12 #ifndef ROOT_TEveBoxGL 13 #define ROOT_TEveBoxGL 73 void RenderPoints(
Int_t mode)
const;
The TGLRnrCtx class aggregates data for a given redering context as needed by various parts of the RO...
virtual void Draw(TGLRnrCtx &rnrCtx) const
Render with OpenGL.
3D box with arbitrary vertices (cuboid).
void RenderBoxAutoNorm(const Float_t p[8][3]) const
Render box, calculate normals on the fly from first three points.
OpenGL renderer class for TEveBoxProjected.
#define ClassDef(name, id)
virtual ~TEveBoxProjectedGL()
Base-class for direct OpenGL renderers.
TEveBoxGL & operator=(const TEveBoxGL &)
OpenGL renderer class for TEveBox.
void RenderBoxStdNorm(const Float_t p[8][3]) const
Render box with standard axis-aligned normals.
Base GL viewer object - used by both standalone and embedded (in pad) GL.
virtual Bool_t IgnoreSizeForOfInterest() const
Return true if size of this shape should be ignored when determining if the object should be drawn...
void RenderOutline(const Float_t p[8][3]) const
Render box with without normals.
virtual void DirectDraw(TGLRnrCtx &rnrCtx) const
Render with OpenGL, create display-list.
Mother of all ROOT objects.
TGLScene provides management and rendering of ROOT's default 3D /object representation as logical and...
virtual void SetBBox()
Set bounding box.
virtual Bool_t SetModel(TObject *obj, const Option_t *opt=0)
Set model object.
virtual Bool_t IgnoreSizeForOfInterest() const
Return true if size of this shape should be ignored when determining if the object should be drawn...