58 void SetText(
const char* t) { fText = t; }
Int_t GetFontFile() const
void SetAutoLighting(Bool_t isOn)
void SetPolygonOffset(Float_t factor, Float_t units)
Set the scale and units used to calculate depth values.
Use this attribute class when an object should have 3D capabilities.
Float_t GetExtrude() const
TEveText(const TEveText &)
void SetText(const char *t)
#define ClassDef(name, id)
The TNamed class is the base class for all named ROOT classes.
virtual void ComputeBBox()
Fill bounding-box information.
const char * GetText() const
Int_t GetFontMode() const
virtual void Paint(Option_t *option="")
Paint this object. Only direct rendering is supported.
TEveText & operator=(const TEveText &)
Float_t fPolygonOffset[2]
virtual const TGPicture * GetListTreeIcon(Bool_t open=kFALSE)
Return TEveText icon.
Float_t GetPolygonOffset(Int_t i) const
Bool_t GetLighting() const
void SetExtrude(Float_t x)
void SetFontSize(Int_t size, Bool_t validate=kTRUE)
Set valid font size.
TEveElement class used for displaying FreeType GL fonts.
void SetFontMode(Int_t mode)
Set FTFont class ID.
void SetFontFile(Int_t file)
Helper for management of bounding-box information.
void SetLighting(Bool_t isOn)
Base class for TEveUtil visualization elements, providing hierarchy management, rendering control and...
Bool_t GetAutoLighting() const
Int_t GetFontSize() const
const char * Data() const