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TEvePlot3D.cxx
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1// @(#)root/eve:$Id$
2// Author: Matevz Tadel, 2009
3
4/*************************************************************************
5 * Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. *
6 * All rights reserved. *
7 * *
8 * For the licensing terms see $ROOTSYS/LICENSE. *
9 * For the list of contributors see $ROOTSYS/README/CREDITS. *
10 *************************************************************************/
11
12#include "TEvePlot3D.h"
13#include "TEveTrans.h"
14
15/** \class TEvePlot3D
16\ingroup TEve
17Description of TEvePlot3D
18*/
19
20
21////////////////////////////////////////////////////////////////////////////////
22/// Constructor.
23
24TEvePlot3D::TEvePlot3D(const char* n, const char* t) :
26 fPlot(nullptr),
27 fLogX(kFALSE), fLogY(kFALSE), fLogZ(kFALSE)
28{
30}
31
32////////////////////////////////////////////////////////////////////////////////
33/// Paint this object. Only direct rendering is supported.
34
36{
37 PaintStandard(this);
38}
constexpr Bool_t kFALSE
Definition RtypesCore.h:108
const char Option_t
Option string (const char)
Definition RtypesCore.h:80
A list of TEveElements.
virtual void InitMainTrans(Bool_t can_edit=kTRUE)
Initialize the main transformation to identity matrix.
virtual void PaintStandard(TObject *id)
Paint object – a generic implementation for EVE elements.
void Paint(Option_t *option="") override
Paint this object. Only direct rendering is supported.
TEvePlot3D(const TEvePlot3D &)
const Int_t n
Definition legend1.C:16