12 #ifndef ROOT_TStructNodeEditor 13 #define ROOT_TStructNodeEditor 63 #endif // ROOT_TStructNodeEditor TGNumberEntry * fMaxLevelsNumberEntry
TStructNodeProperty * FindNodeProperty(TStructNode *node)
Retruns property associated to the class of given node "node".
void MaxLevelsValueSetSlot(Long_t)
Emmited when user changes maximum number of levels.
void MaxObjectsValueSetSlot(Long_t)
Emmited when user changes maximum number of objects.
TGTextButton * fApplyButton
TStructNodeProperty * GetDefaultProperty()
Returns property with default color.
#define ClassDef(name, id)
static Pixel_t GetDefaultFrameBackground()
Get default frame background.
TGTextButton * fDefaultButton
TGNumberEntry * fMaxObjectsNumberEntry
~TStructNodeEditor()
Destructor of node editor.
TStructNodeProperty * fSelectedPropert
TGCheckButton * fAutoRefesh
TStructNodeEditor(TList *colors, const TGWindow *p=0, Int_t width=140, Int_t height=30, UInt_t options=kChildFrame, Pixel_t back=GetDefaultFrameBackground())
Constructor of node attributes GUI.
void ColorSelectedSlot(Pixel_t color)
Slot connected to the fill area color.
void Update()
Signal emmited when color or other property like number of level is changed without camera reset...
void AutoRefreshButtonSlot(Bool_t on)
Activated when user chage condition.
TGColorSelect * fColorSelect
Mother of all ROOT objects.
void ApplyButtonSlot()
ApplyButton Slot. Activated when user press Apply button. Sets properties of a node.
void DefaultButtonSlot()
Slot for Defaulf button. Sets color of class to default.
void Init()
Enables button and fields.
void SetModel(TObject *obj)
Pick up the used node attributes.