Logo ROOT   6.18/05
Reference Guide
Classes | Namespaces | Functions
Rotation3D.h File Reference
#include "Math/GenVector/Cartesian3D.h"
#include "Math/GenVector/DisplacementVector3D.h"
#include "Math/GenVector/PositionVector3D.h"
#include "Math/GenVector/PxPyPzE4D.h"
#include "Math/GenVector/LorentzVector.h"
#include "Math/GenVector/3DConversions.h"
#include "Math/GenVector/3DDistances.h"
#include "Math/GenVector/Rotation3Dfwd.h"
#include "Math/GenVector/AxisAnglefwd.h"
#include "Math/GenVector/EulerAnglesfwd.h"
#include "Math/GenVector/Quaternionfwd.h"
#include "Math/GenVector/RotationXfwd.h"
#include "Math/GenVector/RotationYfwd.h"
#include "Math/GenVector/RotationZfwd.h"
#include <algorithm>
#include <cassert>
#include <iostream>
Include dependency graph for Rotation3D.h:
This graph shows which files directly or indirectly include this file:

Classes

class  ROOT::Math::Rotation3D
 Rotation class with the (3D) rotation represented by a 3x3 orthogonal matrix. More...
 

Namespaces

namespace  ROOT
 Namespace for new ROOT classes and functions.
 
namespace  ROOT::Math
 

Functions

template<class R >
Rotation3D::Scalar ROOT::Math::Distance (const Rotation3D &r1, const R &r2)
 Distance between two rotations. More...
 
Rotation3D ROOT::Math::operator* (RotationX const &r1, Rotation3D const &r2)
 Multiplication of an axial rotation by a Rotation3D. More...
 
Rotation3D ROOT::Math::operator* (RotationX const &r1, RotationY const &r2)
 Multiplication of an axial rotation by another axial Rotation. More...
 
Rotation3D ROOT::Math::operator* (RotationX const &r1, RotationZ const &r2)
 
Rotation3D ROOT::Math::operator* (RotationY const &r1, Rotation3D const &r2)
 
Rotation3D ROOT::Math::operator* (RotationY const &r1, RotationX const &r2)
 
Rotation3D ROOT::Math::operator* (RotationY const &r1, RotationZ const &r2)
 
Rotation3D ROOT::Math::operator* (RotationZ const &r1, Rotation3D const &r2)
 
Rotation3D ROOT::Math::operator* (RotationZ const &r1, RotationX const &r2)
 
Rotation3D ROOT::Math::operator* (RotationZ const &r1, RotationY const &r2)
 
std::ostream & ROOT::Math::operator<< (std::ostream &os, const Rotation3D &r)
 Stream Output and Input. More...