16 TF2 *f2 =
new TF2(
"f2",
"x**2 + y**2 - x**3 -8*x*y**4", -1., 1.2, -1.5, 1.5);
20 x->SetPlot(f2,
"glsurf4");
21 x->RefMainTrans().MoveLF(2, 1);
25 TH3F *h31 =
new TH3F(
"h31",
"h31", 10, -1, 1, 10, -1, 1, 10, -1, 1);
29 x->SetPlot(h31,
"glbox");
30 x->RefMainTrans().MoveLF(2, -1);
virtual void FillRandom(const char *fname, Int_t ntimes=5000)
Fill histogram following distribution in function fname.
3-D histogram with a float per channel (see TH1 documentation)}
void Redraw3D(Bool_t resetCameras=kFALSE, Bool_t dropLogicals=kFALSE)
void AddElement(TEveElement *element, TEveElement *parent=0)
Add an element.
static TEveManager * Create(Bool_t map_window=kTRUE, Option_t *opt="FIV")
If global TEveManager* gEve is not set initialize it.
Description of TEvePlot3D.
virtual void SetFillColor(Color_t fcolor)
R__EXTERN TEveManager * gEve
A 2-Dim function with parameters.
TGLViewer * GetDefaultGLViewer() const
Get TGLViewer of the default TEveViewer.
void SetCurrentCamera(ECameraType camera)
Set current active camera - 'cameraType' one of: kCameraPerspX, kCameraPerspY, kCameraPerspZ, kCameraOrthoXOY, kCameraOrthoXOZ, kCameraOrthoZOY, kCameraOrthoXnOY, kCameraOrthoXnOZ, kCameraOrthoZnOY.