12#ifndef ROOT_TEveProjectionAxes
13#define ROOT_TEveProjectionAxes
#define ClassDef(name, id)
Use this attribute class when an object should have 3D capabilities.
Manages histogram axis attributes.
Helper for management of bounding-box information.
Base class for TEveUtil visualization elements, providing hierarchy management, rendering control and...
OpenGL renderer class for TEveProjectionAxes.
Axes for non-linear projections.
void SetDrawOrigin(Bool_t x)
TEveProjectionAxes(const TEveProjectionAxes &)
virtual const TGPicture * GetListTreeIcon(Bool_t open=kFALSE)
Return TEveProjectionAxes icon.
void SetLabMode(ELabMode x)
Bool_t GetDrawOrigin() const
virtual ~TEveProjectionAxes()
Destructor.
virtual void ComputeBBox()
Virtual from TAttBBox; fill bounding-box information.
EAxesMode GetAxesMode() const
TEveProjectionAxes & operator=(const TEveProjectionAxes &)
TEveProjectionManager * fManager
void SetAxesMode(EAxesMode x)
TEveProjectionManager * GetManager()
Bool_t GetDrawCenter() const
ELabMode GetLabMode() const
virtual void Paint(Option_t *option="")
Paint this object. Only direct rendering is supported.
void SetDrawCenter(Bool_t x)
Manager class for steering of projections and managing projected objects.
The TNamed class is the base class for all named ROOT classes.