12#ifndef ROOT_TStructNodeEditor
13#define ROOT_TStructNodeEditor
ULong_t Pixel_t
Pixel value.
winID h TVirtualViewer3D TVirtualGLPainter p
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void on
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t height
Like a checkbutton but instead of the check mark there is color area with a little down arrow.
static Pixel_t GetDefaultFrameBackground()
Get default frame background.
This class handles GUI labels.
TGNumberEntry is a number entry input widget with up/down buttons.
Yield an action as soon as it is clicked.
A TGTextEntry is a one line text input widget.
ROOT GUI Window base class.
Base frame for implementing GUI - a service class.
Mother of all ROOT objects.
TGColorSelect * fColorSelect
void MaxLevelsValueSetSlot(Long_t)
Emmited when user changes maximum number of levels.
TStructNodeProperty * GetDefaultProperty()
Returns property with default color.
void MaxObjectsValueSetSlot(Long_t)
Emmited when user changes maximum number of objects.
void DefaultButtonSlot()
Slot for Defaulf button. Sets color of class to default.
~TStructNodeEditor() override
Destructor of node editor.
TGNumberEntry * fMaxLevelsNumberEntry
void AutoRefreshButtonSlot(Bool_t on)
Activated when user chage condition.
void ColorSelectedSlot(Pixel_t color)
Slot connected to the fill area color.
void SetModel(TObject *obj) override
Pick up the used node attributes.
TGNumberEntry * fMaxObjectsNumberEntry
TStructNodeProperty * fSelectedPropert
TGCheckButton * fAutoRefesh
TGTextButton * fApplyButton
TGTextButton * fDefaultButton
ClassDefOverride(TStructNodeEditor, 0)
void Update() override
Signal emmited when color or other property like number of level is changed without camera reset.
TStructNodeProperty * FindNodeProperty(TStructNode *node)
Retruns property associated to the class of given node "node".
void Init()
Enables button and fields.
void ApplyButtonSlot()
ApplyButton Slot. Activated when user press Apply button. Sets properties of a node.