38RETURN_METHOD_ARG5(GLManager,
Bool_t, AttachOffScreenDevice,
Int_t, winInd,
Int_t,
x,
Int_t,
y,
UInt_t, w,
UInt_t,
h)
39RETURN_METHOD_ARG5(GLManager,
Bool_t, ResizeOffScreenDevice,
Int_t, pixInd,
Int_t,
x,
Int_t,
y,
UInt_t, w,
UInt_t,
h)
53RETURN_METHOD_ARG4(GLManager,
Bool_t, SelectManip,
TVirtualGLManip *, manip, const
TGLCamera *, camera, const
TGLRect *, rect, const
TGLBoundingBox *,
box)
#define RETURN_METHOD_ARG3(klass, type, method, type1, par1, type2, par2, type3, par3)
#define RETURN_PROXY_OBJECT(klass)
#define RETURN_METHOD_ARG4(klass, type, method, type1, par1, type2, par2, type3, par3, type4, par4)
#define VOID_METHOD_ARG1(klass, method, type1, par1, sync)
#define RETURN_METHOD_ARG5(klass, type, method, type1, par1, type2, par2, type3, par3, type4, par4, type5, par5)
#define VOID_METHOD_ARG2(klass, method, type1, par1, type2, par2, sync)
#define RETURN_METHOD_ARG1(klass, type, method, type1, par1)
static TGLManager * gManager
VOID_METHOD_ARG3(VirtualX, SetTypeList, Window_t, win, Atom_t, prop, Atom_t *, typelist, 1)
Concrete class describing an orientated (free) or axis aligned box of 8 vertices.
Abstract base camera class - concrete classes for orthographic and perspective cameras derive from it...
Viewport (pixel base) 2D rectangle class.
static TGLManager * RealObject()
Bool_t fIsVirtualX
true if actual TVirtualX implementation
Abstract 3D shapes viewer.
void box(Int_t pat, Double_t x1, Double_t y1, Double_t x2, Double_t y2)