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basic3d.C File Reference

Show 3-D polylines and markers. More...

Go to the source code of this file.

Detailed Description

Show 3-D polylines and markers.

pict1_basic3d.C.png
void basic3d(){
TCanvas *c1 = new TCanvas("c1","PolyLine3D & PolyMarker3D Window",200,10,700,500);
// create a pad
TPad *p1 = new TPad("p1","p1",0.05,0.02,0.95,0.82,46,3,1);
p1->Draw();
p1->cd();
// creating a view
view->SetRange(5,5,5,25,25,25);
// create a first PolyLine3D
TPolyLine3D *pl3d1 = new TPolyLine3D(5);
// set points
pl3d1->SetPoint(0, 10, 10, 10);
pl3d1->SetPoint(1, 15, 15, 10);
pl3d1->SetPoint(2, 20, 15, 15);
pl3d1->SetPoint(3, 20, 20, 20);
pl3d1->SetPoint(4, 10, 10, 20);
// set attributes
pl3d1->SetLineWidth(3);
pl3d1->SetLineColor(5);
// create a second PolyLine3D
TPolyLine3D *pl3d2 = new TPolyLine3D(4);
// set points
pl3d2->SetPoint(0, 5, 10, 5);
pl3d2->SetPoint(1, 10, 15, 8);
pl3d2->SetPoint(2, 15, 15, 18);
pl3d2->SetPoint(3, 5, 20, 20);
pl3d2->SetPoint(4, 10, 10, 5);
// set attributes
pl3d2->SetLineWidth(5);
pl3d2->SetLineColor(2);
// create a first PolyMarker3D
TPolyMarker3D *pm3d1 = new TPolyMarker3D(12);
// set points
pm3d1->SetPoint(0, 10, 10, 10);
pm3d1->SetPoint(1, 11, 15, 11);
pm3d1->SetPoint(2, 12, 15, 9);
pm3d1->SetPoint(3, 13, 17, 20);
pm3d1->SetPoint(4, 14, 16, 15);
pm3d1->SetPoint(5, 15, 20, 15);
pm3d1->SetPoint(6, 16, 18, 10);
pm3d1->SetPoint(7, 17, 15, 10);
pm3d1->SetPoint(8, 18, 22, 15);
pm3d1->SetPoint(9, 19, 28, 25);
pm3d1->SetPoint(10, 20, 12, 15);
pm3d1->SetPoint(11, 21, 12, 15);
// set marker size, color & style
pm3d1->SetMarkerSize(2);
pm3d1->SetMarkerColor(4);
pm3d1->SetMarkerStyle(2);
// create a second PolyMarker3D
TPolyMarker3D *pm3d2 = new TPolyMarker3D(8);
pm3d2->SetPoint(0, 22, 15, 15);
pm3d2->SetPoint(1, 23, 18, 21);
pm3d2->SetPoint(2, 24, 26, 13);
pm3d2->SetPoint(3, 25, 17, 15);
pm3d2->SetPoint(4, 26, 20, 15);
pm3d2->SetPoint(5, 27, 15, 18);
pm3d2->SetPoint(6, 28, 20, 10);
pm3d2->SetPoint(7, 29, 20, 20);
// set marker size, color & style
pm3d2->SetMarkerSize(2);
pm3d2->SetMarkerColor(1);
pm3d2->SetMarkerStyle(8);
// draw
pl3d1->Draw();
pl3d2->Draw();
pm3d1->Draw();
pm3d2->Draw();
//
// draw a title/explanation in the canvas pad
c1->cd();
TPaveText *title = new TPaveText(0.1,0.85,0.9,0.97);
title->SetFillColor(24);
title->AddText("Examples of 3-D primitives");
TText *click=title->AddText("Click anywhere on the picture to rotate");
click->SetTextColor(4);
title->Draw();
}
Author
Rene Brun

Definition in file basic3d.C.