37 K() *
q.U() -
J() *
q.I());
45 K() *
q.U() +
I() *
q.J());
53 K() *
q.U() +
U() *
q.K());
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t WindowAttributes_t Float_t r
Rotation class with the (3D) rotation represented by a unit quaternion (u, i, j, k).
Scalar U() const
Access to the four quaternion components: U() is the coefficient of the identity Pauli matrix,...
AVector operator*(const AVector &v) const
Overload operator * for rotation on a vector.
Quaternion()
Default constructor (identity rotation)
Rotation class representing a 3D rotation about the X axis by the angle of rotation.
Rotation class representing a 3D rotation about the Y axis by the angle of rotation.
Rotation class representing a 3D rotation about the Z axis by the angle of rotation.
AxisAngle operator*(RotationX const &r1, AxisAngle const &r2)
Multiplication of an axial rotation by an AxisAngle.