29 r2 = (2*dr*r->
Rndm(i))-dr;
30 r3 = (2*dr*r->
Rndm(i))-dr;
31 r5 = (2*dr*r->
Rndm(i))-dr;
32 r6 = (2*dr*r->
Rndm(i))-dr;
33 r8 = (2*dr*r->
Rndm(i))-dr;
49 for (
Int_t i=0; i<1500; i++) {
50 r->
Sphere(s1x, s1y, s1z, 0.1);
51 r->
Sphere(s2x, s2y, s2z, 0.2);
52 r->
Sphere(s3x, s3y, s3z, 0.05);
55 nt->
Fill(r1, r2, r3, r4, r5, r6, r7, r8, r9);
59 nt->
Fill(s1x, s1y, s1z, s2x, s2y, s2z, r7, r8, r9);
63 nt->
Fill(r1, r2, r3, r4, r5, r6, r7, s3y, r9);
67 nt->
Fill(s2x-1, s2y-1, s2z, s1x+.5, s1y+.5, s1z+.5, r7, r8, r9);
71 nt->
Fill(r1, r2, r3, r4, r5, r6, r7, r8, r9);
75 nt->
Fill(s1x+1, s1y+1, s1z+1, s3x-2, s3y-2, s3z-2, r7, r8, r9);
79 nt->
Fill(r1, r2, r3, r4, r5, r6, s3x, r8, s3z );
88 nt->
Draw(
"x:y:z:u:v:w:a:b:c",
"",
"para");
105 nt->
Draw(
"x:y:z:u:v:w:a:b:c",
"",
"para");
119 c1->
Print(
"parallelcoordtrans.pdf");
120 c1->
Print(
"parallelcoordtrans.svg");
123 c1->
Print(
"parallelcoordtrans.gif");
124 c1->
Print(
"parallelcoordtrans.jpg");
125 c1->
Print(
"parallelcoordtrans.png");
virtual void SetAlpha(Float_t a)
virtual void Rannor(Float_t &a, Float_t &b)
Return 2 numbers distributed following a gaussian with mean=0 and sigma=1.
void SetLineColor(Color_t col)
virtual Double_t Rndm(Int_t i=0)
Machine independent random number generator.
TVirtualPad * cd(Int_t subpadnumber=0)
Set current canvas & pad.
virtual TObject * FindObject(const char *name) const
Find an object in this list using its name.
virtual void Print(const char *filename="") const
Save Pad contents in a file in one of various formats.
This is the base class for the ROOT Random number generators.
void parallelcoordtrans()
A simple TTree restricted to a list of float variables only.
void SetHistogramHeight(Double_t h=0)
Set the height of the bar histogram.
virtual void Draw(Option_t *opt)
Default Draw method for all objects.
virtual Int_t Fill()
[fNvar] Array of variables
The color creation and management class.
virtual void Sphere(Double_t &x, Double_t &y, Double_t &z, Double_t r)
Generates random vectors, uniformly distributed over the surface of a sphere of given radius...
Parallel Coordinates class.
virtual void Divide(Int_t nx=1, Int_t ny=1, Float_t xmargin=0.01, Float_t ymargin=0.01, Int_t color=0)
Automatic pad generation by division.
void generate_random(Int_t i)