ROOT
6.07/01
Reference Guide
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#include <cmath>
#include <limits>
#include "Math/Math.h"
#include "Math/GenVector/3DConversions.h"
#include "Math/GenVector/Rotation3D.h"
#include "Math/GenVector/AxisAngle.h"
#include "Math/GenVector/EulerAngles.h"
#include "Math/GenVector/Quaternion.h"
#include "Math/GenVector/RotationZYX.h"
#include "Math/GenVector/RotationX.h"
#include "Math/GenVector/RotationY.h"
#include "Math/GenVector/RotationZ.h"
Go to the source code of this file.
Namespaces | |
ROOT | |
Namespace for new ROOT classes and functions. | |
ROOT::Math | |
ROOT::Math::gv_detail | |
Enumerations | |
enum | ROOT::Math::gv_detail::ERotation3DMatrixIndex { ROOT::Math::gv_detail::kXX = Rotation3D::kXX, ROOT::Math::gv_detail::kXY = Rotation3D::kXY, ROOT::Math::gv_detail::kXZ = Rotation3D::kXZ, ROOT::Math::gv_detail::kYX = Rotation3D::kYX, ROOT::Math::gv_detail::kYY = Rotation3D::kYY, ROOT::Math::gv_detail::kYZ = Rotation3D::kYZ, ROOT::Math::gv_detail::kZX = Rotation3D::kZX, ROOT::Math::gv_detail::kZY = Rotation3D::kZY, ROOT::Math::gv_detail::kZZ = Rotation3D::kZZ, ROOT::Math::gv_detail::kXX = Rotation3D::kXX, ROOT::Math::gv_detail::kXY = Rotation3D::kXY, ROOT::Math::gv_detail::kXZ = Rotation3D::kXZ, ROOT::Math::gv_detail::kYX = Rotation3D::kYX, ROOT::Math::gv_detail::kYY = Rotation3D::kYY, ROOT::Math::gv_detail::kYZ = Rotation3D::kYZ, ROOT::Math::gv_detail::kZX = Rotation3D::kZX, ROOT::Math::gv_detail::kZY = Rotation3D::kZY, ROOT::Math::gv_detail::kZZ = Rotation3D::kZZ } |
Functions | |
void | ROOT::Math::gv_detail::convert (Rotation3D const &from, AxisAngle &to) |
conversion functions from 3D rotation. More... | |
static void | ROOT::Math::gv_detail::correctByPi (double &psi, double &phi) |
void | ROOT::Math::gv_detail::convert (Rotation3D const &from, EulerAngles &to) |
void | ROOT::Math::gv_detail::convert (Rotation3D const &from, Quaternion &to) |
conversion from Rotation3D to Quaternion More... | |
void | ROOT::Math::gv_detail::convert (Rotation3D const &from, RotationZYX &to) |
conversion from Rotation3D to RotationZYX same Math used as for EulerAngles apart from some different meaning of angles and matrix elements. More... | |
void | ROOT::Math::gv_detail::convert (AxisAngle const &from, Rotation3D &to) |
void | ROOT::Math::gv_detail::convert (AxisAngle const &from, EulerAngles &to) |
void | ROOT::Math::gv_detail::convert (AxisAngle const &from, Quaternion &to) |
void | ROOT::Math::gv_detail::convert (AxisAngle const &from, RotationZYX &to) |
void | ROOT::Math::gv_detail::convert (EulerAngles const &from, Rotation3D &to) |
void | ROOT::Math::gv_detail::convert (EulerAngles const &from, AxisAngle &to) |
void | ROOT::Math::gv_detail::convert (EulerAngles const &from, Quaternion &to) |
void | ROOT::Math::gv_detail::convert (EulerAngles const &from, RotationZYX &to) |
void | ROOT::Math::gv_detail::convert (Quaternion const &from, Rotation3D &to) |
void | ROOT::Math::gv_detail::convert (Quaternion const &from, AxisAngle &to) |
void | ROOT::Math::gv_detail::convert (Quaternion const &from, EulerAngles &to) |
void | ROOT::Math::gv_detail::convert (Quaternion const &from, RotationZYX &to) |
void | ROOT::Math::gv_detail::convert (RotationZYX const &from, Rotation3D &to) |
void | ROOT::Math::gv_detail::convert (RotationZYX const &from, AxisAngle &to) |
void | ROOT::Math::gv_detail::convert (RotationZYX const &from, EulerAngles &to) |
void | ROOT::Math::gv_detail::convert (RotationZYX const &from, Quaternion &to) |
void | ROOT::Math::gv_detail::convert (RotationX const &from, Rotation3D &to) |
void | ROOT::Math::gv_detail::convert (RotationX const &from, AxisAngle &to) |
void | ROOT::Math::gv_detail::convert (RotationX const &from, EulerAngles &to) |
void | ROOT::Math::gv_detail::convert (RotationX const &from, Quaternion &to) |
void | ROOT::Math::gv_detail::convert (RotationX const &from, RotationZYX &to) |
void | ROOT::Math::gv_detail::convert (RotationY const &from, Rotation3D &to) |
void | ROOT::Math::gv_detail::convert (RotationY const &from, AxisAngle &to) |
void | ROOT::Math::gv_detail::convert (RotationY const &from, EulerAngles &to) |
void | ROOT::Math::gv_detail::convert (RotationY const &from, RotationZYX &to) |
void | ROOT::Math::gv_detail::convert (RotationY const &from, Quaternion &to) |
void | ROOT::Math::gv_detail::convert (RotationZ const &from, Rotation3D &to) |
void | ROOT::Math::gv_detail::convert (RotationZ const &from, AxisAngle &to) |
void | ROOT::Math::gv_detail::convert (RotationZ const &from, EulerAngles &to) |
void | ROOT::Math::gv_detail::convert (RotationZ const &from, RotationZYX &to) |
void | ROOT::Math::gv_detail::convert (RotationZ const &from, Quaternion &to) |