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TEveProjectionAxesGL Member List

This is the complete list of members for TEveProjectionAxesGL, including all inherited members.

AddRef(TGLPhysicalShape *phys) const TGLLogicalShape
AlwaysSecondarySelect() const TGLLogicalShapeinlinevirtual
BoundingBox() const TGLLogicalShapeinline
ClassDef(TEveProjectionAxesGL, 0)TEveProjectionAxesGL
TGLObject::ClassDef(TGLObject, 0)TGLObject
DestroyPhysicals()TGLLogicalShape
DirectDraw(TGLRnrCtx &rnrCtx) const TEveProjectionAxesGLvirtual
DLCacheClear()TGLLogicalShapevirtual
DLCacheDrop()TGLLogicalShapevirtual
DLCachePurge()TGLLogicalShapevirtual
DLOffset(Short_t) const TGLLogicalShapeinlinevirtual
Draw(TGLRnrCtx &rnrCtx) const TEveProjectionAxesGLvirtual
DrawHighlight(TGLRnrCtx &rnrCtx, const TGLPhysicalShape *pshp, Int_t lvl=-1) const TGLLogicalShapevirtual
DynCast(TObject *obj)TGLObjectinlineprotected
ELODAxes enum nameTGLLogicalShape
fAxisPainterTEveProjectionAxesGLmutableprotected
fBoundingBoxTGLLogicalShapeprotected
fDLBaseTGLLogicalShapemutableprotected
fDLCacheTGLLogicalShapemutableprotected
fDLSizeTGLLogicalShapemutableprotected
fDLValidTGLLogicalShapemutableprotected
fExternalObjTGLLogicalShapeprotected
fFirstPhysicalTGLLogicalShapemutableprotected
fgIgnoreSizeForCameraInterestTGLLogicalShapeprotectedstatic
FilterOverlappingLabels(Int_t idx, Float_t ref) const TEveProjectionAxesGLprivate
fMTEveProjectionAxesGLprotected
fMultiColorTGLObjectmutableprotected
fOwnExtObjTGLLogicalShapemutableprotected
fProjectionTEveProjectionAxesGLmutableprotected
fRefTGLLogicalShapemutableprotected
fRefStrongTGLLogicalShapemutableprotected
fSceneTGLLogicalShapemutableprotected
GetExternal() const TGLLogicalShapeinline
GetFirstPhysical() const TGLLogicalShapeinline
GetGLRenderer(TClass *isa)TGLObjectstatic
GetIgnoreSizeForCameraInterest()TGLLogicalShapestatic
GetRange(Int_t ax, Float_t frustMin, Float_t frustMax, Float_t &start, Float_t &en) const TEveProjectionAxesGLprivate
GetScene() const TGLLogicalShapeinline
ID() const TGLLogicalShapeinline
IgnoreSizeForOfInterest() const TEveProjectionAxesGLinlinevirtual
InvokeContextMenu(TContextMenu &menu, UInt_t x, UInt_t y) const TGLLogicalShape
KeepDuringSmartRefresh() const TGLObjectinlinevirtual
kLODAxesAll enum valueTGLLogicalShape
kLODAxesNone enum valueTGLLogicalShape
kLODAxesX enum valueTGLLogicalShape
kLODAxesY enum valueTGLLogicalShape
kLODAxesZ enum valueTGLLogicalShape
operator=(const TEveProjectionAxesGL &)TEveProjectionAxesGLprivate
ProcessSelection(TGLRnrCtx &rnrCtx, TGLSelectRecord &rec)TGLLogicalShapevirtual
PurgeDLRange(UInt_t base, Int_t size) const TGLLogicalShapeprotected
QuantizeShapeLOD(Short_t shapeLOD, Short_t combiLOD) const TGLLogicalShapevirtual
Ref() const TGLLogicalShapeinline
SetAxisAlignedBBox(Float_t xmin, Float_t xmax, Float_t ymin, Float_t ymax, Float_t zmin, Float_t zmax)TGLObjectprotected
SetAxisAlignedBBox(const Float_t *p)TGLObjectprotected
SetBBox()TEveProjectionAxesGLvirtual
SetDLCache(Bool_t cached)TGLLogicalShape
SetIgnoreSizeForCameraInterest(Bool_t isfci)TGLLogicalShapestatic
SetModel(TObject *obj, const Option_t *opt=0)TEveProjectionAxesGLvirtual
SetModelCheckClass(TObject *obj, TClass *cls)TGLObjectprotected
SetModelDynCast(TObject *obj)TGLObjectinlineprotected
ShouldDLCache(const TGLRnrCtx &rnrCtx) const TGLObjectvirtual
SplitInterval(Float_t x1, Float_t x2, Int_t axis) const TEveProjectionAxesGLprivate
SplitIntervalByPos(Float_t min, Float_t max, Int_t axis) const TEveProjectionAxesGLprivate
SplitIntervalByVal(Float_t min, Float_t max, Int_t axis) const TEveProjectionAxesGLprivate
StrongRef(Bool_t strong) const TGLLogicalShapeinline
SubRef(TGLPhysicalShape *phys) const TGLLogicalShape
SupportedLODAxes() const TGLLogicalShapeinlinevirtual
SupportsSecondarySelect() const TGLLogicalShapeinlinevirtual
TEveProjectionAxesGL(const TEveProjectionAxesGL &)TEveProjectionAxesGLprivate
TEveProjectionAxesGL()TEveProjectionAxesGL
TGLLogicalShape()TGLLogicalShape
TGLLogicalShape(TObject *obj)TGLLogicalShape
TGLLogicalShape(const TBuffer3D &buffer)TGLLogicalShape
TGLObject()TGLObjectinline
UnrefFirstPhysical()TGLLogicalShape
UpdateBoundingBox()TGLObjectvirtual
UpdateBoundingBoxesOfPhysicals()TGLLogicalShape
~TEveProjectionAxesGL()TEveProjectionAxesGLinlinevirtual
~TGLLogicalShape()TGLLogicalShapevirtual
~TGLObject()TGLObjectinlinevirtual