13 #ifndef ROOT_TCanvasImp 14 #define ROOT_TCanvasImp 37 : fCanvas(ci.fCanvas) { }
39 {
if(
this!=&ci) fCanvas=ci.
fCanvas;
return *
this;}
87 { x = y = 0; w = h = 0;
return 0;}
virtual Bool_t PerformUpdate()
ABC describing GUI independent main window (with menubar, scrollbars and a drawing area)...
TCanvasImp & operator=(const TCanvasImp &ci)
virtual void ReallyDelete()
virtual void SetWindowPosition(Int_t x, Int_t y)
virtual Bool_t HasToolBar() const
virtual void SetWindowTitle(const char *newTitle)
TCanvasImp(const TCanvasImp &ci)
virtual Bool_t HasMenuBar() const
virtual Bool_t HasStatusBar() const
virtual void RaiseWindow()
virtual Bool_t IsLocked()
#define ClassDef(name, id)
virtual void ShowEditor(Bool_t show=kTRUE)
virtual void ShowToolBar(Bool_t show=kTRUE)
virtual void ShowMenuBar(Bool_t show=kTRUE)
virtual Bool_t HasToolTips() const
virtual void ForceUpdate()
virtual void ShowStatusBar(Bool_t show=kTRUE)
virtual Bool_t HasEditor() const
virtual void SetWindowSize(UInt_t w, UInt_t h)
virtual TVirtualPadPainter * CreatePadPainter()
virtual void ShowToolTips(Bool_t show=kTRUE)
virtual Int_t InitWindow()
virtual UInt_t GetWindowGeometry(Int_t &x, Int_t &y, UInt_t &w, UInt_t &h)
virtual void SetStatusText(const char *text=0, Int_t partidx=0)
virtual void SetCanvasSize(UInt_t w, UInt_t h)
To make it possible to use GL for 2D graphic in a TPad/TCanvas.