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TGLMarchingCubes.h File Reference
#include <vector>
#include "TH3.h"
#include "TGLIsoMesh.h"
#include "TKDEAdapter.h"
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Classes

class  Rgl::Mc::TCell< V >
 
class  Rgl::Mc::TSlice< V >
 
class  Rgl::Mc::TH3Adapter< H, E >
 
class  Rgl::Mc::TF3Adapter
 
class  Rgl::Mc::TSourceAdapterSelector< class >
 
class  Rgl::Mc::TSourceAdapterSelector< TH3C >
 
class  Rgl::Mc::TSourceAdapterSelector< TH3S >
 
class  Rgl::Mc::TSourceAdapterSelector< TH3I >
 
class  Rgl::Mc::TSourceAdapterSelector< TH3F >
 
class  Rgl::Mc::TSourceAdapterSelector< TH3D >
 
class  Rgl::Mc::TSourceAdapterSelector< TF3 >
 
class  Rgl::Mc::TSourceAdapterSelector< TKDEFGT >
 
class  Rgl::Mc::TDefaultSplitter< H, E, V >
 
class  Rgl::Mc::TF3EdgeSplitter
 
class  Rgl::Mc::TSplitterSelector< class, class >
 
class  Rgl::Mc::TSplitterSelector< TH3C, V >
 
class  Rgl::Mc::TSplitterSelector< TH3S, V >
 
class  Rgl::Mc::TSplitterSelector< TH3I, V >
 
class  Rgl::Mc::TSplitterSelector< TH3F, V >
 
class  Rgl::Mc::TSplitterSelector< TH3D, V >
 
class  Rgl::Mc::TSplitterSelector< TKDEFGT, V >
 
class  Rgl::Mc::TSplitterSelector< TF3, V >
 
class  Rgl::Mc::TMeshBuilder< DataSource, ValueType >
 

Namespaces

 Rgl
 
 Rgl::Mc
 

Functions

template<class E , class V >
Rgl::Mc::GetOffset (E val1, E val2, V iso)
 

Variables

const UInt_t Rgl::Mc::eInt [256]
 
const Float_t Rgl::Mc::vOff [8][3]
 
const UChar_t Rgl::Mc::eConn [12][2]
 
const Float_t Rgl::Mc::eDir [12][3]
 
const Int_t Rgl::Mc::conTbl [256][16]