16#ifndef ROOT_MathX_GenVectorX_PositionVector2D
17#define ROOT_MathX_GenVectorX_PositionVector2D 1
53template <
class CoordSystem,
class Tag = DefaultCoordinateSystemTag>
57 typedef typename CoordSystem::Scalar
Scalar;
97 template <
class ForeignVector>
109 template <
class OtherCoords>
119 template <
class OtherCoords>
130 template <
class ForeignVector>
252 template <
class OtherCoords>
255 return X() *
v.x() +
Y() *
v.y();
264 template <
class OtherCoords>
274 template <
class OtherCoords>
341 template <
class OtherCoords,
class OtherTag>
344 template <
class OtherCoords,
class OtherTag>
347 template <
class OtherCoords,
class OtherTag>
350 template <
class OtherCoords,
class OtherTag>
353 template <
class OtherCoords,
class OtherTag>
356 template <
class OtherCoords,
class OtherTag>
372template <
class CoordSystem,
class U>
388template <
class CoordSystem1,
class CoordSystem2,
class U>
401template <
class CoordSystem1,
class CoordSystem2,
class U>
413template <
class CoordSystem1,
class CoordSystem2,
class U>
425template <
class CoordSystem1,
class CoordSystem2,
class U>
434#if !defined(ROOT_MATH_SYCL) && !defined(ROOT_MATH_CUDA)
437template <
class char_t,
class traits_t,
class T,
class U>
438inline std::basic_ostream<char_t, traits_t> &
444 typename T::Scalar
a,
b;
445 v.GetCoordinates(
a,
b);
461template <
class char_t,
class traits_t,
class T,
class U>
462inline std::basic_istream<char_t, traits_t> &
468 typename T::Scalar
a,
b;
484 v.SetCoordinates(
a,
b);
ROOT::Detail::TRangeCast< T, true > TRangeDynCast
TRangeDynCast is an adapter class that allows the typed iteration through a TCollection.
winID h TVirtualViewer3D TVirtualGLPainter p
Option_t Option_t TPoint TPoint angle
Class describing a 2D cartesian coordinate system (x, y coordinates)
Class describing a generic position vector (point) in 2 dimensions.
PositionVector2D(const DisplacementVector2D< T, Tag > &p)
Construct from an arbitrary displacement vector.
PositionVector2D & operator=(const PositionVector2D< OtherCoords, Tag > &v)
Assignment operator from a position vector of arbitrary type.
PositionVector2D(const Scalar &a, const Scalar &b)
Construct from three values of type Scalar.
Scalar R() const
Polar R, converting if necessary from internal coordinate system.
PositionVector2D & operator=(const PositionVector2D< OtherCoords, OtherTag > &)
void Rotate(Scalar angle)
Rotate by an angle.
PositionVector2D< CoordSystem, Tag > & SetXY(Scalar a, Scalar b)
set the values of the vector from the cartesian components (x,y) (if the vector is held in polar coor...
CoordSystem::Scalar Scalar
PositionVector2D(const PositionVector2D< T, Tag > &v)
Construct from a position vector expressed in different coordinates, or using a different Scalar type...
PositionVector2D & operator=(const DisplacementVector2D< OtherCoords, OtherTag > &)
PositionVector2D operator*(Scalar a) const
Multiply a vector by a real number.
Scalar Mag2() const
Magnitute squared ( r^2 in spherical coordinate)
PositionVector2D()
Default constructor.
PositionVector2D(const ForeignVector &v)
Construct from a foreign 2D vector type, for example, Hep2Vector Precondition: v must implement metho...
PositionVector2D< CoordSystem, Tag > & SetCoordinates(Scalar a, Scalar b)
Set internal data based on 2 Scalar numbers.
PositionVector2D & operator*=(Scalar a)
multiply this vector by a scalar quantity
void GetCoordinates(Scalar &a, Scalar &b) const
get internal data into 2 Scalar numbers.
PositionVector2D & operator+=(const DisplacementVector2D< OtherCoords, OtherTag > &)
PositionVector2D & operator=(const DisplacementVector2D< OtherCoords, Tag > &v)
Assignment operator from a displacement vector of arbitrary type.
PositionVector2D< CoordSystem, Tag > & SetY(Scalar a)
Change Y - Cartesian2D coordinates only.
PositionVector2D(const PositionVector2D< OtherCoords, OtherTag > &)
PositionVector2D & operator-=(const DisplacementVector2D< OtherCoords, Tag > &v)
Self Difference with a displacement vector.
bool operator!=(const PositionVector2D &rhs) const
bool operator==(const PositionVector2D &rhs) const
Exact equality.
PositionVector2D & operator+=(const DisplacementVector2D< OtherCoords, Tag > &v)
Self Addition with a displacement vector.
PositionVector2D(const DisplacementVector2D< OtherCoords, OtherTag > &)
PositionVector2D & operator-=(const DisplacementVector2D< OtherCoords, OtherTag > &)
Scalar Y() const
Cartesian Y, converting if necessary from internal coordinate system.
const CoordSystem & Coordinates() const
Retrieve a copy of the coordinates object.
Scalar Phi() const
Polar phi, converting if necessary from internal coordinate system.
Scalar Dot(const DisplacementVector2D< OtherCoords, Tag > &v) const
Return the scalar (Dot) product of this with a displacement vector in any coordinate system,...
PositionVector2D< CoordSystem, Tag > & SetX(Scalar a)
Change X - Cartesian2D coordinates only.
Scalar X() const
Cartesian X, converting if necessary from internal coordinate system.
PositionVector2D< CoordSystem, Tag > & SetPhi(Scalar ang)
Change Phi - Polar2D coordinates.
PositionVector2D operator/(Scalar a) const
Division of a vector with a real number.
PositionVector2D & operator=(const ForeignVector &v)
Assignment from a foreign 2D vector type, for example, Hep2Vector Precondition: v must implement meth...
PositionVector2D< CoordSystem, Tag > & SetR(Scalar a)
Change R - Polar2D coordinates only.
PositionVector2D & operator/=(Scalar a)
divide this vector by a scalar quantity
CoordSystem CoordinateType
std::basic_istream< char_t, traits_t > & require_delim(std::basic_istream< char_t, traits_t > &is, manip_t m)
char_t get_manip(std::basic_ios< char_t, traits_t > &ios, manip_t m)
void set_manip(std::basic_ios< char_t, traits_t > &ios, manip_t m, char_t ch)
std::ostream & operator<<(std::ostream &os, const AxisAngle &a)
Stream Output and Input.
std::basic_istream< char_t, traits_t > & operator>>(std::basic_istream< char_t, traits_t > &is, DisplacementVector2D< T, U > &v)
DisplacementVector2D< CoordSystem1, U > operator-(DisplacementVector2D< CoordSystem1, U > v1, DisplacementVector2D< CoordSystem2, U > const &v2)
Difference between two DisplacementVector2D vectors.
AxisAngle operator*(RotationX const &r1, AxisAngle const &r2)
Multiplication of an axial rotation by an AxisAngle.
DisplacementVector2D< CoordSystem1, U > operator+(DisplacementVector2D< CoordSystem1, U > v1, const DisplacementVector2D< CoordSystem2, U > &v2)
Addition of DisplacementVector2D vectors.