31 fTubeR(0.02), fConeR(0.04), fConeL(0.08),
32 fOrigin(xOrg, yOrg, zOrg), fVector(xVec, yVec, zVec),
TEveArrow(const TEveArrow &)
Use this attribute class when an object should have 3D capabilities.
Class used for display of a thick arrow.
virtual void PaintStandard(TObject *id)
Paint object – a generic implementation for EVE elements.
virtual void ComputeBBox()
Compute bounding-box of the arrow.
void BBoxCheckPoint(Float_t x, Float_t y, Float_t z)
Bool_t fCanEditMainTransparency
The TNamed class is the base class for all named ROOT classes.
virtual void Paint(Option_t *option="")
Paint object.
void OrthoNormBase(TEveVectorT &a, TEveVectorT &b) const
Set vectors a and b to be normal to this and among themselves, both of length 1.
Helper for management of bounding-box information.
Short_t Max(Short_t a, Short_t b)
you should not use this method at all Int_t Int_t Double_t Double_t Double_t Int_t Double_t Double_t Double_t Double_t b
Base class for TEveUtil visualization elements, providing hierarchy management, rendering control and...
void BBoxInit(Float_t infinity=1e6)
Dynamic Float_t[6] X(min,max), Y(min,max), Z(min,max)