void analyze()
{
c1->Range(-1, 0, 19, 30);
t4 = pt3->
AddText(
"look for simple");
TText *t31 = pt16->
AddText(
"value[StackNumber] = value found");
ar->
DrawArrow(2, 22.8, 2, 21.2, 0.012,
"|>");
ar->
DrawArrow(12, 16.5, 14, 16.5, 0.012,
"|>");
}
Draw all kinds of Arrows.
virtual TArrow * DrawArrow(Double_t x1, Double_t y1, Double_t x2, Double_t y2, Float_t arrowsize=0, Option_t *option="")
Draw this arrow with new coordinates.
void Draw(Option_t *option="") override
Draw this arrow with its current attributes.
virtual void SetFillColor(Color_t fcolor)
Set the fill area color.
virtual void SetTextAlign(Short_t align=11)
Set the text alignment.
virtual void SetTextColor(Color_t tcolor=1)
Set the text color.
virtual void SetTextFont(Font_t tfont=62)
Set the text font.
virtual void SetTextSize(Float_t tsize=1)
Set the text size.
Use the TLine constructor to create a simple line.
virtual void Draw(Option_t *option="")
Default Draw method for all objects.
A Pave (see TPave) with a text centered in the Pave.
void Draw(Option_t *option="") override
Draw this pavelabel with its current attributes.
A Pave (see TPave) with text, lines or/and boxes inside.
virtual TText * AddText(Double_t x1, Double_t y1, const char *label)
Add a new Text line to this pavetext at given coordinates.
void Draw(Option_t *option="") override
Draw this pavetext with its current attributes.
Base class for several text objects.
virtual TText * DrawText(Double_t x, Double_t y, const char *text)
Draw this text with new coordinates.