Script showing how to use the GL viewer API to animate a picture.
void AnimateCamera()
{
static Double_t center[3] = {-164.0, -164.0, -180.0};
static Double_t fovStep = randGen.Rndm() * 3.0 - 0.5;
static Double_t zoomStep = (20 - randGen.Rndm()) / 1000.;
static Double_t dollyStep = randGen.Rndm() * 5.0 - 1.0;
static Double_t centerStep[3] = {randGen.Rndm() * 4, randGen.Rndm() * 4, randGen.Rndm() * 4};
static Double_t hRotateStep = randGen.Rndm() * 0.025;
static Double_t vRotateStep = randGen.Rndm() * 0.05;
center[0] += centerStep[0];
center[1] += centerStep[1];
center[2] += centerStep[2];
Double_t mag =
TMath::Sqrt(center[0] * center[0] + center[1] * center[1] + center[2] * center[2]);
if (mag > 500) {
centerStep[0] = -centerStep[0];
centerStep[1] = -centerStep[1];
centerStep[2] = -centerStep[2];
}
hRotate += hRotateStep;
vRotate += vRotateStep;
vRotateStep = -vRotateStep;
hRotateStep = -hRotateStep;
}
dolly += dollyStep;
if (dolly >= 2000.0 || dolly <= 1500.0)
dollyStep = -dollyStep;
if (camera < 3) {
fov += fovStep;
if (fov > 130.0 || fov < 5.0)
fovStep = -fovStep;
} else {
zoom += zoomStep;
if (zoom > 4.0 || zoom < 0.25)
zoomStep = -zoomStep;
}
if (camera < 3)
else
v->SetOrthoCamera(camera, zoom, dollyStep, center, hRotateStep, vRotateStep);
if (++moveCount % 10 == 0)
}
void glViewerExercise()
{
gROOT->ProcessLine(
".x nucleus.C");
}
if (randGen.Integer(2) == 0)
if (randGen.Integer(2) == 0)
if (randGen.Integer(2) == 0)
if (randGen.Integer(2) == 0)
Int_t id = randGen.Integer(6);
v->SetCurrentCamera(camera);
v->CurrentCamera().SetExternalCenter(
kTRUE);
if (id > 2) {
}
if (sav)
timer.SetCommand("AnimateCamera()");
timer.TurnOn();
}
Encapsulates a set of lights for OpenGL.
void SetLight(ELight light, Bool_t on)
Set a light on/off.
Orthographic projection camera.
void SetEnableRotate(Bool_t x)
The top level standalone GL-viewer - created via plugin manager.
TGCompositeFrame * GetFrame() const
Return the main-frame.
void SetStyle(Short_t st)
Base GL viewer object - used by both standalone and embedded (in pad) GL.
void SetPerspectiveCamera(ECameraType camera, Double_t fov, Double_t dolly, Double_t center[3], Double_t hRotate, Double_t vRotate)
Set a perspective camera to supplied configuration - note this does not need to be the current camera...
Bool_t Connect(const char *signal, const char *receiver_class, void *receiver, const char *slot)
Non-static method is used to connect from the signal of this object to the receiver slot.
This is the base class for the ROOT Random number generators.
Handles synchronous and a-synchronous timer events.
constexpr Double_t PiOver2()
Double_t Sqrt(Double_t x)
Returns the square root of x.
constexpr Double_t TwoPi()