGeoVolume.h:103
virtual void AddNodeOverlap(TGeoVolume *vol, Int_t copy_no, TGeoMatrix *mat=0, Option_t *option="")
Add a TGeoNode to the list of nodes.
virtual void SetLineWidth(Width_t lwidth)
Set the line width.
virtual void SetLineColor(Color_t lcolor)
Set the line color.
virtual void AddNode(TGeoVolume *vol, Int_t copy_no, TGeoMatrix *mat=0, Option_t *option="")
Add a TGeoNode to the list of nodes.
Definition: TGeoVolume.cxx:984
void Reset()
Definition: TCollection.h:252
A doubly linked list.
Definition: TList.h:44
virtual void Add(TObject *obj)
Definition: TList.h:87
virtual void RemoveLast()
Remove the last object of the list.
Definition: TList.cxx:906
virtual TObject * Last() const
Return the last object in the list. Returns 0 when list is empty.
Definition: TList.cxx:690
virtual TObject * First() const
Return the first object in the list. Returns 0 when list is empty.
Definition: TList.cxx:656
virtual void Clear(Option_t *option="")
Remove all objects from the list.
Definition: TList.cxx:399
virtual void Sort(Bool_t order=kSortAscending)
Sort linked list.
Definition: TList.cxx:934
virtual const char * GetName() const
Returns name of object.
Definition: TNamed.h:47
virtual void Clear(Option_t *="")
Definition: TObject.h:100
virtual Bool_t InheritsFrom(const char *classname) const
Returns kTRUE if object inherits from class "classname".
Definition: TObject.cxx:443
TList * GetListOfPrimitives() const
Definition: TPad.h:240
A 3-dimensional polyline.
Definition: TPolyLine3D.h:32
Bool_t Connect(const char *signal, const char *receiver_class, void *receiver, const char *slot)
Non-static method is used to connect from the signal of this object to the receiver slot.
Definition: TQObject.cxx:867
virtual void RemoveFirst()
Basic string class.
Definition: TString.h:131
Ssiz_t Length() const
Definition: TString.h:405
Bool_t EndsWith(const char *pat, ECaseCompare cmp=kExact) const
Return true if string ends with the specified string.
Definition: TString.cxx:2177
const char * Data() const
Definition: TString.h:364
TString & Remove(Ssiz_t pos)
Definition: TString.h:668
void SetModel(TObject *obj)
Pick up the used node attributes.
TColor GetColor() const
Returns color of class.
void SetColor(const TColor &color)
Sets the color to "color".
UInt_t GetMaxLevel() const
Returns maximum number of leves displayed when the node is top node on scene.
ULong_t GetAllMembersCount() const
Returns number of all members in node.
Definition: TStructNode.cxx:95
void SetY(Float_t y)
Sets Y coordinate to "y".
ULong_t GetSize() const
Returns size of node.
TString GetTypeName() const
Returns name of class.
void SetX(Float_t x)
Sets X coordinate to "x".
void SetWidth(Float_t w)
Sets width of outlining box to "w".
void SetCollapsed(Bool_t collapsed)
Sets collapsing of node to "collapse".
ULong_t GetMembersCount() const
Returns numbers of members of node.
bool IsVisible() const
Returns true if node is visible.
Float_t GetCenter() const
Returns center of outlining box on x-axis.
ULong_t GetVolume() const
Returns size or number of members.
Float_t GetY() const
Returns Y coordinate.
void SetVisible(bool visible)
Sets visibility of node to "visible".
TList * GetMembers() const
Returns list with pointers to daughter nodes.
Float_t GetWidth() const
Returns width of outlining box.
Float_t GetVolumeRatio()
Returns ratio - volme of node to area taken by outlining box.
static void SetScaleBy(EScalingType type)
Sets scaling by to "type".
Float_t GetX() const
Returns X coordinate.
const char * GetName() const
Returns name of object.
Float_t GetRelativeVolumeRatio()
Returns ratio - relative volume to area taken by utlining box.
Float_t GetMiddle() const
Returns center of outlining box on y-axis.
ENodeType GetNodeType() const
Returns type of node.
void SetHeight(Float_t h)
Sets width of outlining box to "w".
Float_t GetHeight() const
Returns height of outlining box.
UInt_t GetMaxObjects() const
Returns maximum number of objects displayed when the node is top node on scene.
UInt_t GetLevel() const
Returns actual level of node.
ULong_t GetTotalSize() const
Returns total size of allocated memory in bytes.
Bool_t IsCollapsed() const
Returns true if node is colllapsed.
TGLabel * fTotalSizeLabel
void SetNodePtr(TStructNode *val)
Sets top node pointer and updates view.
TGLabel * fAllMembersCountLabel
void ResetButtonSlot()
Resets camera.
TGToolTip * fToolTip
~TStructViewerGUI()
Destructor.
TGTextEntry * fPointerTextEntry
void DrawNode(TStructNode *node)
Creates and draws TGeoVolume from given "node".
void Scale(TStructNode *parent)
Recursive method to scaling all modes on scene.
void RedoButtonSlot()
Activated when user click Redo button. Repeat last Undo action.
TStructNodeProperty * FindNodeProperty(TStructNode *node)
Returns pointer to property associated with node "node".
void ColorSelectedSlot(Pixel_t pixel)
Slot for default color selsect.
TGTextButton * fRedoButton
TGLabel * fNodeTypelabel
void BoxHeightValueSetSlot(Long_t h)
Emmited when user changes height of boxes.
TGNumberEntry * fBoxHeightEntry
TGeoVolume * fTopVolume
TStructNode * fSelectedObject
TGRadioButton * fScaleByMembersButton
TStructNode * GetNodePtr() const
Returns top node pointer.
void CheckMaxObjects(TStructNode *parent)
Check if all of nodes can be displayed on scene. Hides redendant nodes.
TGLabel * fMembersCountLabel
void UpdateLabels(TStructNode *node)
Refresh information in labels when user put mouse over object.
void UpdateButtonSlot()
Update button slot. Updates scene.
void MouseOverSlot(TGLPhysicalShape *shape)
MouseOver slot.
TGLabel * fNodeNameLabel
Bool_t GetLinksVisibility() const
Returns true if links are visible, otherwise return false.
void DrawLink(TStructNode *parent)
Recursive method to draw links.
void SetLinksVisibility(Bool_t val)
Sets links visibility to "visible".
TGNumberEntry * fLevelDistanceEntry
static UInt_t fgCounter
void AutoRefreshButtonSlot(Bool_t on)
Activated when user chage condition.
TGCheckButton * fAutoRefesh
void DoubleClickedSlot()
Activated when user double click on objects on 3D scene.
void Draw(Option_t *option="")
Check limits and draws nodes and links.
void UnCheckMaxObjects()
Shows hidden nodes.
TGTextButton * fUndoButton
TStructNodeProperty * GetDefaultColor()
Return default color for nodes.
void DrawVolumes(TStructNode *visObj)
Recursive method to draw GeoVolumes.
void LevelDistValueSetSlot(Long_t dist)
Emmited when user changes distance between levels.
TGRadioButton * fScaleBySizeButton
Int_t GetColor(TStructNode *node)
Returns color form fColors for given "node".
TGLEmbeddedViewer * fGLViewer
TStructNodeEditor * fEditor
static TGeoMedium * fgMedium
void ScaleByChangedSlot()
Activated when user press radio button.
TGTextEntry * fPointerTypeTextEntry
void UndoButtonSlot()
UndoButton Slot. Activated when user press Undo button. Restore last top node pointer.
TStructViewerGUI(TStructViewer *parent, TStructNode *nodePtr, TList *colors, const TGWindow *p=NULL, UInt_t w=800, UInt_t h=600)
Constructs window with "w" as width, "h" as height and given parent "p".
void GLWidgetProcessedEventSlot(Event_t *event)
Handle events. Sets fMouseX and fMouseY when user move a mouse over viewer and hides ToolTip.
void ShowLinksToggled(Bool_t on)
Changes links visibility and refresh view.
void SetPointerButtonSlot()
Sets pointer given in fPointerTestEntry to the main pointer.
void CloseWindow()
Delete window.
void Divide(TList *list, Float_t x1, Float_t x2, Float_t y1, Float_t y2)
Divides rectangle where the outlining box is placed.
TStructViewer * fParent
TGCheckButton * fShowLinksCheckButton
void CalculatePosistion(TStructNode *parent)
Recursive method to calculating nodes posistion in 3D space.
void Update(Bool_t resetCamera=false)
Updates view. Clear all the nodes, call draw function and update scene. Doesn't reset camera.
TStructNode * fNodePtr
void SetPointer(void *ptr, const char *clname=NULL)
Set main pointer of class "clname".
Double_t Sqrt(Double_t x)
Definition: TMath.h:679
Short_t Min(Short_t a, Short_t b)
Definition: TMathBase.h:180
EGEventType fType
Definition: GuiTypes.h:174
auto * l
Definition: textangle.C:4
static long int sum(long int i)
Definition: Factory.cxx:2258
REAL splitter
Definition: triangle.c:616