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quasirandom.C File Reference

Example of generating quasi-random numbers. More...

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Detailed Description

Example of generating quasi-random numbers.

ª#+

Processing /mnt/vdb/lsf/workspace/root-makedoc/rootspi/rdoc/src/master/tutorials/math/quasirandom.C...
#include "Math/Random.h"
#include "TH2.h"
#include "TCanvas.h"
#include "TStopwatch.h"
#include <iostream>
using namespace ROOT::Math;
int quasirandom(int n = 10000, int skip = 0) {
TH2D * h0 = new TH2D("h0","Pseudo-random Sequence",200,0,1,200,0,1);
TH2D * h1 = new TH2D("h1","Sobol Sequence",200,0,1,200,0,1);
TH2D * h2 = new TH2D("h2","Niederrer Sequence",200,0,1,200,0,1);
// quasi random numbers need to be created giving the dimension of the sequence
// in this case we generate 2-d sequence
// generate n random points
double x[2];
for (int i = 0; i < n; ++i) {
r0.RndmArray(2,x);
h0->Fill(x[0],x[1]);
}
std::cout << "Time for gRandom ";
w.Print();
w.Start();
if( skip>0) r1.Skip(skip);
for (int i = 0; i < n; ++i) {
r1.Next(x);
h1->Fill(x[0],x[1]);
}
std::cout << "Time for Sobol ";
w.Print();
w.Start();
if( skip>0) r2.Skip(skip);
for (int i = 0; i < n; ++i) {
r2.Next(x);
h2->Fill(x[0],x[1]);
}
std::cout << "Time for Niederreiter ";
w.Print();
TCanvas * c1 = new TCanvas("c1","Random sequence",600,1200);
c1->Divide(1,3);
c1->cd(1);
h0->Draw("COLZ");
c1->cd(2);
// check uniformity
h1->Draw("COLZ");
c1->cd(3);
h2->Draw("COLZ");
gPad->Update();
// test number of empty bins
int nzerobins0 = 0;
int nzerobins1 = 0;
int nzerobins2 = 0;
for (int i = 1; i <= h1->GetNbinsX(); ++i) {
for (int j = 1; j <= h1->GetNbinsY(); ++j) {
if (h0->GetBinContent(i,j) == 0 ) nzerobins0++;
if (h1->GetBinContent(i,j) == 0 ) nzerobins1++;
if (h2->GetBinContent(i,j) == 0 ) nzerobins2++;
}
}
std::cout << "number of empty bins for pseudo-random = " << nzerobins0 << std::endl;
std::cout << "number of empty bins for " << r1.Name() << "\t= " << nzerobins1 << std::endl;
std::cout << "number of empty bins for " << r2.Name() << "\t= " << nzerobins2 << std::endl;
int iret = 0;
if (nzerobins1 >= nzerobins0 ) iret += 1;
if (nzerobins2 >= nzerobins0 ) iret += 2;
return iret;
}
Author
Lorenzo Moneta

Definition in file quasirandom.C.